Project Zomboid

Project Zomboid

Zombie Contagion
29 Comments
Grandpa Wolfenstein Apr 15, 2024 @ 1:32am 
i have been looking for a mod like this for fucking EVER to pair with Susceptible. at long last the full Airborn combo.
calisir Mar 29, 2024 @ 4:16pm 
i cannot see the trait at the character creation menu
albion  [author] Dec 27, 2023 @ 5:18pm 
only players who are infected or who have the carrier trait are infectious
Mr. Cheese Dec 27, 2023 @ 5:17pm 
does this mean that you can turn other players even if you havent been bit?
H Aug 12, 2023 @ 7:10pm 
hm
albion  [author] Jul 16, 2023 @ 3:18pm 
(that specific modid is anyway, it has to remain because steam won't delete old files even if i remove them from the mod)
albion  [author] Jul 16, 2023 @ 3:17pm 
it's deprecated, do not enable
Acid Green Jul 16, 2023 @ 12:46pm 
"deprecateddonotenable"?
Truck-san Jun 11, 2023 @ 7:42am 
Thanks for this mod bro!
If you can give me answer it would be great.
I using Immersive Medicine, Better Masks, Working mask, zRe Vaccine ReMod by kERHUS
so what you think it working fine with this mods? c:
albion  [author] Mar 10, 2023 @ 11:18pm 
i haven't tested it, but unless their code is absolutely crazy it should work fine!
[BRE] Galand Mar 10, 2023 @ 11:13pm 
I saw support for Better Masks in a previous comment, would this pair well with Working Masks?
ReaperSymbiote Feb 19, 2023 @ 4:54pm 
It seems the susceptible mod may make it where carriers don't infect, in sandbox options, guess I'll see if it works lol. Thank you for the reply though and great mod! Perfect combinations for a Last Of Us type of infection
albion  [author] Feb 19, 2023 @ 3:44pm 
breathing around non-carriers means certain infection, the chance is reduced (about the same as an early stage infected player) but i don't remember exactly what the target average infection time was when i calculated it as that would've been around six months ago
ReaperSymbiote Feb 19, 2023 @ 3:33pm 
What do you mean by "carriers are always lightly infectious to others around them." Sorry for asking but just wondering if it means breathing around non-carriers means certain infection and what the average estimate time being around would be. Any chance to add sandbox options to turn off carriers still spreading disease? If not already available and I missed reading it.
Comrade Mason Nov 8, 2022 @ 1:43am 
#wearyourmask!!!!!!!!!
Stormbox Oct 19, 2022 @ 1:24pm 
Thank for the patch update! :steamhappy:
albion  [author] Oct 19, 2022 @ 9:00am 
this should be patched now!
Stormbox Oct 18, 2022 @ 3:30pm 
Silly me. I can just disable the trait overall. ZCTraits MOD ID. :scWitch:
Thanks again for your help albion.
Stormbox Oct 18, 2022 @ 3:12pm 
@Albion
I see, I'll let my community know not to take "the carrier trait" then.
Thank you for replying and verifying things for me!

We enjoy your mod as it adds a layer of difficulty on our hard mode server. :steamhappy:
albion  [author] Oct 18, 2022 @ 3:07pm 
that's an oversight - the carrier trait will not grant you immunity. i'll see if i can patch that in, but it may not be possible
Stormbox Oct 18, 2022 @ 2:45pm 
Ah, my apologies. I didn't clarify further.
On my server we have "Everyone Is Susceptible" on.
albion  [author] Oct 18, 2022 @ 2:39pm 
it doesn't make you immune to susceptible infection - actually it's not supposed to even let you take both traits together, as they're basically opposites
Stormbox Oct 18, 2022 @ 2:34pm 
Carrier trait should make you immune for both Contagion/Susceptible correct?
I'm using both mods along with Antibodies mod. Just having issues understanding how Carrier works. As players still gain stress *points/ticks* if near zombies without a mask on. Although they're "immune" to virus with Carrier. Unless it is something on Susceptible mod side that has to be tweaked. :scBunnygirl:
Mihalich™ Oct 4, 2022 @ 6:13pm 
@albion Ooooh class. Thanks :3
albion  [author] Oct 4, 2022 @ 6:10pm 
both of these mods are supported
albion  [author] Sep 29, 2022 @ 3:51am 
thank you ^u^ it's been in work for a while
AbacateVito Sep 28, 2022 @ 10:12pm 
Damn, this is a pretty damn complex and GENIUS mechanic/mod to be implemented!
󠀡󠀡 󠀡󠀡 󠀡󠀡 󠀡 Sep 28, 2022 @ 7:20pm 
Love it!