Project Zomboid

Project Zomboid

SixthSense
112 Comments
Gojita Aug 22 @ 4:07pm 
Great mod, just few questions:

- Can you add a toggle-able on/off setting for human/friendlies?
- What is the hotkey in the keybind menu is for?
Edge Cyber Jul 16 @ 4:27am 
Thank you,this mod is really helpful for me who is timid!:steamthumbsup:
Tanyu Darkblade Jul 6 @ 10:00am 
Hi there, so animals in butcher hooks are detected as enemies and if you remove the head, well, you crash...
Kingdark May 23 @ 3:22pm 
Hi,
Do you think you could modify it, so the distance is immediately apparent instead of a color? Maybe hide that behind a barrier of x number of killed zombies or something similar. It also detects animals (rats) for some reason.
Rusty #DopeRust May 1 @ 2:05pm 
@MusicManiac, @Tchernobill, firstly, thank you for updating the mod to the most recent build of PZ, have used this mod since the past build, glad its back.

Secondly, i can confirm the bug reported below my comment, and i have another issue to report, if you grab a dead body and drag it, the mod detects it as a living zombie.

Hope this is fixable.

Cheers.
jerkyturky May 1 @ 12:56pm 
changing how much the trait costs in sandbox does nothing
Nox Apr 7 @ 1:04am 
Checked and confirmed, this mod detects bandits from "Week One" mod, but the problem is, even friendlies are detected and picked up as enemies. Turning off the detect human feature doesn't work for bandits and friendly NPCs.
Preman Kampung Mar 15 @ 6:47pm 
uncheck trait works on human in sandbox option to disable detecting animal.
Proud Wingman Mar 14 @ 5:18am 
Yeah, theere needs to be a config or switch to disable the detection of animals and other non zombie stuff
tiitO~ Feb 13 @ 1:06pm 
Detecting things like rats can be a hassle
Giant Enemy Spider Jan 7 @ 6:49am 
I'm Commander Shepard and this is my favorite mod on the workshop
Hansip Dec 28, 2024 @ 7:40pm 
It detects animals too!
cocoayoc Dec 27, 2024 @ 9:34am 
is there a way to extend the warning distance a bit?
Nimbex Dec 27, 2024 @ 8:13am 
I tried it with bandits mode, it counts allied bandits as zombies and they always stay red while walking around us.
OgnirRats Dec 25, 2024 @ 1:49pm 
Does this work with Bandits mod?
LWX Dec 25, 2024 @ 10:54am 
Work with Bandits ?
Preman Kampung Dec 18, 2024 @ 6:37pm 
Can you add a heart beat sound when it detect instead of moodle?
Nobody Dec 18, 2024 @ 1:49pm 
Very nice
Tchernobill  [author] Dec 18, 2024 @ 12:49pm 
it is now
Nobody Dec 17, 2024 @ 10:00pm 
B42 is finally alive, I hope this mod gets updated when time is available for you.
避胜客 Dec 7, 2024 @ 1:59am 
车间ID: 2863908612
Mod ID: SixthSenseMoodle
避胜客 Dec 7, 2024 @ 1:59am 
动态的东西
默认禁用
当启用时,最多可以有1-3个解锁条件,所有条件都需要满足才能获得该特性。
如果技能等级(轻足+敏捷)设置为1-20,每次你升级任何技能时,如果你满足所有要求,将进行检查。如果设置为0,则禁用此检查以微优化mod负载。
如果存活天数设置为1或更高,则每天午夜将检查是否满足所有条件。如果设置为0,则禁用此检查以微优化mod负载。
如果僵尸杀戮设置为1或更高,每个僵尸杀戮将被检查是否满足所有条件。如果设置为0,则禁用此检查以微优化mod负载。

作者
Tchernobill -主要模型
编码的动态部分的mod

请求许可[ theindiestone.com ]
这个mod只能在原始创作者的明确许可下添加和扩展。获得许可后,必须将功劳给予原始创作者,无论是在mod文件内还是在mod在线漫游的地方。

如果没有得到许可,你不能修改mod。
避胜客 Dec 7, 2024 @ 1:59am 
增加一个正面特性(成本= -4),使你能够感知附近的类人生物。

细节
使用Moodle。
适用于单人和多人游戏。
检测到僵尸。
检测到的球员。(玩家检测可以从沙盒选项中停用)
检测高达~17米在同一水平(相同的高度)。
检测距离高达~10米,有一个电平差。(主要对抗楼梯伏击)
不能用两个或多个电平差进行检测。
如果你想从沙盒Modded Moodles选项中选择它是动态的。
你可以用平衡特性mod从沙盒选项中修改特性成本。

