Kenshi
Khajiit - Race Expansion
64 Comments
Vatheron  [author] Mar 20, 2024 @ 9:16am 
@anrhaa Many thanks
Vatheron  [author] Jan 6, 2024 @ 8:09pm 
@DrWilyeCoyote Understandable. Once my RL is more stable, I will go back to editing this.

I still have two more major parts to finish anyways.
DrWilyeCoyote Jan 6, 2024 @ 3:02pm 
gotcha, when i saw the time since last update, but that's an assumption, my b and i hope irl gets better for you.
Vatheron  [author] Jan 6, 2024 @ 2:39pm 
@DrWilyeCoyote: No. I have not abandoned it. However, RL has been taking a bit of a toll on me. It would be a quite a long while before I get back onto the modding.
DrWilyeCoyote Jan 6, 2024 @ 2:21pm 
This mod's abandoned isn't it?
Vatheron  [author] Nov 4, 2023 @ 10:23am 
@Tom: An item added in the original mod does the trick. I won't say any further than that. ;) Hope you are still in good terms with UC/TG.
Tom Nov 4, 2023 @ 9:50am 
how can i recruit bubba the lost? the khajiit with the blue armor
Vatheron  [author] Jun 20, 2023 @ 5:30am 
@Alice ⛧ Shiro Thats true. Unfortunately, AI are Dumb, and I am talking about the shopkeeper, since about every one from the faction will try to deal with the troublemaker. I can't do much about that.

I haven't touched on the Holy Nation though.

There are a few more minor plans for this patch before I consider it done, namely:
* 1 more major faction and 2 minor faction (without hometown, but has region).

*There will be a way to permanently eradicate Rangriza. but that which can only happen AFTER the demise of Tengu and Longen. And it would be a Reaver-grade difficulty as well.

*Once there are no more issue with all of these, I will consider it done and won't patch anymore. I will instead work on the patches for one of the overhaul (Not Genesis or UWE) to give it more oomph. It will also expand some additional features that I can't provide here without going too far.
Alice ⛧ Shiro Jun 20, 2023 @ 2:32am 
The problem with destroying the holy cities is that it negates story progress with the other factions. But currently that's not an issue anymore, you did a good job on the balance with the empire and the holy cities. Thanks again :nkWink::nkLove:
Alice ⛧ Shiro Jun 20, 2023 @ 2:29am 
It is interesting that they do it with the plot of La'Kara or together with the people of Khadari. But the Rangriza bandits should not vacate and plunder the cities of the empire by themselves or at least without occupy them. Right now the balance that you adjusted I think is perfect, although I haven't tried it on high difficulty yet but I think it will be fine. Anyway the only real problem is that they kill the merchants, if they only kill the soldiers of the empire and the Emperor it would be perfect (even if it is out of plot). :ingyang: :steamthumbsup:
Vatheron  [author] Jun 19, 2023 @ 11:48pm 
They shouldn't with their stats nerfed.

But I won't hold my breath when both Tengu and Longen are killed though. Those will trigger worldstates that will spawn a more powerful squadrons that *may* actually devastate Sho-Battai.
Alice ⛧ Shiro Jun 19, 2023 @ 10:22pm 
Now it seems that they are adapting well to any difficulty, I hope they don't return to conquer the cities by themselves in berserk mode, it was really scary. :nkDaze:
Alice ⛧ Shiro Jun 19, 2023 @ 10:21pm 
When playing in "hit the bottom" mode or turning up the difficulty of the base game a bit, the Rangriza go berserk and mop up the cities of the empire. As soon as it started, Sho Batai was completely devastated and 2 groups of Khajiit bandits roamed the already besieged city. It was repeated to me in several games even playing with the "vagrant" the default start.

Thanks for such a quick reaction, I really admire your effort.:nkLove:
Vatheron  [author] Jun 19, 2023 @ 9:54pm 
Patch has been updated. They are nerfed now.

You will need to either reimport your save file, or get far away until a fresh batch of them spawns with nerfed stat. (Ones that had spawned prior will still have the old stat)
Vatheron  [author] Jun 19, 2023 @ 9:42pm 
@Alice ⛧ Shiro Afraid not. I can nerf the Rangriza Bandit further in early-game so they are easier to deal with.

But how the heck are they destroying cities that easily? I tested a couple of times and they are always outmatched by the United Cities and Traders Guild under no world state override.

