tModLoader

tModLoader

Vanilla Bosses Remade
166 Comments
Godslayer4000 Sep 1 @ 2:52pm 
it takes a mod to make the twins things out of your night terrors? thats interesting they are the deadliest mechanical boss by far and are responsible for tons of deaths per playthrough even in vanilla.

but any rework mod exists to make already difficult bosses more difficult (and flashy) the twins are not exempt from that so by nature any mod that touches them is going to turn them into nightmare fuel difficulty wise (whether its this mod, mech bosses rework, infernum, or even base calamity/fargos.)
PLMMJ Sep 1 @ 5:03am 
Bro what is it with mod developers and making the twins things out of my night terrors
is it just me or are the twins unholy hard for when you fight them?
WIFE Aug 21 @ 1:03am 
you're right! I found it incompatible with the TREA project mod, only with the brain of cthulhu, of how both mods conflict with their changes.
Tmodloader said it’s because this mod is out of date but now I've learned that it's just wrong!
Godslayer4000 Aug 16 @ 6:36pm 
its not, make sure its updated as it is up to date
WIFE Aug 16 @ 4:04pm 
this mod is out of date :(
i wanna play but it's not compatible with the current version of tmodloader
Godslayer4000 Jul 9 @ 9:19am 
yea its called the config file.
Idontcare Jul 9 @ 5:50am 
Is there a way to turn off boss remakes?
Core  [author] Jul 8 @ 1:48pm 
Never heard of it, so no clue. Though I'm assuming Plantera might get issues but golem should be fine
Idontcare Jul 8 @ 10:35am 
Compatible with Jungle Bosses Rework?
Idontcare Jul 8 @ 10:33am 
RIP deerclops
Godslayer4000 Jun 22 @ 6:21pm 
my only guess then Is that you have a config flipped on in MBR that I dont.
Ferry Jun 22 @ 6:19pm 
Yeah just tested it, only this, Mech Bosses and Hero's mod so I could get the boss spawners, the bosses are broken, even with everything from MBR disabled in its options, I've even disabled Hero's mod and tried without it ,since I got the spawn items, and it still broken.

Again, as soon as I disabled MBR, they work correctly again.
Godslayer4000 Jun 22 @ 4:52pm 
personally I dont think its mech bosses rework, I religiously use that mod and dont have any problems with EOC, are you ABSOLUTELY sure that standard procedure left you with just this and mech bosses rework? are you running any fargos crap? and finally did you run standard procedure, or just nuke mech bosses and call it a day, always keep in mind a mod conflict might not be between just 2 mods, it could be 3 or even 4 interacting in a bad way, especially where fargos is concerned if your running any of those mods (notoriously mod incompatible.)
Ferry Jun 21 @ 3:30pm 
So after some testing I found out what causes the conflict, Its Mech Bosses Rework, for some reason that affects the EOC charge attack, I disable that mod and the dashes work correctly.

It also affects the mech bosses even if you disable the ones from that mod in the options, it breaks most of the reworks from this one, Destroyer's body is destroyed seconds after it spawns only leaving the head going in circles, Skeletron's arms dont spawn at all. Only one that works is The Twins.

Dunno if its fault of this mod or theirs but I use that one cus I like the extra mech bosses it adds.
Core  [author] Jun 18 @ 11:33am 
Seems fine on my end, and I tested on both expert and master. Might be a mod conflict?
Ferry Jun 17 @ 8:24pm 
Eye of Cthulhu (at least on Master mod, I havent tried expert mode) has an error on its second phase, after going in circles aroud you, instead of charging at you it imediately skips to the next attack of spewing teeth at you.

Apart from that, the fight is quite fun, specially compared to the old version of the EOC rework.
Godslayer4000 May 27 @ 3:00am 
doubt it but theres only one way to find out right?
Mihail04 May 26 @ 10:06pm 
Compatible with Terraria Overhaul?
Jalil May 22 @ 3:34am 
I have an idea but it's kinda complicated
It's to do with EoW 2nd phase
Зюзя May 19 @ 12:32pm 
Bug: Queen Slime doesn't disappear after I die
Core  [author] May 19 @ 11:41am 
Haven't seen many complaints for EOW in MP recently. but Destroyer might be on the broken side
bitgen May 19 @ 8:09am 
underrated
Suki May 19 @ 8:00am 
is the issue for multiplayer a big one or a minor one for the worm bosses?
Core  [author] May 18 @ 5:09pm 
Been a while since I've checked the comments. Thanks to godslayer for sticking around and answering people's stuff (I'm bad at this sort of stuff lmao)

