RimWorld

RimWorld

Not My Fault
288 Comments
AzoorFox 12 hours ago 
UPDATE WHEN??????????
Spuddnik May 22 @ 11:19pm 
Mod works fine on my 500+ mod save. I just wanted to say thank you for a fantastic quality of life improvement!
CrazedKiller Apr 14 @ 5:41am 
Yeah, getting a -10 from the visitors decide to leave during a raid (I even have a mod that makes them ask before leaving, but didnt get the option)
Wallex Apr 5 @ 5:46am 
Does this mod prevent the "attacked faction member" when there is a shuttle quest and the cataphacts stand in the way (they have ranged weapons| and take the shots from my people?
Skyshadow Mar 27 @ 8:14pm 
I am getting -10s for "never heard back from this delegation" after a visitor got hunted by a predator. Does this mod not prevent this?
Itsuko Mar 18 @ 1:55pm 
trade caravan shows up, raid shows up as trade caravan is leaving. both sides completely wiped, running with letters disabled, only found out when i saw the aftermath. this is why i run this mod aswell, also the fact the caravans are dumbasses in general and would walk through an insect nest because its a shorter route then the actual safe route thats just 2 tiles longer.
Vesper  [author] Jan 20 @ 4:58am 
Looking at Rimworld's source code, being crushed is an explicit -25 per death rather than the -5 this mod prevents, probably due to how easy it is to abuse
PhobosReloading Jan 20 @ 3:14am 
-50 rep from from 2 deaths by roof crushing. Harmony is main mod being run.
Kev Jan 12 @ 7:47am 
For me it's not a big problem, seems to only have been that particular scenario where one visitor killed his friend. If I "convince" the wildlife to kill a few of them or guests via Hospitality for some reason decide to stand in the steam geyser until they die of heatstroke ... not my fault lol
Vesper  [author] Jan 12 @ 6:42am 
If anyone has any idea what mod might be causing I'd be happy to take a look at that mod's code to confirm
Vesper  [author] Jan 12 @ 6:41am 
After doing some testing I can't reproduce this mod failing in the various scenarios, I'm thinking there must be a mod out there which changes the function I'm transpiling to the point where this no longer works. Sadly I can't fix that, as they've destructively overriden the basegame
Kev Jan 11 @ 6:04pm 
Just had a caravan visit my settlement, on the way out 2 of the members decided to have a fight, one killed the other, chief got angered ... complete bullshit I apparently got blamed! ...

Anyway, maybe another mod is conflicting somewhere, I do have over 400 running atm lol
Vesper  [author] Jan 6 @ 9:08am 
I'll test it out, maybe the patch is failing due to some update at some point
duckgod69lmao Jan 5 @ 12:39am 
Doesn't seem to work for me?
Had the ceremony for novice w/ the Empire (duh), and for whatever reason the bestower just stood in place (not this mods fault... probably) unmoving. Eventually, a guard went on a mental break due to the fact the person he was following was, you know, not moving- he then died after his supposed friends blew him to bits. Got the -5 opinion from the Empire due to that.
Then, the bestower suffered from starvation, died even when I ordered a pawn to rescue him, and got the -70 opinion for apparently killing him, even though it wasn't my fault (probably) for him being stuck in a trance.
Anyway, -70 and -5 means angry empire and my colonists got absolutely obliterated by the remaining guards seeing as the two pawns that I had were holding the starting revolver and the starting plasteel knife.
Guszy Oct 29, 2024 @ 6:07pm 
@Amongus_RedisusYT That's just a bad Italian Accent.

I love this idea for a mod, though. Downloading now.
Amongus_RedisusYT Oct 15, 2024 @ 12:00pm 
Very small grammar problem in the Introduction section on the mod page: It says "A trade a caravan!" instead of "A trade caravan!".
Z E N I T Oct 13, 2024 @ 9:55am 
My Ceremony failed and Empire get enraged (-100) because one of Bestower's guards get harmed by a fire and dead after a tremendous thunderstorm with Vanilla Expanded Events "starship war", where a missile hit bestower's guards. It says "a member of empire died", but not my fault!

Could you fix it? I think there should have a way to make damage have a source dealer, or just adjust where's a faction member get hurt and dead by zone (like, if get hurt or dead in home, so it applies faction goodwill penaulty)
astersuperix Oct 4, 2024 @ 12:11am 
Is there a version of this that works for friendly fire. The empire now hates me because their dumb ass pawns walk in front of turrets.
Narada Sep 3, 2024 @ 4:08pm 
same situation Tamm had, relations dropped from 100 to 50 due to "attacked faction member" just because the whole caravan went right through the wildfire lol
Humpenstilzchen Aug 24, 2024 @ 11:07pm 
Great mod. I like it.

