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The translation, probably. Unless something funky happens in multiplayer, I don't see why it wouldn't work.
The mods themselves, no idea. You can ask on their respective pages or the Discord server.
Took a quick look at the amount of text for the mod you mentioned, and it is small enough that I'll consider it, but I can't promise or say it'll happen right away, sorry :(
I've taken a bit of a step back from working on this translation right now, and it's only still relevant because of the massive efforts done by Saltfish. So you may have to wait a while for this to happen
Sorry for taking 2+ months to respond (socializing is actually my weakness). And sorry for this being super lackluster, but basically, I dunno. It's been a long, long while since I've played CK3 and worked with the files, so my knowledge is currently very bad at best and very outdated at worst. I think being at war let you recruit them too but I don't remember much, and you may have already known/meant that.
Thanks for the great mod btw.
Is there any other way to get dummy dolls? I can't help but feel like I'm missing something. The dummy dolls are a 2400-size special mercenary group that doesn't seem to reinforce, so they probably won't last very long. 10 years is a long time to wait for another batch.
Jokes aside, a Discord server isn't something that I'm really familiar with either. So I guess if you're more knowledgeable, you can drop a comment here and apply.
Need some guys help me to manage it, since I don't know much about how to run a discord server.
I can only read and write Chinese, English and Japanese, other developers, afaik, knows no more languages than me.
BTW, as we have tons of mods, it is inevitably that some have more content than other.
Also, it's recommended to ask in pages of those mods if not related with a localization problem.
I'm not very familiar with the new features or changes, sorry! I haven’t played CK3 recently, so I haven't seen these firsthand yet. And as I only handle translations, this isn't really my realm of expertise either (I'm terrible at the game to boot!).
Saltfish, one of the devs, would likely know more and sometimes answers questions like that here (thanks Saltfish!). I don't mind if you post such questions here hoping Saltfish will see and answer, though you may get a quicker response on the relevant mod’s workshop page, which in this case I assume is Hm Invasion Expanded.
Making a video tutorial right now is a little too much work, so I made a longer written tutorial which I hope helps.
You can click on THIS LINK to go there directly, or go to the 'Discussions' tab on the top of this workshop page.
I almost never have ETAs for updates, for various reasons.
But more recently, I've decided to take a more laid back approach to how frequently I work on this translation, to avoid burning out as severely as I did last time. That does unfortunately mean updates will bounce between being frequent and times where it could be a while before I put out anything.
I know it can be frustrating to play your favorite mods and not be able to understand all the new content, nor know when the translation will be ready, but that's just the nature of the beast unfortunately.
is there any way i can fix it
i think it'd be fine if i could hide the part that shows "all court artifacts"
i remember that was a menu that could be toggled to show ship artifacts before.
is there some setting that can turn off the "all court artifacts" area in the artifact menu? it'd probably fix it.
Sure, I've turned it into a discussion because space is limited and precious on the actual description.
Here is a direct link to it for convenience:
https://steamcommunity.com/workshop/filedetails/discussion/2863885367/4695657408658066083/
I hope this is more or less what you were hoping for and that I didn't just completely misunderstand what you wanted.
Can you add a list of mods sorted by how much content they have?
If somewhere along the way, when adding the mods from here, your game begins to crash, then I'd wager on it instead being a RAM/VRAM issue that happens. In that case, you'd sadly have to give up on a few mods from here and only stick to, for example, with Hm Invasion + Add-on. And then try adding any other mods on top of that which you were planning to use.
This is currently unlikely to be caused by these mods or the translations directly, so I can only think of a few possible issues.
1) You are using an intel 13/14 gen CPU which may be damaged and/or unstable.
2) You have too little RAM and/or VRAM.
3) You are using too many mods which are having serious conflicts with each other.
So here's what I would try. First, try the methods I told @Shinard to try. Should be at the top of page 2 or 3 of these comments.
