Total War: WARHAMMER III

Total War: WARHAMMER III

Rayes Extended Rosters Complete Edition
157 Comments
bushez May 30 @ 11:51pm 
can you please add Chosen of Nurgle (Halberds) ?
Aelfric Apr 28 @ 6:54am 
This compilation's compatibility is added to AI Army Compositions Compatibility Patch mod.
PrimordialSin Apr 16 @ 5:38pm 
RAAAAA
Iareshawn  [author] Apr 15 @ 7:44pm 
Dear all,

I have good news! I am going to be working on updated the mod to the latest patch, and attempting to fix all known bugs in the process. I'd like to personally thank everyone for their patience, as you understand, keeping a large mod like this up to date is a challenge, and I apologize for not being able to keep this mod updated at all times. But I did say every now and then I will be able to update and patch the mod, which I'll be working on over the next few days, depending how bad everything looks.

Thank you again!
Gergo Mar 26 @ 11:43am 
will it be updated for 6.1 ?
PrimordialSin Mar 13 @ 1:16pm 
it will never be resolved
Ulfric Mar 12 @ 9:42am 
@Alastor Moody It is, but the undead unit bug is still active. That's to say, units that SHOULD disintegrate after their lord is dead do not. This means that you have to methodically kill every single model in every single unit while fighting vampire counts and other undead factions. It is incredibly tedious and I recommend not downloading this mod until this issue has been resolved.
Alastor Moody Mar 6 @ 1:23am 
Is this mod still working?
Grimrist Dec 2, 2024 @ 9:07pm 
@Iareshawn - hey, just a heads up, I opened this in RPFM and found that the damage for disintigrating undead is set to 0 so it just makes them all unbreakable after being shattered.
Guts The Black Swordsman Nov 9, 2024 @ 12:18am 
@Iareshawn When will this mod be updated, some of the units like starshooter senitels and other units do not show up for recruitment once the building is upgraded.
Iareshawn  [author] Oct 24, 2024 @ 5:50am 
@Maxene, you recruit them
Maxene Oct 22, 2024 @ 12:02pm 
How do you get the units???
urahi_fenn Oct 11, 2024 @ 6:11pm 
I have no idea how or why but this mod breaks the crumbling mechanic, undead units don't suffer any damage even at -55 morale, which obviously makes them broken as hell
Iareshawn  [author] Oct 4, 2024 @ 2:27pm 
@Consaibot1, Not at the moment, but i plan to add them to the Daemos of Chaos roster soon!
Consaibot1 Oct 3, 2024 @ 9:55pm 
Hi, do the Expanded Chaos units show up in the Daemons of Chaos Army on Campaign?
Your Mother Sep 27, 2024 @ 3:07pm 
Thank you
Iareshawn  [author] Sep 27, 2024 @ 2:23pm 
@Your Mother, that should be fixed from the earlier patch today. I will double check it just to be safe
Your Mother Sep 27, 2024 @ 10:05am 
The Tzeentch units are missing a barrier that standard for for all their units.
Iareshawn  [author] Sep 1, 2024 @ 10:20pm 
@Your Mother, I won't be updating the individual race mods as they are far more out of date than the complete roster, and would take substantial time to update all of the individual race mods. I encourage you to try out the complete roster, one of my key focuses is balance so if you feel that the complete roster is causing balance issues in your campaign, I'd love to hear your feedback and everyone's for that matter.
Your Mother Sep 1, 2024 @ 8:53pm 
Will the individual race mods also be updated (for example the High Elf Unit individual pack, that I like)?
Iareshawn  [author] Aug 12, 2024 @ 4:19pm 
Note: For my fellow modders in the community. Steam workshop does not allow reusing of a mod creator's original assets used in any workshop mod, that being said, you all have my blessing to take from this mod's data tables if you wish to re-upload this mod, since the data tables are not an original asset that I own, they are all available in the game's modding tools, HOWEVER all original art I have made for unit cards or ability affects are owned by me (apart for some early unit card art that were donated to me) I ask that you refrain from using my unit art in any possible re-upload of this mod if you choose to do so. If you want to use my unit card art in your own mods, please give credit where due, as some of these cards I designed took a lot of time to make.
Iareshawn  [author] Aug 12, 2024 @ 4:19pm 
First of all I would like to thank everyone that has supported my mods, and everyone who has included my mod in their own projects. Due to the current state of the game, and my own personal lack of interest in the Total War series at this time, I will not be supporting any of my mods for the foreseeable future. Normally I would try to update the mod to at least have it work for everyone despite me not even touching this game recently, but due to the long and drawn out nature of updating a mod this big, having to check every individual table for each unit (each unit has about 20 tables, with a ton of columns to check per table) is just something I can't justify going through every single time there is a minor patch to the game, especially when I'm not even playing the game myself. I know it may seem selfish, but this is exactly the reason I never added any option to donate money to me.
Albert Jester Jul 17, 2024 @ 4:50am 
Since the faction based unit packs are no longer being supported, will this version ever be integrated with the Mod Configuration Tool? To enable/disable units on command?
天行九州、 Jul 2, 2024 @ 3:02am 
yes,As the bro mentioned, this module makes dealing with vampires very challenging as you have to eliminate each of their soldier models.
Araethuiel Jun 28, 2024 @ 9:01am 
Something about this mod seems to be breaking the "undead" unit trait by removing the damage values from "disintegrating". idk if it's conflicting with one of the hundreds of other mods enabled on my game, or if it's something with the Black Rose Blood Knights themselves, but ultimately with what testing I've done it does seem to be this one that's making the issue crop up.

