Arma 3
Project Red Dawn
87 Comments
brendob47  [author] May 19 @ 8:17am 
When I recently found out that Jamie's adding ALICE stuff to Basics, I put it on my to-do list.
I just have other mods I'm deep in the weeds of writing an update for right now.
sKullFalcon May 18 @ 11:13pm 
Hope you consider using s&s, the new jam basics us equipment or at least the default CSLA equipment to avoid de high amount of clipping in the US units, because i really love this mod. Keep the great work
brendob47  [author] Mar 13 @ 8:27am 
In the Suggested Terrains section you will see the full list, but my go-to is Twin Lakes.

Antek: I have a couple more ideas, but this mod is not my current focus as I'm working on updates to other mods.
Jovan Mar 12 @ 5:22pm 
what mod would you recommend for an american map?
ANTEK Mar 9 @ 3:04am 
Thank you for this nice mod , it would be great if more faction coming !
brendob47  [author] Feb 19 @ 9:52pm 
Unfortunately, that is an issue on CSLA's end with the memory points used for ironsights, so I cannot fix that easily without manually going through recoil configs to pick a good one, which takes much more time than I have available right now.
Schizo Feb 19 @ 6:49pm 
The new recoil causes the iron sight hitting player's face in first person every time it is fired, which is the main issue, otherwise it's fine, and new sound for it is really good.
brendob47  [author] Feb 19 @ 6:42pm 
I set the CSLA FAL's recoil to match that of the Western Sahara SLR, IIRC.
Schizo Feb 15 @ 7:35pm 
Another bug I found, the CSLA FAL has more recoil than original when this mod is loaded
Gonzo-GT Feb 5 @ 2:25am 
You should put a list of the soft dependencies on the mod main description.
brendob47  [author] Jan 19 @ 12:44pm 
@halal1990 SOG sound standardization for the CSLA M14 full/semi modes will be added in next update, thanks for the suggestion.
Schizo Jan 19 @ 3:50am 
Great mod, is it possible to improve M14's sound from CSLA with the one from SOG?
IceBreakr Jan 9 @ 4:51am 
You might add my Fapovo terrain under recommendations as certain areas were made after original Red Dawn movie inspiration ;)
brendob47  [author] Jan 8 @ 12:27pm 
@The Lemming I'm actually considering a JAM Basics dependency right now. While it's open source, directly integrating all the assets into this mod is simple too much work for what it's worth, so this should streamline the process.
ALEF001 Dec 10, 2023 @ 3:24am 
Very good mod!thx you!
brendob47  [author] Nov 26, 2023 @ 6:40pm 
On one major point - I will not be removing the requirement for GM and CSLA cDLC. GM is an integral part to the initial design and vision of the mod, and many CSLA internal configs are used or modified within this mod.

That being said, I am open to open-source models for some assets that are not already available. I have my fingers crossed on some images posted by the CSLA devs being teasers on what's to come.

I am currently working on an update to Aerodynamics Lab, and by extension, Red Dawn Air Aux, at the moment, and have a couple other tweaks and fixes for other mods of mine on the back burner as well.
☠ BugsPray ☠ Nov 26, 2023 @ 6:30pm 
Fantastic mod, if there is going to be a lighter update like tsalaroth suggested I'm super excited for it, we will be talking about this in Nanner's (youtuber) discord https://discord.gg/3xVjsbVv
and in my new bilingual community as well https://discord.gg/aN8VcwEx
brendob47  [author] Nov 18, 2023 @ 10:48am 
I've actually taken a look at that since it's open source and assets could be integrated directly into the mod if needed. Unfortunately, I noticed a fair bit of clipping on some pieces of gear and put it on the back burner. I may look at it again in the future though to see if I can find any good workarounds.
The Lemming Nov 18, 2023 @ 10:22am 
Hey brendob47, i'd recommend to give Jamie's Basics a try since he/she made Soviet gear and clothes that could be fitting for this mod.
tsalaroth Nov 11, 2023 @ 5:36am 
about my last comment - I'm willing to help do the work to build the stuff needed without the CDLCs - it will have gaps to start, but there _are_ other mods that provide a number of the items in those DLCs. hit me up if you want that help or have a desire to decouple this from the CDLCs.

note: all of us play mike force in our community, so 99% of us have that CDLC, so while it would be nice to have CDLC-free version of this mod, we could live with SOGPF...
tsalaroth Nov 11, 2023 @ 5:33am 
While I appreciate the update, the mod is still broken and useless for most players. The data compatibility mods are laggy as hell, don't work for all items, and you get dozens of pop-ups _even if you do have DLCs_. Please. Make this a faction mod and remove the GM and CSLA requirements as best you can. After 3 ops with this mod, I gave up on it and just did the work to build my own compositions for the uniforms -- using CUP and S + S; if you're like me and you don't want to force your players to download > 30GB of compatibility data or pay $$ for the DLCs, there's an option for you, it just won't have the fancy faction names.

