Terra Invicta

Terra Invicta

No Control Space Asset
108 Comments
Dirheim Dec 16 @ 11:07pm 
Sad that this mod makes the game unplayable
Adseria Nov 27 @ 9:34pm 
Same. My game works fine with no mods, but with this mod (and only this mod) active it causes an infinite load.
Blackout_ Nov 18 @ 2:59am 
This mod might be incompatible with the current update. Still checking my list, but disabling this mod stopped the game from having an infinite loading time before starting a new game
Boots  [author] Sep 26 @ 8:42pm 
Updated! Sorry about the wait.
Esmarix Sep 15 @ 2:23am 
@Stickman try this one https://steamcommunity.com/sharedfiles/filedetails/?id=3568609280&searchtext=

Let me know if it doesn't work.
Stickman Sep 10 @ 12:35pm 
I feel bad the the rude comments. But if you have some time, consider updating it, thank you!
cosmic Aug 28 @ 8:34pm 
was crashing my game.
OverTheWave Jul 7 @ 1:14pm 
Can you ♥♥♥♥♥♥♥ update it bro
Spectronom Jul 4 @ 6:01am 
Glad it will lmao
Esmarix Jul 2 @ 3:42pm 
@Spectronom, I am sure such brilliant comments as yours will encourage them to get it done. :steamfacepalm:
Spectronom Jul 2 @ 2:20pm 
can you ♥♥♥♥♥♥♥ update it bro
Zeiler Jun 29 @ 5:51am 
+1 game crashes with this mod
Trazon May 15 @ 11:47am 
on newest update causes game to crash after either investigating another factions councilor or assassinating a councilor
Harvester Mar 1 @ 9:11pm 
+1
Boots  [author] Mar 1 @ 9:04pm 
Updated!
Harvester Feb 19 @ 9:14pm 
mod causes game crash on start of new game @boots specifics game version 0.4.38 and error is [ERROR] Bad json: ControlSpaceAsset
64368627 Jan 7 @ 7:46pm 
Without using any beta version, loading this MOD and starting a new game will crash.
Reaper-01 Jan 5 @ 12:31am 
ah sorry, i don't use the beta version. I though the other mods interfere with the game but i try with only this mod and when you start new game, it just crash and exit the game
Boots  [author] Jan 4 @ 10:18pm 
Ok, that is likely the problem. The mod is made for the current version of the game, not any beta previews.
Reaper-01 Jan 3 @ 9:56pm 
i think so, i`m using the latest available version here
Boots  [author] Jan 2 @ 9:07pm 
Are you using the new update preview?
Reaper-01 Jan 1 @ 7:53am 
hello, my game crash on start everytime i try to start new game with this mod. is there a way to fix it?
Ivan Teurer Dec 28, 2024 @ 3:33am 
savegame compatible?
Floh4ever Dec 13, 2024 @ 11:13am 
you are a saint - I will never boot up this game again without this mod
Boots  [author] Nov 26, 2024 @ 5:02pm 
Updated.
Nimrod Nov 22, 2024 @ 10:25pm 
CTD on new game startup with this enabled - 0.4.41
Boots  [author] Oct 19, 2024 @ 5:29pm 
Updated. If this doesn't work I think I know why but solving the issue will mean I cannot guarantee that the ControlSpaceAsset mission does not occur. It would be Alterac's solution which is to simply make it so it is very, very hard for the mission to succeed.
dYbs4 Oct 15, 2024 @ 9:37am 
@Boots I have same issue as @Akry, same callstack. Are you able to fix NullReferenceException?
Akry Sep 27, 2024 @ 3:48am 
After disabling the mod, the game does not crash. There is definitely an issue.
Akry Sep 27, 2024 @ 3:22am 
I wanna second @Aspark
Consistent crash on the same date every time even if I load back 3 turns behind.
Player.log shows me the same as it does for Aspark.
Made a bug report on official discord too.
Aspark Sep 16, 2024 @ 7:52pm 
Not totally 100% sure, but your mod might be causing a crash on version 0.4.38 running on Proton 9.0-2:
```
NullReferenceException: Object reference not set to an instance of an object
at PavonisInteractive.TerraInvicta.TIFactionState.GetBestCouncilorForJob (TIMissionTemplate mission, System.Collections.Generic.List`1[T] availableCouncilors) [0x00015] in <6237f6ab5b7844abb6afdb5f34f70852>:0
at PavonisInteractive.TerraInvicta.Tasks.AICouncilorMissionPlanner+<PlanMissions>d__89.MoveNext () [0x02443] in <6237f6ab5b7844abb6afdb5f34f70852>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0
```
The only other mod I had on was Tayta's Anime Councilors and that probably didn't modify the mission template.
Boots  [author] Aug 19, 2024 @ 7:47pm 
Thanks Alterac! I implemented your solution to the mod. So the option is still disabled, but for whatever causes ControlSpaceAsset to trigger, the player will now have a base 99 bonus to defense making such rare capture attempts almost assuredly fail.
Alterac Aug 13, 2024 @ 12:20am 
So Just incase anyone else has an issue you can do the following until there's a way to fix this error. (To the Author: Your method of removing the mission from the default templates was an elegant solution until it stopped working, hats off to you for figuring it out)