If that doesn't help, try reducing your mods to only the bare essentials here. In this case, Anime Core Lib, Lesbian Birth, and a relatively light content mod like Azur Lane. If that loads, keep adding your desired mods from here until they all work.
If everything you want from here works, than I'd wager you're either running out of RAM/VRAM when adding other mods or your other mods may be having serious conflicts with one of the ones here.
Load game up? Crash.
Enter map? Crash.
Create ruler? Crash.
Load game up again? Crash.
In addition to that, the Maid Universalis mod offers a nice set of new features, like teaching your children and forming the Maid Academy. It doesn't have a ton of content, but it focuses on one thing and does it really well.
The Azur Lane mod offers no downsides (like ELID), so it's also a safe one to have. While you won't get a sprawling amount of content from it when compared to Hm Invasion, it offers a decent amount of new things like new Dynasty Legacies. So it's a fun one I personally enjoy.
The Arknights mod adds Oripathy, and if you weren't a fan of ELID's addition, this might also not be to your liking. However, Arknights is essential if you plan to use the Suzuran religion mod, which does offers a wealth of content in the form of stories. Whether or not that makes it worth it depends on personal preference, but I personally love the Suzuran religion mod. (Just keep in mind it may still have a few errors, as I'm currently working on its revised translation.)
The Girls' Frontline mod doesn't currently have much content like you'd see in Hm Invasion + its add-on . Right now, the Girls' Frontline mod is mostly just for the sake of being able to have your favorite Frontline characters in-game (or if you just like their aesthetics). The introduction of ELID may be the biggest turn-off to most I'd imagine.
Regardless, these are the mods that introduce quite a lot of unique content, whether it be new gameplay, many stories, etc:
Hm Invasion + Hm Invasion add-on
Suzuran Religion
Blue Archive + Blue Archive Expanded
So thanks to Saltfish's input, the fix may be as easy as just having steam re-verify your game files. Failing that, you can try unsubscribing, forcing a re-verify after 5-10 mins, subscribing, and doing one last re-verify.
And failing even that, you can try deleting the 'mods' folder from your CK3 folder in the Documents.
And if even that doesn't help, the last option would be the nuclear one, AKA just straight up deleting the entire CK3 folder from your Documents. I've had issues in the past with Paradox games that required such drastic action numerous times before. Though be aware this will delete things like your save data, settings, and more unless you back all that up, and may or may not result in even more headaches. So be careful and be sure you want to do that.
I started a few random games with a plethora of different options, from custom chars to pre-made, and tried both default settings and my custom ones. Switching to the Port Area government type didn't crash my game at all, so it could be an error that happens from other mod interactions with Hm Invasion.
To attempt to sidestep the bug altogether, you could create your own custom ruler and manually set their Faith to the Holy Shipgirls' Polytheism. I BELIEVE this should start you off with the Port Area governance type automatically. If not, then you could also consider changing the culture to something like the Chinese Lanfang. Or even play as either a pre-made char or create your custom char on top of one that already starts as a Warship Girl.
Past that, the only thing I can offer is to try the tedious, but effective, method of disabling mods 1 by 1 until the issues stop. (I'm assuming you're using other mods at least. If not, I'm stumped)
I'm not 100% knowledgeable on the workings of the mod as I'm not involved in creating them, but after a quick look at the code I think its something like this:
The Pioneer of the Stars character modifier is only given to AI rulers who follow the Holy Shipgirls' religion at the start of the game. Only AI rulers can also pass this modifier on. The description for it says it gets stronger the less rulers who follow the religion are around, so I'm assuming it helps in not letting the AI get bodied?
There's also a decision, 'Broadcast Our Message' which seems like it may give every player the modifier for 25 years after defeating an invading army. (almost like a Crisis from Stellaris). You may have to conquer the County of Dagon for this decision to appear.
Thank you for the kind words! I just handle the English translations, but it's always nice to know people appreciate the work put into them.