Project Zomboid

Project Zomboid

Clear Cove
318 Comments
Enellu  [author] Aug 29 @ 10:40am 
@ruination lol thanks lil bro

@dirtyclothe unfortunately I lost the files to Clear Cove so it will never be updated. That being said AFAIK the foraging zones worked fine and I did make sure of it when developing the map. Might be one of your mods fucking things up.

Not really working on any other projects, I tried making a map for build 42 but the mapping tools were never updated except by a fan player and they're a hassle to figure out.
dirtyclothe Aug 29 @ 8:19am 
316 comments phew. I'm sure it's been stated before but I'd like to put a bump/reminder that the foraging zones are a bit wonk ! Understand if you're working on other projects, would love to see Clear Cove revitalized/updated though! Great map btw :steamhappy:
Ruination Aug 28 @ 8:12pm 
Thank you for blessing the community with this map
Enellu  [author] Aug 12 @ 9:54am 
Sure, but you're the classic example of players that modders hate: entitled and think they're owed anything as if they're paying for the mods. There's better ways to ask about that than to immediately assume ill intent, "protest" or calling people "weirdos". Hence, you get no response, you can pound dirt.
Well Butter my Biscuit Aug 12 @ 9:45am 
Just seems weird to give up on the map but you're still active.
Enellu  [author] Aug 12 @ 7:57am 
If he had asked the question genuinely without sounding like an entitled dumb ass whose owed anything at all I might have given him a proper response
coochie cobbler Aug 11 @ 8:03pm 
peak response
Enellu  [author] Aug 11 @ 4:01pm 
Because you can eat a fart out of my butt
Well Butter my Biscuit Aug 11 @ 3:29am 
Why not convert it to build 42 eventually? Is this some sort of protest? Appears to be the case, weirdos.
cfepiskopos Jul 2 @ 2:22am 
Thanks for including the install guide.
Enellu  [author] Jun 26 @ 7:36pm 
yeah they can do it I don't mind
SchoolProblems Jun 26 @ 3:35pm 
Is it possible to let someone else to port it to B42? since you dont want to?
Enellu  [author] Jun 26 @ 2:30pm 
Nah
brunkle Jun 26 @ 1:55pm 
are you gonna port this map to build 42 in the future?
Enellu  [author] Feb 11 @ 2:05pm 
@BIG_FISH have you tried it in b42? I don't think it works
BIG_FISHautomatic Jan 15 @ 6:25pm 
cool map, I like it
Enellu  [author] Oct 31, 2024 @ 10:02am 
You could figure out how pzfans.net did it and do the same thing probably, they probably just feed the map files into some app.
Count Spooku Oct 31, 2024 @ 6:49am 
I will just have to start a new world on there with the map revealed so that i can take a picture of the whole map maybe.
Enellu  [author] Oct 30, 2024 @ 8:38am 
no idea how to do it sorry
Count Spooku Oct 29, 2024 @ 9:06am 
The map is gone from the link in the description :( where can i view the unblurred map?
andykorfitz Oct 22, 2024 @ 7:00am 
yeah im stupid. i made a sandbox with 0 power and water from start and forgot :cta_emo10:
Enellu  [author] Oct 21, 2024 @ 5:54pm 
sounds like the power ran out
andykorfitz Oct 21, 2024 @ 4:44am 
so the light and ovens does not work. played the mod with nothing else (vanilla)
last.normal_man Aug 28, 2024 @ 1:39pm 
Sorry but i encountered some strange thing. I cant place fishing net trap. Is it a problem of this map and if yes will it be fixed? Because on vanilla with same mods everything works all right.
Enellu  [author] Aug 15, 2024 @ 8:47am 
no
cabrito montes Aug 14, 2024 @ 4:10pm 
Any chance of this comes to the vanilla map?
ZunKo Jul 25, 2024 @ 3:39am 
The idea of leaving the field open for admins is cool indeed. However, there is really a lot of open space. Perhaps having 2 forest boxes instead of 3 would be better. I understand that it requires a lot of time, but it would be a pleasure to see the rest of your creation. Thank you for replying so quickly.
Enellu  [author] Jul 24, 2024 @ 3:51pm 
That's normal, the rest of the map is just forests if admins want to build something. I also planned on expanding the map some day but never did.
ZunKo Jul 24, 2024 @ 12:43pm 
I have server and +4000hours in pz, i know how to add remove mod all that .. ok... but it's look the three other bloc are the same size of the map... https://ibb.co/drXQ0r6 i want to add your map but i really need to corrige that
Enellu  [author] Jul 24, 2024 @ 7:16am 
idk what you're saying, show screenshot
ZunKo Jul 23, 2024 @ 3:38pm 
When I open the map, I see all the detail like https://pzfans.com/project-zomboid-maps/?map_name=Clear_Cove but I also see three other blocks of the same size on the map, and they are just forests. Is that normal?
Enellu  [author] Jul 15, 2024 @ 6:48pm 
No
Ankha-kitz Jul 15, 2024 @ 2:39pm 
Is there a discord server related to this map, that like shares tips and tricks?
Sadistic Furby Jun 11, 2024 @ 12:58pm 
Yeah so i managed to combo this in to my mega map (100 map mods), with a slight bit of road works, it links it to Dirkerdam map... :) Defo not the intended use of this map, but i look forward to exploring it.
Enellu  [author] May 28, 2024 @ 10:02am 
Thanks, it's definitely not for everyone but I'm glad you gave it a try
♡devout♡christian♡ May 27, 2024 @ 7:43pm 
(1/3) i hope that the negative reactions haven't discouraged you too much from standalone mapping. i think they have a ton of potential and i actually think that sometimes having a map connected to the vanilla is more of a hindrance than benefit. choosing this to be standalone was smart.

