Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
there is a small cross when clicking or hovering the upgrade button, no window showing upgrades to choose. same thing with other similar mods, no difference whether there are other mods or it is enabled by itself
unit_purchasable_effect_sets_tables
Is it adding the unit name inside this table?
But I'm glad to see that you're adding to it so that all the options feel like they have worth.
I mean, the Mark of Aptness is quite obviously the objectively best mark, as it gives a nice buff to a unit's combat stats as well as perfect vigor, so it really makes the other ones look not nearly as useful in comparison.
Honestly, I think that, at least for the chaos races, you should probably have just made it the standard, but effective, Marks of Khorne, Tzeentch, Nurgle, and Slaanesh, each with appropriate buffs.
Would you consider making a version of this mod that uses treasury instead of dread?
I'd love to play Beastmen but I find their Herdstone mechanic rather irritating, but I found a workaround by using Peacehammer and Recruit Any legendary Lord mods so I could play as someone else while having Beastmen lords and units in the mix, and in this context your mod is essential to balance the lack of tech for them... but upgrades require dread, which other factions don't have...
I tried fiddling around with your mod but I was in over my head.
There is a base unit that was added in DLC 25 that is not in your mod:
wh3_dlc25_bst_inf_pestigors
Wondering if anyone else has experienced this? I'll try and confirm with some more battles.
Perhaps should you try just giving all 4 options to every unit, maybe that would definitely solve the problem in a fairly simple manner.