Was a bit fun for a while having super-undeads, but it makes fighting them a CHORE
Satou the Deus Musco Jun 9, 2024 @ 1:37am 
The "veteran" units for the empire seem a bit too much. Everything else in this mod feels vanilla except for them. Giving the greatswords guys halberd and calling them "armored halberds" or something seems vanilla enough, but the empire having weak infantry is part of their design.
Guts The Black Swordsman Jun 7, 2024 @ 11:57pm 
@Iareshawn there seems to be an issue with veteran handgunners they do not show up for recruitment once the building is fully upgraded.
Guts The Black Swordsman Jun 5, 2024 @ 9:14pm 
@Iareshawn Blessings of Sigmar be Upon ye.
Grimrist Jun 5, 2024 @ 5:54pm 
I couldn't start an Archaon campaign without this, thank you for updating!
opuntia Jun 5, 2024 @ 10:11am 
Super!
Yup, It works now.
:steamthumbsup::steamthumbsup:
Iareshawn  [author] Jun 4, 2024 @ 8:57pm 
Updated for patch 5.0.4, CTD should be fixed, thanks for your patience everyone.
nasosmanaris Jun 4, 2024 @ 11:57am 
Update it please!!!
opuntia Jun 2, 2024 @ 2:07pm 
YUP
Enabled mod = CTD
Cashmoney_Carson May 26, 2024 @ 2:13pm 
Not sure where the conflict is but this mod causes the game to just not launch
For Chaos! May 24, 2024 @ 7:20am 
Causes CTD needs an update
FullAutoAttack May 23, 2024 @ 12:34pm 
CTD for me now too
t.a.vanroermund May 23, 2024 @ 10:15am 
I comfirm messages below. I have the same problem. A few days ago it seemed to work.

Hmm this still is one of my go to mod. And i have no problem with the complete roster. But.. the veterans of the empire now have gold stripes of experience. I really dislike that. Is it possible you could change it back to normal?
Helik May 23, 2024 @ 4:33am 
game crash
Augsburg May 21, 2024 @ 6:56pm 
Yep hidden crasher took ages to find!
Anax May 19, 2024 @ 1:01am 
cause cdt when open tha game
[PZS]khorse26 May 18, 2024 @ 6:41am 
yep, hotfix broke this mod for me it is marked up-to-date but crashes on the start without it no crashes
Warcrown May 18, 2024 @ 2:09am 
Ah, this is the culprit, Everything is still marked as up to date so couldn't even hazard a guess where to start., took so long. Crashes on start up for me too, since the hotfix
[PZS]khorse26 May 15, 2024 @ 11:41am 
I also admit that it started to cause crashes, very sadly, I hope you would update it
PS before patch it did not cause crashes
CHIEFTAIN May 15, 2024 @ 10:45am 
sadly crashes the game after the new update :S
t.a.vanroermund May 15, 2024 @ 1:48am 
First of all thanks for all the hard work. Only thing that bugged me when updating te complete version. Is that the empire units have there experience maxed out. Could you plz change that?
PrimordialSin May 14, 2024 @ 8:21pm 
and now the new patch makes it crash at start-up, poor man, so much work for modders these past 2 weeks
{KernalGrimm} May 13, 2024 @ 8:25am 
Any idea if Aspiring Champions, or any other units in this mod will be compatible with Warband Ultimate?
Honk Hill May 12, 2024 @ 8:23pm 
Yeah all of the units from vampire coast and counts. They still have the disintegrate ability but the damage is missing. Weirdly is only affected some of the tomb king units. Tested with just this mod running, and when i removed "wh_main_unit_passive_unstable_mark_ii" from this mod with RPFM it seemed to fix it.
YankeeDoodleDweebus May 12, 2024 @ 8:13pm 
double checked bret and empire with it as the only mod and can confirm they have the previously listed problems + they dont display a unit tier
Latch Inside May 12, 2024 @ 8:10pm 
This also removes Disintegrate from Undead units for some reason