Project Zomboid

Project Zomboid

Improved Build Menu + Extra Buildings
234 Comments
Rokko Jun 30 @ 7:50pm 
+1
Eclipse Jun 30 @ 10:16am 
please update it. stable release will take years ._.
FallenTemplar  [author] Feb 17 @ 1:03am 
@soohie, you can place other items over it like dirt, sand, gravel.
FallenTemplar  [author] Feb 17 @ 1:00am 
@Dimise, the recipe works as expected. One bucket of water and one bag of concrete powder. Right click it in your inventory to "Make a bucket of concrete". You can then "Pour Concrete". It's possible another mod is conflicting. You're best testing with this mod enabled alone and see if it works as expected to check this.
Dimise Feb 16 @ 5:10pm 
So why can't I make a concrete floor? I have a bucket of water, (tainted and purified), and a Bag of Concrete Powder in my inventory. Right clicking on a tile doesn't bring up an option to "pour concrete". There is also no option to create a "Bucket of Concrete" from the craft menu.

I also have the mod "Homemade Concrete And Plaster Powder" so I can create more concrete via stones and this works just fine... would this cause issues? I can't really tell
soohie Feb 15 @ 2:42am 
is the concrete floor removable?
Pifilix.SVK Jan 13 @ 3:10am 
actually since theres the build menu a thing, i assume this mod is not neccesary?
67/100 plutonium labubu Jan 4 @ 2:26pm 
It seems like by default mods are sorted in alphabetical order. Consider adding some sort of a symbol thing as the first letter so that it's always the last.
FallenTemplar  [author] Dec 31, 2024 @ 9:39am 
Once B42 is in stable release, I will most likely update the mod. Don't want to update it in case anything changes between now and then.
Silver_sys Dec 30, 2024 @ 10:16am 
For those a little empty headed : IBM-EB - Extra Buildings
matteokmp Dec 26, 2024 @ 6:49am 
Is this mod compatible with B42?
rovnn Dec 22, 2024 @ 8:55am 
can it work mid playthrough in a server?
funk Dec 18, 2024 @ 11:54am 
cant wait for a b42 version
FallenTemplar  [author] Nov 7, 2024 @ 3:59am 
Garage Doors seem to work as expected. Please test with just my mod enabled and see if there is a conflict.
Depresión Severa Nov 7, 2024 @ 3:24am 
Garage Doors build only 1 door XD
Rokko Oct 31, 2024 @ 8:58am 
thank you very much for this
FallenTemplar  [author] Oct 31, 2024 @ 12:22am 
@Rokko, correct. The IBM+PA includes the propane change.
Rokko Oct 30, 2024 @ 4:07pm 
thats awesome .
so if i enable ImprovedBuildMenuFallen + EB , the propane values remain untouched?
FallenTemplar  [author] Oct 30, 2024 @ 1:42pm 
@Rokko, I've taken it out of the main code and placed it in a separate mod which can be enabled/disabled depending if the propane values want to be changed. This should fix your issue, if not it's relating to another mod.
Rokko Oct 30, 2024 @ 10:01am 
for some reason that doesnt work.
i have your mod pretty much at the start of the mod list and the propane mod at the end. yet the build menu still somehow overwrites the propane mod.
i know it shouldnt, but it does...
im not gonna ask you to change your mod tho,since im sure some people like it that way but if you could release a sub-mod where the propane values are untouched,that would be great.
i would do it myself but i have zero clue about modding AND its for a dedicated server so... yea, i can not :)
FallenTemplar  [author] Oct 29, 2024 @ 11:30pm 
@Rokko, okay cool. Easy enough to modify the values back yourself. Just put the propane mod after this mod providing it doesn't mess with the build menu files.
Rokko Oct 29, 2024 @ 5:38am 
really wish you didnt mess with the propane values as theres better mods for that.
so now i have to decide if i want to have a better build menu OR better propane values.
FallenTemplar  [author] Oct 14, 2024 @ 11:04pm 
@AYZENHAUER, you should still be able to destroy the object with a sledgehammer I believe as it looks like the sprite for the object hasn't loaded correctly.
AYZENHAUER Oct 14, 2024 @ 8:47pm 
Eu fiz a cagada de colocar outro mod com a mesma função, e as caixas militares que eu havia construído estão invisíveis, e não podem ser destruídas
powb Sep 13, 2024 @ 8:38am 
graffiti bigger than the single tiles dont work
Serfs Sep 10, 2024 @ 11:03pm 
I couldn't get it to set up correctly. I'll try again when it isn't early in the AM
FallenTemplar  [author] Sep 10, 2024 @ 10:30pm 
@Serfs shouldn't have any issues, it just changes the layout of the menu's and building requirements.
Serfs Sep 10, 2024 @ 9:50pm 
Is this compatible with existing saves?
FallenTemplar  [author] Sep 3, 2024 @ 5:16am 
@Rastii, there is no sprite which will support the rotation of it over 2 tiles, it's been designed as a single door/gate not a double.
Rastii♕ Aug 28, 2024 @ 10:30am 
Why can't the wooden gate be rotated and used along 2 tiles as an actual gate, instead it's just a weird door with a tall pole on one side of it, doesn't make a lot of sense.
thesimphany Aug 13, 2024 @ 2:25pm 
NativeDriftz Yeah i also use Hydrocraft with this and i no longer have the carpentry tab either
NativeDriftZ Jul 29, 2024 @ 3:54pm 
Could be the old update yeah, let me know what you find when you have the time, TIA.
FallenTemplar  [author] Jul 28, 2024 @ 12:41am 
@aquelarrefox, I've looked at the mod and it seems to be behaving normally with this mod enabled alongside it. I can repair Garbage, Duffel, Big Hiking, Military bags without issue.
FallenTemplar  [author] Jul 28, 2024 @ 12:32am 
@NativeDriftZ, Hydrocraft hasn't been updated in a while, it's probably using outdated code. I can look into it but I haven't personally used it
NativeDriftZ Jul 27, 2024 @ 4:10pm 
Just a hunch but I have a feeling that this mod isn't compatible with HydroCraft. In a private server I am hosting, I no longer have the 'Carpentry' tab in the context menu although another player does. I have checked that this mod is in fact loaded after HydroCraft, yet still experiencing the issue.

