Total War: WARHAMMER III

Total War: WARHAMMER III

Shipbuilding for Generic Vampirate Lords
17 Comments
Commisar Jon Fuklaw  [author] Dec 28, 2023 @ 10:34pm 
Continues to be a known vanilla scripting issue.
EggOnLegs Dec 28, 2023 @ 5:13pm 
Confirmed, this Mod unfortunately breaks sea encounter battles as posted below.
SWOLEBIRB Jul 31, 2023 @ 11:40pm 
thanks
Commisar Jon Fuklaw  [author] Jul 31, 2023 @ 12:05am 
That's a known vanilla bug.
SWOLEBIRB Jul 30, 2023 @ 10:11pm 
When sailing into a sea corpse that gives the option to fight for more gold choosing the option to fight exits out of the selection without entering the fight. I assume it's not spawning the faction to fight but I don't know why?
Commisar Jon Fuklaw  [author] May 20, 2023 @ 3:02pm 
Highly unlikely.
Ben May 20, 2023 @ 2:34pm 
Quick question. It doesn't require any updates?
Commisar Jon Fuklaw  [author] May 2, 2023 @ 4:16am 
Vampire counts are not pirates.
Kellsom May 2, 2023 @ 4:09am 
Damn. Thought I could use this for Vamp Counts. Oh well.
HSR Sep 29, 2022 @ 11:59pm 
I'm checking the mod
Commisar Jon Fuklaw  [author] Sep 29, 2022 @ 11:53pm 
This doesn't touch scripted battles. Not my problem, nor is it my fault.
HSR Sep 29, 2022 @ 11:49pm 
Picking up garbage at sea will not trigger a naval battle
HSR Sep 29, 2022 @ 11:46pm 
Yes, there is no naval battle, mainly event fighting
Commisar Jon Fuklaw  [author] Sep 29, 2022 @ 11:35pm 
There already aren't any sea battles. Do you have a point?
HSR Sep 29, 2022 @ 11:35pm 
This module will lead to no sea battles.
Ganon Cannon Sep 21, 2022 @ 12:50pm 
Dude awesome you should combine this with pirate encampants. Some dude with empire made encampment like ogres plus the ship building. Just food for thought thanks for the mod.
Spotted cat Sep 21, 2022 @ 11:23am 
thx!!!!LOVE U!!!