Were you playing with other mods? Or did you rushed in to kill/imprison Tengu and Longen immediately? Because that will trigger the strong variant of the squad to appear randomly.
Alice ⛧ Shiro Jun 19, 2023 @ 8:35pm 
Please could you make a lite version of this mod without the plus content and Rangriza bandits? They vanish the cities of the world and are overly strong and numerous. :feelsyakman:
Vatheron  [author] Apr 16, 2023 @ 2:00pm 
@DonSilveray I am still trying to figure out how to fix this issue so she will spawn as intended. Its strange how every other NPC will spawn as intended, but she doesn't spawn. Apologies!
Kiruno Apr 16, 2023 @ 12:51pm 
Understandably as you mentioned there are spawning issues with La'kara but I have literally searched every UC and Tech Hunter city and I have not seen her XD. A very slippery cat.
Vatheron  [author] Feb 13, 2023 @ 1:12pm 
@Desdichardo If you mean the inner clothing, its intentional. Check the original mod for details as to why.
Desdichardo Feb 12, 2023 @ 8:45pm 
Not sure if you'll see this tried playing a female khajiit but couldn't wear shirts? Is that intentional? I can't imagine it is?
Harkie Jan 28, 2023 @ 6:21am 
thank you! i'll try test the recruits again now <3
Vatheron  [author] Jan 28, 2023 @ 5:13am 
New patch is up. Not much has changed, just nerfed a few recruits.

I also noticed La'kara doesn't appear often. I added her potential spawn list in Tech Hunter base as well.
Vatheron  [author] Jan 28, 2023 @ 4:57am 
That, and I also need to patch some existing issues regarding them randomly attacking others even before the area is rendered.
Vatheron  [author] Jan 28, 2023 @ 4:55am 
@Harkie I plan on adjusting the setting on how they spawn first. I noticed some of them did not spawn as I had hoped properly, which shouldn't be the case.

Once I can get the second phase of the expansion mod up I will update the Desc.
Harkie Jan 28, 2023 @ 4:37am 
hi, could anybody make an idiot proof step by step guide how to recruit the new unique chars?
Vatheron  [author] Dec 11, 2022 @ 6:40am 
@Artur It shouldn't interfere with most mod overhauls.
Artur Dec 11, 2022 @ 4:25am 
UWE, Kaizo and Living World.
Seems to do just fine from what I can tell.
Vatheron  [author] Dec 10, 2022 @ 11:35pm 
@Artur

What overhaul mods?
Artur Dec 9, 2022 @ 5:54am 
Pretty cool.
I'm hoping it plays nice with my 3 overhaul mods.
Vatheron  [author] Dec 1, 2022 @ 4:00pm 
Some planned update for this mod:
-Add 3 sub-races, but these will not be available at start due to their unique stat and body part health. These will be exclusive for the hidden recruitables that are "super" in a sense with specific requirement.
-UHL will actually target Player Khajiits for racist babble. This will persist even with mod overhauls unless the entire dialogue is replaced. Unfortunately, I haven't figured out how to make it so HN will see Khajiits as beasts without affecting the Shinobi Thieves that resides at their town, so these won't be implemented yet.
-I will expand a few more unique-generic recruits (mainly) around UC/TG Territory and possibly Flats Lagoon once I figured out what to make them as... maybe a smith specialist? :v These recruits will also use the Player Khajiit dialogue. Moreover, generic Khajiit recruits found around UC will appear with other subraces now (the original ones still spawns only one subrace).
Vatheron  [author] Nov 26, 2022 @ 2:11pm 
@[FU] Tay'Weay Yeah. I have made it so the elites won't appear unless either of the leaders (UC/TG) were killed.

And lol, thats Teirdalin's doing.
[FU] Tay'Weay Nov 26, 2022 @ 10:05am 
hehehe, oh dear...not sure if it is a result of a not having my game imported, but scorchelander thinks that is an Khajiit "United Cities are ruled by very strange people in deed." XD
[FU] Tay'Weay Nov 26, 2022 @ 9:10am 
Ok I mustreport that the bandits have been fixed, they no longer have names
and their Attack is around 20s to 30s and Defense around 20s to 40s
No sign of Inu anywhere :)
[FU] Tay'Weay Nov 26, 2022 @ 9:00am 
@Vatheron: to be honest I never saw the leader of the trading guild in this playtrough (before or after instalingthis mod)...and I didn't imported the save yet (so Khajiit are still relatively rare in my playtrough), let me start an Expedition to Heng, I could use some new blueprints from Black Scratch so now is a good time.
Vatheron  [author] Nov 26, 2022 @ 8:51am 
@[FU] Tay'Weay Lol ok.

BTW, have you looked at the Trader's Guild leader? Don't ask why, but once you look, you know what I meant. (I can't change whatever was changed from the original.)
[FU] Tay'Weay Nov 26, 2022 @ 8:08am 
@Vatheron: Thank you for the fix,
I will keep a good eye on my Emperor from now on, so he don't accidentaly die while falling from stairs...if my peace in Great Desert depends on his survival :D
Vatheron  [author] Nov 26, 2022 @ 6:30am 
Patch is now up and live.
Vatheron  [author] Nov 26, 2022 @ 5:49am 
I won't be adding the additional world state for these bandits, but I will work on reducing their spawn rate in desert to a rarity, only slowly increasing with each noble within the Desert and Heng dead/captured.

