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Pumping up the creation of more armies by the AI is ok but when it comes to diplomacy, this is just absurd.
I like that you get swarmed by the AI, but them being able to basically recruit a whole army in one turn seems to kill the fun
I don't understand ;)
Currently I just build multiple fat stacks and just have them bunch up near towns/villages, and even though my upkeep is several thousands in the red, the post battle reward gives me so much money to be able to have 4~6 full stacks for every town and settlement under my control, and i'll still have money to spare.
Currently almost, if not all, factions declare war on you. Making trades or non-aggression pacts seem to matter very little. By turn 10ish i'm at war with 8+ factions, and that increases as turns pass. But I don't think AI's (at least factions that were initially on good terms with you/trading) should have such an aggressive stance. Ai's already have the ability to make multiple full stacks to hit the player with, I don't think it's necessary to make every faction in the game start declaring war just to wipe the player out only.
Thanks for the mod, cheers.
If you find any issues, please report them on our discord.
Regarding your feedback, I can easily remove post battle loot income if you think it is too much of a crutch for the player and through that impose an additional severe handicap. Agents are supposed to be used against everything that the game throws at you, but I can severely limit how many you can recruit if it feels to easy at the moment.
Your comment feels a little like just a humble brag about how good you are at the game, but I am always happy to change things to accommodate players based on feedback.