Paint the Town Red

Paint the Town Red

Escape The Backrooms
9 Comments
Not That Guy, Some Other Guy  [author] Apr 2 @ 3:52pm 
Impressive HisRoyalFearless.

I was worried I made it to hard for anyone to have the patience to complete it.


The black box is just a big ominous obstacle.
Just a slightly creepy thing to make the map a little less empty.
HisRoyalFearless Mar 27 @ 1:35pm 
may I ask what's the big black moving box? is it there just to scare players?
HisRoyalFearless Mar 23 @ 5:45am 
I just found 3 keys and finished this map. You must know the layout very well. Just walk along the left or right wall and you can do it
MaitreMoulax Mar 8 @ 4:08pm 
Hello first of all playing the map is realistic compared to the real backroom the dark lights and the music put us in a tension and I must even say that I was scared sometimes but I really find it a shame that there are not enough screamers and that the rooms are so big but otherwise it's really great
Mister nuub Mar 9, 2024 @ 5:23pm 
this genuenly was creepy, level 2 made me really scared
Not That Guy, Some Other Guy  [author] Sep 18, 2022 @ 5:56pm 
Thank you very much PotaDOH for your input. I understand why you may not have found the level very enjoyable as it was much more made to create confusion and fear. The level can be beaten within a couple minutes but that is only if you have memorised the layout, otherwise this level is meant to leave most unable to complete it.

To address your concerns:
- I did not add healing to add a sense of dread
- monsters are meant to chase you from area to area to create constant fear (Nearly invincible monsters can be killed with the full clip of a rifle taken from one of the dark soldiers or the blue laser found in the starting zone close to spawn)
- I can't add beneath monsters as their ai behaviour acts different as well as they have no damage options
- Adding more throughout the level would hinder the theme

I'm glad you found my creation accurate but am disappointed you didn't enjoy yourself.
I think I reached my goal for this level.
PotaDOH Sep 15, 2022 @ 3:15am 
Oh another Idea I had while playing was maybe make the water coolers into healing stations.
PotaDOH Sep 15, 2022 @ 3:10am 
I just realized I should give some suggestions instead of just critique.
Make enemies, weapons, and decorations a little more common so the player doesn't get bored, and can tell where they haven't been a little easier.
Use some beneath monsters, the beholders fit into the freakyness of the backrooms nicely, for example.(if you use shard lords remember to turn off their teleportation in level settings)

Also, one of the frowners managed to follow me out of the frowner area somehow, and since they are too tough to fight they probably shouldn't be able to do that.
PotaDOH Sep 15, 2022 @ 3:04am 
I give this 2/10
1 point for accuracy to portraying the backrooms.
1 point for effort as it probably took a long time to make.

The problem is it's TOO accurate in that a person would have to wander for literal hours to win, it's extremely empty, and death comes way too easy.
Basically you sacrificed fun for accuracy.