Find the following file in the game files TIMissionTemplate

Look for the ControlSpaceAsset Mission in the file

find the "flatModifier": 12 change the 12 to 99

Remember if your MC goes over the limit the above change won't save your station either way... Going over MC limit will cause the mission to succeed more often than not regardless of the modifier.
Alterac Aug 12, 2024 @ 11:58pm 
My log file says [ERROR] Bad json: ControlSpaceAsset
if that helps
Alterac Aug 12, 2024 @ 11:56pm 
Hi! I'm not sure if its with me but when I enabled this mod in the game I can't start a new campaign. It crashes when generating the game.
Cyborg Jun 6, 2024 @ 5:52pm 
still getting

[ERROR] Bad mission entry ControlSpaceAsset in Org_KS4219
Boots  [author] May 30, 2024 @ 10:54am 
Updated the mod again. I think I know why there have been some issues. Let me know if this most recent update works.
Heliotrope May 21, 2024 @ 11:29am 
Seems to crash the game. Not sure why. Got these errors:

[ERROR] Bad mission entry ControlSpaceAsset in Org_KS4219
[ERROR] Bad json: ControlSpaceAsset
Boots  [author] May 18, 2024 @ 9:43pm 
Thanks Esmarix! I've been using the TIMissionTemplate to disable the ControlSpaceAsset mission. I added in your TICouncelorTypeTemplate solution as well to see if it works. Let me know if there are any more problems!
Esmarix May 18, 2024 @ 5:50pm 
don't know how you did it, was it via mission difficulty? I made a change on my end in the councilortypetemplate where it lists the missions they can do and then I just removed this mission type from them all, has worked so far on my end with no issues and with several other mods at the same time.
GDI_JeffL May 18, 2024 @ 3:32pm 
I'm also having issues with this crashing the game halfway through loading
Boots  [author] May 17, 2024 @ 9:07pm 
Were you using any other mods at the time? I updated it again but I'm not sure it will be fixed.
cralis7 May 13, 2024 @ 12:58pm 
I tried using this with the new version of Terra Invicta and it suddenly crashed and I found the following errors in the logs:

[ERROR] Bad mission entry ControlSpaceAsset in Org_KS4219
[ERROR] Bad mission entry ControlSpaceAsset in CooperateSpecial
[ERROR] Bad mission entry ControlSpaceAsset in EscapeSpecial
[ERROR] Bad mission entry ControlSpaceAsset in ExploitSpecial

[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad mission name in restrictedMissionNames in Earthbound
Esmarix May 6, 2024 @ 7:48pm 
thank you for updating it, and will report back if any issues are encountered. :steamthumbsup:
Boots  [author] May 3, 2024 @ 8:10pm 
Updated to newest version! Let me know if it doesn't work.
Esmarix May 3, 2024 @ 10:06am 
Cause I don't want to deal with self entitled crybabies that think they are entitled to my time and effort and will start calling me both one and another thing if I don't keep it up to date the minute a patch lands.
On the other hand why don't you take the time to learn to do it? you can do it :steamthumbsup:
단팥 May 3, 2024 @ 10:03am 
@Esmarix If it is so eay, why don't you just make it for us?
Esmarix Apr 21, 2024 @ 9:16am 
ofc it is, check the last update time and then the what version the game is on. However because it is still here you can go check out the files and make similar adjustments on your own end so you get the function of this mod. It is not too hard if you know your way around file paths and a notepad.
OLIVEIRA(PT) Apr 21, 2024 @ 5:16am 
this mod is brokend
Tattoo Dec 26, 2023 @ 7:51am 
thank you, this stopped impending uninstall.