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Go to the stam folder where rimworld is installed: \SteamLibrary\steamapps\workshop\content\294100\2865749753\Textures\Vehicles\M1A1
Game number: 294100
Workshop mod number: 2865749753
Remove the new textures and copy the textures from the folder (old) into the M1A1 folder
In the long run I deleted the new textures because the old ones worked well.
-literally no armor at all
-just some explosives strappped to an IFV
-10 shots and boom boom, there goes your crew
It technically works so it says 1.4 but thats the same as if mod content appears invisible in game.
Or if, for example, you downloaded a mod to make your pawns stronger. They may indeed be stronger but cannot move. Technically the mod works.
Dont bother downloading this. If you do, at least save your game before you build the tank so you dont waste your resources. Whenever you see the white square, imagine me screaming at you saying "I told you so!".
the Bradley works fine from what i am seeing tho
Base PLA steel torrent have better targeting computer for some of its vehicles
it would be good if we had upgrades like these because the 50 cal on abrams cant hit anything on longer ranges as well as the 120mm
Slightly adjusted the stats for the vehicles.
In my opinion, these vehicles shouldn't be too well at fighting mechanoids (come on, you are trying to fight something that is basically way ahead of the tank's in term of tech). The purpose of these vehicles are only for giving the user a chance at fighting them, how they use it is up to them.
One can easily buff the Bradley's stats by changing them in the Bradley.xml in the Defs/Vehicles folder of the mod.
The stats for armor that you want to look at are:
<ArmorRating_Blunt> and <ArmorRating_Sharp>
For comparison, the Abrams has 2.15 blunt and 1.65 sharp, which isn't too bad. More often than not the Abrams deflects bullets and doesn't take crazy damage from small arms. I've set the Bradley to be slightly weaker with 2.0 blunt and 1.4 sharp. It still gets eaten alive by Mechanoids (Pikemen and the like are basically shooting AP darts anyway), but at least small arms are not going to destroy it instantly. Just remember that 1.0 is equal to 100% resistance, so 2.15 is equal to 215%
When I try to look at the infocard for 25mm Autocannon for Bradley Fighting Vehicle, it doesn't load anything and spams the debug log. It does not do this for the M1A1 120mm main gun on the M1A1 MBT. The issue persists when I have no mods on except required ones, Combat Extended, and HugsLib (to output the debug log). The guns work fine, just the infocard breaks and I can't look at the stats.
The output log;
https://gist.github.com/HugsLibRecordKeeper/93d010cc6d790567abcf9ed7f35e7d9d