我意识到已经有一个mod在做同样的事情,但为时已晚。

这是一个视频由剖宫产特色这个mod。
Wilhelm924 Nov 13, 2024 @ 11:45am 
This mod is a lifesaver...
I got ambushed quite regularly before I found this mod,
Now hardly.
Damu987 Oct 14, 2024 @ 7:21am 
this mod is so helpful thank you
_Killer_TeleTubby_ Aug 18, 2024 @ 12:06pm 
i played as a deaf monk with six sense on this server a while back, my only complaints is that it would detect my buddy constantly and sometimes when it was green it would blend in with my other moodles
zasker Jul 6, 2024 @ 7:50pm 
cool
Giant Enemy Spider Apr 30, 2024 @ 8:43am 
Probably my favorite mod for project zomboid, must have for any play through
Damu987 Apr 3, 2024 @ 3:35am 
best mode ever <3 thankuuuuu
Ryan Jan 24, 2024 @ 9:43am 
please add an option to disable for superb survivor.
StegosaurusTTV Oct 23, 2023 @ 10:06pm 
PERFECT FOR BLIND TRAIT
Jaxx - pshoooo Oct 22, 2023 @ 11:18pm 
only thing lacking imo is a strength slider for radius of the sixth sense effect to take place, i would love to make it like 25% as effective as it is now just for stuff like tight indoor spaces :')
Helldiver#1337 Oct 21, 2023 @ 3:48pm 
isso se chama ansieadade no meu país
Quilava Oct 20, 2023 @ 8:40pm 
I have a suggestion, could you add like heart beating noise when the icon turn red? Many time when looting im just not pay attention to the icon and get cheek clap, that heart beating sound would help a lot, something like Panic you know?
Tchernobill  [author] Oct 20, 2023 @ 11:06am 
version 1.4 is out
adds Balance Traits compatibility.
handles some error cases for dynamic part of the mod.
老约翰 Oct 20, 2023 @ 2:20am 
STACK TRACE
-----------------------------------------
function: SixthSenseDynamic -- file: SixthSenseDynamic.lua line # 4 | MOD: SixthSense
Callframe at: setPlayerMouse
function: accept -- file: CoopCharacterCreation.lua line # 77 | Vanilla
function: onOptionMouseDown -- file: CoopCharacterCreationMain.lua line # 16 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla

Error in creating new characters after character death
ZeeDic Sep 22, 2023 @ 12:01pm 
🥵:uZippie:
Kieran514 Sep 16, 2023 @ 9:37am 
Hey, there are some issues with the mod.

1. Every now and then, the trait will just stop working.

2. When I am adding a trait to someone in multiplayer, it will remove SixthSense, and I wont be able to add it back, but if I put them as an admin, they can add it back without issue.

I hope these can be worked out eventually, no rush, I don't play often lol
Krilton Aug 16, 2023 @ 7:27am 
Nice! So you made a mod that someone else already has, who cares. I'm sure there are a lot of duplicate mods out there.
Tchernobill  [author] Jun 22, 2023 @ 10:25am 
@Nightmare73rus Thanx mate, but I do not wanna add translations because of maintenance cost. can you give it to some mod dedicated to Russian translation ?
Nightmare73rus Jun 22, 2023 @ 9:28am 
I have made a Russian translation. Can you add that? https://steamcommunity.com/sharedfiles/filedetails/?id=2993058162
Zica's Driz May 23, 2023 @ 10:26pm 
Is there or can there be a toggle for this? I'd like to toggle it on when doing building runs... But turn it off when I'm out in the open killing zeds to save a tiny bit of lag but also get rid of the moodle constantly nagging. If it can be a hotkey toggle, even better! Thanks.
yeons May 13, 2023 @ 9:15am 
However, when I reconnect, it works normally. I don't know why.
yeons May 13, 2023 @ 8:57am 
Are there times when this mod doesn't work? suddenly not working today
Tchernobill  [author] Apr 24, 2023 @ 2:38am 
@极限生存 Thank you for report.
This case should not happend and I am curious on how you met it: was it solo or split screen or multiplayer ? What was your mod list ?
123 Apr 24, 2023 @ 12:45am 
错误
123 Apr 24, 2023 @ 12:45am 
`attempted index: HasTrait of non-table: null
function: SixthSenseDynamic -- file: SixthSenseDynamic.lua line # 4 | MOD: SixthSense
java.lang.RuntimeException: attempted index: HasTrait of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
123 Apr 24, 2023 @ 12:45am 
at zombie.GameTime.update(GameTime.java:637)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
RamboTurkey Apr 19, 2023 @ 2:29am 
like if i could sense that zombies were nearby without seeing them i dont think i could sleep
Tchernobill  [author] Apr 19, 2023 @ 2:08am 
@TheAshby Yes and no.
Yes, it does a periodical search.
No, it should not be heavy because the search is spread onto multiple cycles.
I have not tested is on lower end computers but if you already experience freeze in vanilla this will not help.

@RamboTurkey this is already done by vanilla(I mean stress, when you see zombies, which is the parameter behind anxiety moodles)

@Rebel银狐灰 This was done to counter the staircase problem, so I suggest to keep it. I keep the idea in mind for the next update though.

thanx for reports