Would you have any idea as to what could be going on here?
aquelarrefox Jul 26, 2024 @ 12:20pm 
Backpack wear, Workshop ID: 3119126181. With it bags have condition and get broken. So to prevent ussing broken garbage bags broken in the construction of the rain collector recipe/funcion. as far i know its the only recipe with garbage bag
FallenTemplar  [author] Jul 26, 2024 @ 9:22am 
@aquelarrefox, I'm not sure I'm following the request here. You're asking for compatibility for a backpack mod and then regarding something about garage bags. Please provide more information.
FallenTemplar  [author] Jul 26, 2024 @ 9:21am 
@Nyx2330, I'll look into it
aquelarrefox Jul 25, 2024 @ 2:54pm 
could you make a small compatibility patch for backpack ware mod to check that garbage bags werent broken in the check script for the Rain Collector Barrels?
Nyx2330 Jul 14, 2024 @ 9:24pm 
Could you increase the amount of concrete buckets a bit more please?
FallenTemplar  [author] Jul 7, 2024 @ 11:36pm 
You only need the Dylan's Tiles for the Extra Buildings part of the mod.
Doctor Nope Jul 7, 2024 @ 6:33am 
Hi, do the dylan's tile are mandatory or i can just not download it? i tried to keep my collection clean of tile pack...
FallenTemplar  [author] Jul 7, 2024 @ 1:03am 
Shouldn't have any issues adding it to an existing save as it only adjusts the Build menus and the materials required
Here's Johnnny Jul 6, 2024 @ 2:28pm 
Can i add this mod to the existing savefile? Great mod btw :D
Rakki Jul 1, 2024 @ 6:20pm 
Compatibility with Jays Buillding or SoulFilchers Building?
FallenTemplar  [author] Jun 24, 2024 @ 12:02am 
@Anach, the IBM mod adjusts the vanilla context menu. Moving everything into it's own context menu wouldn't make sense for this mod, additionally it's most likely it'll cause issues with the overall game.
Anach Jun 21, 2024 @ 11:59pm 
Love this mod, but it would be super great if IBM had a new root menu item, with all the building stuff under that, as my context is getting a little cluttered with various other mods.
FallenTemplar  [author] Jun 18, 2024 @ 11:39pm 
@Noahsl2007, it's a simple modification to make. Not sure if it would benefit the entire mod. But I can make a separate addon within this mod for adjustments like this. If you want to do it yourself you'll have to modify the main "items.txt" file within "media/scripts".
Aush May 30, 2024 @ 6:59pm 
@AnarchicYang For me it worked perfectly, I didn't encounter any problems when using both mods together
AnarchicYang May 25, 2024 @ 5:08pm 
Does this mod conflict with https://steamcommunity.com/sharedfiles/filedetails/?id=3067798182&searchtext=Build (Build Menu)? I noticed it uses Dylans tile pack and so does build menu but I want to know if it is worth adding both or not. Has anyone tried this before?