i'll admit that i'm usually a Map Andy and i think that ultimately, my bias using maps because of that, led to this not fully being my cup of tea. i feel like it's only fair to play maps the way the creators originally intended at first, so for a couple days IRL i gave a shot playing this without a map of any kind for the first time in years. (!) at first it was a really fun challenge to actively encourage me to explore. but i ended up feeling like i kept driving long rides to nowhere, and that's what discouraged me from enjoying it more. i feel like it's way too harsh to say that this is a flaw of the map though,
♡devout♡christian♡ May 27, 2024 @ 7:43pm 
(2/3) because it clearly has so much care and love put into it (and what PZ maps don't eventually end up with you driving in every which way) i think that this was sadly my bias and reliance on using maps showing through - maybe because i'm always subconsciously expecting 'something' to show up while i'm driving, i find myself disappointed more because i have the wrong expectations.

this would be a fun map to revisit any time i want to relight my PZ experience and really challenge myself to play the 'real apocalypse' way. mini maps have soiled my brain. SOILED IT!

i also really appreciate the fact you left the public map available for everyone to see and use, even if that's against your original creative vision. that's really respectable honestly.

there are times when i think of trying PZ map modding, but ultimately i feel like it takes soooo much work, and honestly? people don't tend to appreciate it fully at all.
♡devout♡christian♡ May 27, 2024 @ 7:43pm 
(3/3) not just this mod but pretty much every mod comments section i've seen, just as a player, is full of the same people - 90 percent of them either complaining about a conflict they clearly caused themselves or complaining about another facet of the map that's literally stated on the page. how is a modder not supposed to feel discouraged? i do like the PZ community, but i think people are way too whiny at times and really inconsiderate.

tl;dr, although my Map Andyness hindered me personally, i can absolutely recognize how much time, care, thought and love went into this and i hope to see you embrace more standalone maps - or whatever you want - if you still feel like it. i most likely will revisit - just the idea of getting more coastal areas in PZ is such a selling point!
Enellu  [author] May 21, 2024 @ 6:06pm 
no sorry
Father, GrimCreaper72 May 20, 2024 @ 9:11pm 
Haya, bit of an ask here but the Kentucky Roleplay server wish's to ask if you could modify your map slightly to use for our next iteration. That way we could get them built in the map generator and have as preexisting buildings. otherwise players can break the walls down if there admin built, and that's not good when your a Real Life roleplay server (=
Enellu  [author] May 1, 2024 @ 10:58am 
yes
JustDean Apr 30, 2024 @ 11:10pm 
Is this able to be used in MP guys?
Enellu  [author] Mar 20, 2024 @ 7:30pm 
Actually I don't remember if police officers spawn at the station or not, I might have not made it do so for balance reasons, I don't recall.
Enellu  [author] Mar 20, 2024 @ 7:30pm 
It's not guaranteed. If you have mods that can also affect it.
SchoolProblems Mar 20, 2024 @ 6:24am 
hey uh, whenever i spawn as a character with a police officer profession, it still doesnt let me spawn in a police station
Enellu  [author] Jan 13, 2024 @ 4:37pm 
It's a standalone map. There is no Riverside. You said you're using it without other mods. If you use my map without any mods, it should load in its own world without the vanilla map.
Cinquieme Jan 13, 2024 @ 10:58am 
I read it, but that didn't answer my question, because with some mods you can go back to vanilla map.

But no problem, I will use your map another time because it's great ! :D
NotCarbonBased Jan 12, 2024 @ 6:38pm 
Can i join this from the other map by car or something like this or not at all?
Enellu  [author] Jan 10, 2024 @ 1:28pm 
From the description directly: Clear Cove is a large, highly polished standalone map for Project Zomboid. Standalone means that it's not part of the vanilla map, it's its own new world that you are meant to explore and discover.
Cinquieme Jan 10, 2024 @ 11:44am 
I did, several times. It don't mention the thing that a part of the vanilla map is replaced by forests.