sorry to the dev if this sounds like an attack on him, but it isn't. it's an attack on arma 3 and how sh*tty their CDLC system ended up being, despite looking like a good idea on paper. the work the dev put into this is GREATLY appreciated, it just will not work for our community (and apparently 3 others we work with).
forceawakens921 Oct 9, 2023 @ 2:54pm 
Bro, i have watched this movie so many times! Thank you for at least starting this project, you should def make a mission based on the movie
Socrates Aug 10, 2023 @ 10:03am 
I think that some Spearhead weapons will certainly fit US Insurgency theme. :JA3hat:
rozdelta Jul 17, 2023 @ 5:38pm 
holy tits thats whats up thanks king
brendob47  [author] Jul 7, 2023 @ 9:35am 
Make sure you have the Western Sahara DLC or its corresponding compatibility data loaded. I used the black 20Rnd M14 magazines from that DLC to ensure compatibility with the widest variety of weapons.
rozdelta Jul 6, 2023 @ 9:27pm 
Hey boss for some reason the conscripts in the us army spawn in with no ammo. Any ideas on how to solve it or is it just a problem on my end?
Spicy Labuyo Jun 21, 2023 @ 8:41pm 
oooh ok, understandable, also thanks!
brendob47  [author] Jun 21, 2023 @ 11:11am 
I can unhide the legacy one, sure.
Currently the roundel is not visible because it will appear as two roundels next to each other in one spot.
In the meantime, you should be able to spawn the legacy Type 59 in the corresponding Tank Platoon composition.
Spicy Labuyo Jun 21, 2023 @ 6:22am 
hello! will the new T-54B from SOG PF in the chinese faction get the PLA roundel on the front of the turret eventually just like from the legacy T-55 from GM? also a shame it had to be hidden, would be nice to have both
Feybeasts Jun 20, 2023 @ 7:42pm 
Great to hear! Thank you for your diligent work!
brendob47  [author] Jun 20, 2023 @ 4:43pm 
@Feyfoxen At long last, I fixed the problem. Resolved in next update.
Feybeasts May 17, 2023 @ 5:43pm 
No problem! I don't have the config know-how to determine what the cause could be, the only vague guess I have is that because of how they're set up, they *might* be a turret class instead of a weapon pylon? But even then, I'm afraid guesses are all I got- I'm sure you'll crack it tho!
brendob47  [author] May 17, 2023 @ 2:42pm 
Thanks for the report. Might be the pylon configuration, but I've tried to set it up just like it is in SOG:PF.
Feybeasts May 16, 2023 @ 2:56pm 
Howdy! Excellent mod, love how you've integrated all the CDLC assets together for this, works great to fill out some cold war factions we've desperately needed!

Do want to report an error, however- namely, on the UH-1C gunship with M134 flex mounts, neither the pilot nor copilot can access the miniguns, making the weapon unusable. Doesn't happen with the base SOG model, and I've tested it with only the CDLCs, uniform pack, and this mod loaded
Hanss Apr 26, 2023 @ 7:27pm 
Thanks a lot for this very useful mod, great that you use new models from GM.
Scottie97 Apr 4, 2023 @ 11:43am 
This mod would be perfect for an Antistasi Plus scenerio
brendob47  [author] Feb 12, 2023 @ 8:47pm 
That movie does not exist.
shark Feb 12, 2023 @ 8:09pm 
where north korea
t.z.a.n Jan 26, 2023 @ 2:50am 
Goddammit... i just pay 10 euro to play this mission..... now i am downloading .... you better be sure that i will experience this.... https://www.youtube.com/watch?v=a1Bx9nyw35w&ab_channel=Movieclips
sKullFalcon Jan 25, 2023 @ 6:01am 
How about DHI? I never used S&S because aside from being big, i think a lot of content is already on SOG
brendob47  [author] Jan 24, 2023 @ 11:57am 
@sKullFalcon Yes, I have been aware of this from the very start. I considered a number of options including using GM and SOG:PF vests/harnesses, but since I wanted to use the PASGT vest specifically, my options were very limited. From what I can tell, production of the PASGT vests were nearly all in "M81" camo pattern, with extremely limited numbers in green. Otherwise, I probably would have used the green vest retexture for GM already included in the dependency.

For non-vest units, GM and SOG:PF harnesses work very well, but I only used them for the US conscripts to show that they have old gear, and for continuity between the Army and Marines.
brendob47  [author] Jan 24, 2023 @ 11:57am 
My other option was to use S&S, but that is really big, and would require a total overhaul of the mod. A few months ago, I heard that someone was working on a GM-compatible PASGT/ALICE system, so I'm holding out hope for that. In the meantime, if you want to get rid of the clipping easily, a quick swap with the GM flak vest in olive works just fine. (In fact, my personal loadout I take in Warlords games uses it!)
sKullFalcon Jan 24, 2023 @ 9:16am 
Hi there, absolutely love this mod.
But i noticed there is a lot of clipping between the vests and uniforms with the united states, united states marines, wolverines and some within. Could that be fixed? Maybe you could try replacing them with another ones or using another dependency.

Cheers!
brendob47  [author] Jan 11, 2023 @ 9:28am 
I tried to make the US Reserves and Conscripts based off of some suggestions I got from Mugs
brendob47  [author] Jan 11, 2023 @ 9:26am 
CSLA does have the M1 helmet with cover, but I don't really like its quality, since it's just the standard one but with a different RVMAT and some (in my opinion overdone) shadow textures. Hopefully with time CSLA will improve the quality of its older assets to match the newer ones.
DickLouden Jan 11, 2023 @ 6:29am 
Checking out the new update, I know you are trying to stick to the dlc but does CSLA not have a Steel pot helmet with the camo cover on it? I want to say those were around even active units almost up to desert storm. Anyhow keep up the good work. Red Dawn WW3 has so much potential for story telling and gameplay!
scoop Jan 7, 2023 @ 3:49pm 
sick
brendob47  [author] Jan 7, 2023 @ 1:29pm 
@scoop I'm considering a way to do it without adding additional clutter to the unit list, but I do want to incorporate either SOG:PF or GM parachutes. For the time being, I have a fairly large amount of new stuff planned to go in the next update.
scoop Jan 7, 2023 @ 12:33am 
Also, would you ever add a paratrooper in airborne units?
DickLouden Dec 21, 2022 @ 4:20pm 
@Mugs be sure to share it if you get it working!