RimWorld

RimWorld

Not My Fault
326 Comments
Rex705 42 minutes ago 
I just had an ingured pawn I rescued leave and walked straight into a forest fire and I got alerts saying relations down for attacking pawn.
Commander Amaro 15 hours ago 
Thanks
Undead_Duckling 20 hours ago 
Thanks for the Update!
PaRaRaPa Aug 1 @ 12:40am 
classic
Felnel Jul 31 @ 2:55pm 
Thanks
Skullvez Jul 31 @ 2:36pm 
Thank you for the update! Wishing you a ton of health, wealth and happiness! Have a great day and week too!
枫叶树人 Jul 31 @ 3:01am 
Thanks
VelxraTV Jul 31 @ 1:01am 
so happy to see this back again. should be vanilla.
Juicer Jul 31 @ 12:07am 
Thanks for the update
Thanks
This mod is amazing, thans
TOLGRIM Jul 30 @ 9:13pm 
thnks11!!11!!1
NuanKi Jul 30 @ 8:42pm 
thanks for the update!
Fralee Jul 30 @ 8:24pm 
thank you for the update!
:cubewink:
YutaniWakazashi Jul 30 @ 1:53pm 
It seems to work still. Haven't gotten loss of reputation yet for visitors getting attacked by frisky wildlife.
JunoCat運富 Jul 28 @ 3:52pm 
Me as well can confirm that it works in 1.6 :3 Got rid of not-that-clever trade caravan that steps on mech cluster activation range and other quite frustrating situations. Is like when some allies are visiting my base and they get spawnkilled by predator animals and etc :steamsad:
Makasi the Moth Jul 26 @ 6:59pm 
just downloaded because my goodwill tanked when a meteor storm crushed a caravan
Felnel Jul 26 @ 11:46am 
1.6?
ferny Jul 21 @ 6:52am 
Works great in 1.6
PlutoMayhem Jul 19 @ 11:43pm 
Point and I'm laugh at the developer having a LIFE :lunar2019laughingpig:

take your time updating, much love
micvchan Jul 15 @ 7:45am 
1.6 still works, cool.
Skrungii Jul 14 @ 8:12pm 
When you travel to a new tile with your ship its your fault again
Icaro Jul 14 @ 7:40pm 
A wolf and a lynx ate a man who was passing by and it turns out it's my fault. Nice to hear your updating your mod :winter2019neutralyul:
Nova Jul 14 @ 1:59am 
On holiday? Not Your Fault.. I'll wait for you..
sirduck Jul 13 @ 2:38pm 
yaaay i will wait with patience <3
Native Jul 12 @ 9:04pm 
Glad to hear it's updating, thank you!
TOLGRIM Jul 12 @ 7:29pm 
:orccaptain: :orccaptain: :orccaptain: :orccaptain: :orccaptain:
box_ Jul 12 @ 5:03pm 
how dare you ahhhh,just kidding
Flynt Jul 12 @ 12:11pm 
Please enjoy your holiday! Thank you for going out of your way to let us know, 's appreciated!
Commander Link Jul 12 @ 7:03am 
how dare you have a life OP!!! Hahahahahaha
thanks so much!!!
Vesper  [author] Jul 12 @ 1:39am 
On holiday right now (good timing I know...), the mod most likely still works with 1.6 as it transpiles a small piece of code without touching much else. When I'm back I can test it properly and build a 1.6 version
Khorne Flakes Jul 11 @ 8:57am 
Thanks guys for posting alternatives, saves the rest of us a lot of headache! :steamthumbsup:
Kupie Jul 10 @ 1:20pm 
Check the fucking comments people, someone made an update already

https://steamcommunity.com/sharedfiles/filedetails/?id=3511857004
The Gunslinger Jul 10 @ 11:41am 
Plz update
Heckerpecker Jun 30 @ 9:40am 
kinda Crazy 1.6 ISN'T out it's the Beta some of the Moders Wait for the Release just fucking wait not UbDaTe wHEn?! just wait
Kinighte Jun 29 @ 6:40am 
Did this today try if you want only compatible with 1.6 https://steamcommunity.com/sharedfiles/filedetails/?id=3511857004
FirePlox Jun 24 @ 1:43am 
1.6 when?
AzoorFox Jun 16 @ 8:32am 
UPDATE WHEN??????????
Spuddnik May 22 @ 11:19pm 
Mod works fine on my 500+ mod save. I just wanted to say thank you for a fantastic quality of life improvement!
CrazedKiller Apr 14 @ 5:41am 
Yeah, getting a -10 from the visitors decide to leave during a raid (I even have a mod that makes them ask before leaving, but didnt get the option)
Wallex Apr 5 @ 5:46am 
Does this mod prevent the "attacked faction member" when there is a shuttle quest and the cataphacts stand in the way (they have ranged weapons| and take the shots from my people?
Skyshadow Mar 27 @ 8:14pm 
I am getting -10s for "never heard back from this delegation" after a visitor got hunted by a predator. Does this mod not prevent this?
Itsuko Mar 18 @ 1:55pm 
trade caravan shows up, raid shows up as trade caravan is leaving. both sides completely wiped, running with letters disabled, only found out when i saw the aftermath. this is why i run this mod aswell, also the fact the caravans are dumbasses in general and would walk through an insect nest because its a shorter route then the actual safe route thats just 2 tiles longer.
Vesper  [author] Jan 20 @ 4:58am 
Looking at Rimworld's source code, being crushed is an explicit -25 per death rather than the -5 this mod prevents, probably due to how easy it is to abuse
PhobosReloading Jan 20 @ 3:14am 
-50 rep from from 2 deaths by roof crushing. Harmony is main mod being run.
Kev Jan 12 @ 7:47am 
For me it's not a big problem, seems to only have been that particular scenario where one visitor killed his friend. If I "convince" the wildlife to kill a few of them or guests via Hospitality for some reason decide to stand in the steam geyser until they die of heatstroke ... not my fault lol
Vesper  [author] Jan 12 @ 6:42am 
If anyone has any idea what mod might be causing I'd be happy to take a look at that mod's code to confirm
Vesper  [author] Jan 12 @ 6:41am 
After doing some testing I can't reproduce this mod failing in the various scenarios, I'm thinking there must be a mod out there which changes the function I'm transpiling to the point where this no longer works. Sadly I can't fix that, as they've destructively overriden the basegame
Kev Jan 11 @ 6:04pm 
Just had a caravan visit my settlement, on the way out 2 of the members decided to have a fight, one killed the other, chief got angered ... complete bullshit I apparently got blamed! ...

Anyway, maybe another mod is conflicting somewhere, I do have over 400 running atm lol