Destroyer seems to be a common MP problem, (worms are a nightmare for MP) but I'll see what I can do
I already tried Cal compatibility before but it didn't work out, I'll worry about when the mod is closer to having all reworks I want
Зюзя Apr 27 @ 8:15am 
pls
Зюзя Apr 27 @ 8:15am 
Can you make it fully compatible with Calamity?
Godslayer4000 Apr 12 @ 9:02am 
learn to read, he doesnt do event bosses
planthero4 Apr 12 @ 12:27am 
Mothron rework?
Godslayer4000 Mar 16 @ 6:56pm 
fuck you 2 asshat :P (to the guy who just commented not the mod creator.)
Fey Mar 15 @ 6:29pm 
fuck you:csgoanarchist:
Autumnis Dec 9, 2024 @ 12:31pm 
the destroyer doesn't play well with multiplayer. head was constantly lagging behind the body, and one person said it was completely invisible
Sumenora Dec 7, 2024 @ 8:38am 
the destroyer is badly desyncing in multiplayer in this mod so if you plan on playing in multiplayer i suguest turning the Ai changes for this one off but the rest seem to be fine for the most part.
Molten Sh4dow Nov 5, 2024 @ 2:20pm 
it also has a problem despawning in its last phase, like the worms will stay around where you died for minutes. Like they will go very high or very low and try to despawn, but only a segment will, and then they go back to normal height for a few seconds and repeat, until there is just 2 segments, in which, the remaining segment automatically dies and drops its bag.
Molten Sh4dow Nov 5, 2024 @ 2:06pm 
also sometimes when he does the spin attack high up, you are just stuck at the bottom of the ring and cant leave, you just get hit by his body over and over. Like, if theres no blocks to land on inside his ring, you just fall onto him and theres nothing you can do.
Molten Sh4dow Nov 5, 2024 @ 2:03pm 
I love the new eater of worlds fight, but somethings causing me to catch on fire in it, like normal orange fire, im not seeing any fire though.
Godslayer4000 Oct 31, 2024 @ 3:54pm 
disable infernum/revengeance.
Rykyuby Oct 31, 2024 @ 1:57pm 
eater of worlds will not die even after destroying all parts of them the head remains invinicible
Godslayer4000 Oct 21, 2024 @ 5:49pm 
as the creator of an entire overhaul mod, I assume it wouldnt be that difficult for you to just brute force your way through code wise and add support between the two but I could be wrong.

generally when somebody asks for support between two overhaul mods its a fan not one of the creators, so this piqued my curiosity. let me know if im like horribly wrong about my thesis as I know nothing about coding.
MarfMaster Oct 21, 2024 @ 8:25am 
Is it possible to do a mod call that determines whether this mod has a boss rework enabled or not? I'd like to do this to make it compatible with TSORC.
Jalil Oct 10, 2024 @ 11:44am 
I was wondering if u wanna add compatibility with resource packs since the EoW body without eyes still remains vanilla even with resource packs, and yes the destroyer is bugged
goobski Oct 10, 2024 @ 11:08am 
destroyer is bugged to shit, randomly turning invisible and teleporting/freezing i would recommend disabling mod for him
goobski Oct 10, 2024 @ 10:53am 
destroyer bugged out...??
juandtrex Sep 9, 2024 @ 7:06pm 
They look like the attacks of the bosses of the calamity infernum mode if I have traumas with the devourer of gods in infernum
Autumnis Aug 26, 2024 @ 2:06am 
@Godslayer4000 thank you!
Godslayer4000 Aug 25, 2024 @ 8:14pm 
@Autumnis download terratweaks https://steamcommunity.com/sharedfiles/filedetails/?id=3175569149&searchtext=terra+tweaks

and make sure "undo non REV vanilla boss changes" is off under the "calmitweaks" option in the configs, you will know its icon by the suspicious looking eye in the "calmitweaks" header in the configs
Autumnis Aug 25, 2024 @ 8:00pm 
for some reason, this isn't working with calamity. don't have revengeance mode on. fixes specifically when i disable calamity.
Godslayer4000 Aug 25, 2024 @ 10:55am 
yes, with the exeption of the empress (cause she doesnt need one) and event bosses (those from the pumpkin moon, frost moon, martian madness, and tiers 3 and 4 of the old ones army.)

while I assume event bosses are remaining untouched because they are already good enough and dont need reworks, I wonder what he will do with Cthulhu, since if any boss doesnt need a rework I would think it would be Cthulhu, hes already the most epic boss in vanilla.

I for one im so hyped to see Cthulhu's rework as its gonna be like the most epic thing ever.
Autumnis Aug 25, 2024 @ 10:26am 
are the bosses after the mechs also planned to have reworks?
Godslayer4000 Aug 12, 2024 @ 1:45pm 
@Capt.Cheese its the calamity revegeance difficulty and anything higher than it. (death, malice, and infernum.)
Capt.Cheese Aug 12, 2024 @ 12:45pm 
What is Rev+