I'll also nerf some of the npc, and raise their bounty for others. I'll split the character type you mentioned into two kinds so the increased bounty will make more sense.

However, their rate will still be increased if Tengu and/or Longen dies/captured since I wanna simulate other spawns aside from Samurai Bandits and Cannibals/Yabutas
Vatheron  [author] Nov 26, 2022 @ 5:41am 
@[FU] Tay'Weay Hmm... no... But I think this is actually a problem.

Okay that settles it. I'll take a look at this bandit group and rectify it now.
[FU] Tay'Weay Nov 26, 2022 @ 4:51am 
Does name Inu ring any bells?
He is the strongest member of the group, he has 5121 bounty (too low in my opinion) and always wearing no chest armor or shirt....only Samurai Clothpants and Samurai Boots and wielding Edgewaler type 2 weapon.....his Attack is 84 and his defense is 87.

This actually give me an idea what you can do one day, if you can give this bandits a world state, once their leader is killed this 20 group of bandits starts spawning around....all characters can be unique and if one dies said character will be removed from spawning (if such a thin is even possible in game that is).
[FU] Tay'Weay Nov 26, 2022 @ 4:51am 
@Vatheron: what could be on fault is that I didn't import a save file, I just instal this mod and simply continued playing, its possible that this resulted a Unique characters that meant to be much stronger then average become respawnable roaming bandits, I also noticed that they always spawn with 20 members, no less.

So they should cary Catun type 1 to 3 weapons not Model Mk2 to Edgewalkers weapons, I recommend to diversify their weapons, keep them in Saber category but they can have all types of sabers.
Vatheron  [author] Nov 25, 2022 @ 11:06pm 
Thats odd. I didn't set them to be named randomly... may be an oversight on my end. Will set to single name so it doesn't do that.

Also, "Rangriza Bandits" are more meant to be of a low end plunderer, except they are more geared than the weakened wandering vagrants and the Rebel Farmers. Think of them as geared up like Manhunter but slightly stronger, not as strong as UC though, something I will rectify (or axe) once I get my mojo back from it.

The one that I want them to have friendly with Anti-Slaver were Khadari, which I temporarily removed from Spring as I don't have a suitable spot for their base of operation yet (people were getting crashes from AIs of Khadari in Spring, so I need to remove this part)
[FU] Tay'Weay Nov 25, 2022 @ 9:37am 
@Vatheron: No worries no need to rush, I will just have to survive more of this Elite Millitary that Tin-Fist hired (judging by half of those groups are filled with Ex-Slaves they are friendly with Anti-Slavers).
Also I noticed that this Bandits are all named...this makes me feel like this "NPCs" were meant for some sort of Unique characters rather then Roaming Bandits.
Vatheron  [author] Nov 24, 2022 @ 1:40pm 
I plan to redo some of the faction or axe them at some point. I am currently at a state I am heavily burned out of Kenshi, plus lately I have been stuck with less time to mod Kenshi.
Vatheron  [author] Nov 24, 2022 @ 1:39pm 
@[FU] Tay'Weay: Hey, thanks for the compliment.

1. I realized that. I actually plan to nerf them or reduce their sighting when I can get my mojo back. I realized they are way too difficult to deal with as of current.

2. The "Caravan" characters to have them appearing as all of them as "Khajiit" were originally set up for Traders Guild by the main modder for the core mod, but I suspect this "Caravan Guard and Trader" was a bit of an oversight. I plan on reduce their existence so their race are less likely to appear.
[FU] Tay'Weay Nov 24, 2022 @ 10:52am 
Very good mod I must say you did a good job on the modelst, though I have a 2 sightings that doesn't add up.
1st: where the hell did Rangriza Bandits get all the Specialist and Edgewalker gear? They feel more like personal armi of another player then your average bandits.
Last few days I have been defending Heft because Samurai Guards had almost no chance agaisnt their attacks....my sugestion is either decrease their gear or make them rare sight to see (not unlike in my game where they are on every corner of the desert).
2nd: all caravans are being swaped by Khajiit members, normaly this wont be a problem....the issue is that even Holly Nation Caravans are completely overtaken by them "Am I the only one who see the issue in that?"
Vatheron  [author] Oct 12, 2022 @ 6:43am 
oh. then I can't help you with that. I have recently patched to hopefully fix issues for new or imported save file related to tech hunter attacking Khadari or Gulch Slaver out of nowhere.
hosiyakudlayeteriwakarixaka ☧ Oct 12, 2022 @ 5:44am 
this its the patch before- i didint start a new game cause i like my current one so far with the Khajit
Vatheron  [author] Oct 12, 2022 @ 4:26am 
@master of genocide what do you mean? Did you have the latest patch installed and in a new game or an imported game without relation imported?