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My 10 cents, please don't get angry at me. Even @Mortarch of Blood would agree, I'm sure <3
Doesn't seem like the original author is getting particularly involved, now is it?
https://steamcommunity.com/sharedfiles/filedetails/?id=3101309801
If there are any issues, hook me up on the comment section!
I'm going to check out some of your mods later today, some of your stuff looks really cool.
I suggest unsubscribing and resubscribing, that sometimes can resolve issues. If your CTD is not resolved, let me know and I will look into it.
Check the effect bonus values as the effects are null. They renamed some effect keys.
wh_dlc03_best_cygor_ammo
wh_dlc03_best_cygor_fire_rate
When you update make sure to remove errors.
No time for change notes, but I'll add those later tonight or tomorrow.
I narrowed it down to this one in my mod list, I hope this is accurate and helpful!
This is a bug fix mod. I'm not opposed to tweaking items for an overhaul mod I'm working on, but could you maybe narrow it down to which items you're talking about specifically? Beastmen already have a few healing items, including one or two that grant regen, I think.
Short answer: Not on this mod
Long answer: If you give me more info, maybe next mod
@Mathayus I can't help with that. Adjust your graphical settings or look for a graphics mod, there are a few out there. This is a mod for bugged and broken mechanics.
@Guvenoren That is... it figures that would be a problem. I generally loathe scripting issues, but I'm going to have to sack up and start digging into Beastmen AI behavior.
@ Autumnchain I am not on the Community Bug Fix project. I have posted this info for them twice and, in particular, the miscast fix. Hopefully they use it, I would be happy to help anyone on that squad if they shot me a message. They use a GitHub page to list all their fixed issues and I haven't taken the time to dig through it to see what is fixed and what isn't.
The beastmen AI cannot research.
https://steamcommunity.com/sharedfiles/filedetails/?id=2791241084&searchtext=console+commands
If you're interested in modding, it's invaluable. Let's you skip through the gameplay portions that normally take 50-100 turns; let's you just give yourself an item you want to test, etc. I have a few more family things to do today and then I'm going to fire up the game tonight and get some work done getting caught up to speed so I can focus on all these suggestions. I seriously appreciate all the thoughts and feedback - even if I don't think I can actually fix the problem like with the AI, it helps motivate me to keep working on this project.
@Guvenoren - I'm actually going through and crunching numbers in a test file where I have console commands enabled. For example, when I tested all the red line skills, I built the lord a different army each skill to ensure the effect hit every unit it should.
As of right now I am up to date on skill fixes, but I have not tested every skill, so new issues could come up.