One thing I noticed that is a bit frustrating is when you house refugees and then when they leave they run into predators, get attacked and the quest fails even though it was basically already completed and even though you have no control over where they walk around after leaving your colony.

This now happened to me two times in a row and it almost feels like it´s just another cheese of the developer but anyway. .Maybe it was just coincidence.

I´m not sure if it is possible to fix this too or if that would possibly be to complicated but in case you could make it so that these quest do not fail anymore when said refugees run into hungry predators after leaving your colony that would be amazing :steamthumbsup:
Wish Granter Aug 21, 2024 @ 7:54am 
Love the fact tynan fixed the reason he added this dum*a** debuff but never removed the debuff

As of 1-5 being downed by fire is no death chance same as being shot:
So no more fire cheeses against traders.

But remove the useless game function that was supposed to fix that?

Nooooooooooo why bother actually fixing issues.
Chesse5552024 Aug 4, 2024 @ 1:20pm 
works on creepjoiners
Crimson Jul 16, 2024 @ 8:00pm 
I wonder if you can add measures to counter exploits?
Vesper  [author] Jun 23, 2024 @ 10:01am 
Oh that's surprising, I'll take a look
Tam Jun 23, 2024 @ 2:51am 
Currently if faction pawn got caught a wildfire fromplayer map itcounts as "attacked faction member" with -2 relations per1 burn.Would be coolto remove this bs too if possible.
Cosmic Muse May 4, 2024 @ 10:14pm 
This mod is game changing and game saving. Tired of having a whole faction turn on me because of a mechanoid artillery shell wiping out a poorly timed trade caravan
Onryo May 2, 2024 @ 4:41am 
I didn't mind that, its was more fun than frustrating. Anyway - the mod is great, thank you so much for making it and keeping it alive
Vesper  [author] May 2, 2024 @ 3:01am 
That's strange, that must mean the game's internal logic is that the fire's damage source was the player's faction
Onryo May 1, 2024 @ 11:51am 
Yeah, hiccups still happen. Just now pig raiders picked a fight with shamblers chilling in the corner of my map, started huge fire, random traveler from neutral faction was passing my after - whoop: -5 Harmed a member. I DID EVEN STARTED THAT FIRE, BITCH
Sevrick Apr 29, 2024 @ 6:54am 
Someone from another faction visited my base when a man hunter pack attacked. It still gave me the message that someone was killed in my care. If the faction was from another mod would it still work?
Vesper  [author] Apr 23, 2024 @ 4:33pm 
Nope, save-friendly
Macaco Albino Apr 23, 2024 @ 4:27pm 
Does this mod need to create a new save to work?
Alek Apr 23, 2024 @ 2:30pm 
We're so back
Lil Kitty Girl Apr 15, 2024 @ 6:26pm 
<3
Vesper  [author] Apr 15, 2024 @ 1:36pm 
I appreciate it <3
Alt Apr 15, 2024 @ 10:43am 
Hey, I don't know how corny this sounds; but I honestly don't care, just wanted to thank you for your amazing work. It's such a quality of life that I honestly can not imagine playing this game without your mod. Cheers ' w' b
Turbotowns Apr 14, 2024 @ 8:35pm 
Good shit!:cozybethesda:
段小飞 Apr 14, 2024 @ 10:49am 
We're so proud of you
Vesper  [author] Apr 14, 2024 @ 10:46am 
Updated for 1.5
フォセス Apr 14, 2024 @ 3:41am 
1.5 pls
Turbotowns Apr 14, 2024 @ 12:15am 
So it won't break if I add it to my 1.5 game?
YutaniWakazashi Apr 12, 2024 @ 10:40am 
For everyone begging for updates, I've been running this since 1.5 released and I've had zero issues so far.
The Gunslinger Apr 12, 2024 @ 10:03am 
Plz update!
AngryCarp Apr 12, 2024 @ 9:07am 
Some Mods, I'm let meh, it didn't get updated, it can wait. But this mod, help! I need it.
Fraer Apr 12, 2024 @ 7:25am 
1.5 plsssss
BlueTressym Apr 11, 2024 @ 9:46pm 
Hiya. Would love to see an update for this when you've time.
🌦SunsetRain🌦 Apr 11, 2024 @ 4:23pm 
1.5 update pls
IAmNotMalaysian Apr 11, 2024 @ 1:25pm 
Tested working for 1.5 using dev mode
PatoPixelado Apr 8, 2024 @ 4:54pm 
you go update for 1.5?
Alvagor Apr 2, 2024 @ 5:36pm 
Alright, thank you for the answer, I just wanted to know if it was a normal thing or not. :steamhappy: