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2.maybe there can be some options about the maximum hat and mask combination limit,it just a bit of weird to see bunch of four—hat trade team walking around
3. a great mod anyway,just saying there are some existing issues
[Masks with Hats] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName="Apparel_CultistMask"]/apparel/bodyPartGroups) failed
file: C:\Program Files
I meant the funny new Vanilla Expanded Medieval 2!
But then again it might just be my massive mod list being weird!
Hey you
New VFE Medieval just dropped
WHEEEEEEEEEEE
Personally I think its something Vanilla expanded playing ugly with Combat Extended and Medieval Overhaul.
Specifically the Leader can only be assigned the head wrap and "fez" I think, meanwhile the moral guide can only be assigned the cape, oddly enough the shooting specialist was fine.
You may be onto something there...
Just letting you and others know in case.
...\steamapps\workshop\content\294100\2946608188\Mods\VAE\Defs\ThingDefs_Misc
-navigate to:
...\steamapps\workshop\content\294100\1814987817\1.4\Defs\ThingDefs_Misc,
-open Headgear_Industrial.xml with Notepad++
-scroll down under "layer" for the particular piece of gear you want to edit
-replace "Overhead" with "EyeCover"
-Save
@MeatBeatMarv - I think that doesn't need a fix on my end but theirs. If the flak goggles are set to be "EyeCover" it should work correctly.