Total War: WARHAMMER III

Total War: WARHAMMER III

Rakarth Bigger Monster Pen for WH3
79 Comments
LOM Jun 28 @ 2:31pm 
could you possibly add a chance for rakarth to get squig herds?
Wahnnou  [author] Jun 28 @ 11:02am 
*percentage chance
Wahnnou  [author] Jun 28 @ 11:01am 
Hello,
After some testing I am able to find the Dread Saurian after attacking a settlement (Capturing, Razing, ...).
I notheless increased the chance of getting the Dread Saurian.
sleepy Jun 21 @ 11:34am 
the feral saurian isnt findable!
The28thNight Mar 21 @ 12:28am 
This mod is a ton of fun and love stealing all the high elf phoenixes.

Question though, I've taken out almost all of the lizardmen on the map and still no dread saurian, is there a certain way of doing it or am I just super unlucky?
ElectricPOtatoe Feb 22 @ 12:51pm 
This is going to make my monster multiplayer games perfect
Napooh on Nutella Jan 26 @ 8:15pm 
Would you consider adding Troglodon, Gwindalor, Coatl, Razordon, Great Moon Bird, Cockatrice into the mod?
Moldy_Lunchbox321 Dec 30, 2024 @ 8:05pm 
awesome thanks!
Wahnnou  [author] Dec 30, 2024 @ 6:21am 
Omens of Destruction Update :
3 new monsters has been added :
- Colossal Squigs 20% chance from Green Skins settlement
- Khorne Bloodbeast 70% from Khorne settlement
- Slaughterbrute 70% from Khorne settlement
Solaire Dec 29, 2024 @ 12:26am 
Hope to see this make a comeback
Moldy_Lunchbox321 Dec 14, 2024 @ 8:06pm 
any chance we'll get the new squigs from 6.0 incorporated? this mod and the beast enhancement mod quickly made Rakarth one of my favorite lords to play
FancyBat Aug 22, 2024 @ 2:18am 
Hey love the mod but can you please also give the stats for the vanilla monsters too? I always wondered where to get the wferal wyvern and with what probability...
UltraTomCat90 May 17, 2024 @ 1:06pm 
hey would you consider adding ghorgons
Krakenous May 14, 2024 @ 12:39pm 
Hey thanks for updating this! Brilliant to see it back. Question, it's probably a bit of a risk but...would you consider implementing any mod related beasts from perhaps OVN team mods or Jurassic Normal etc?

I realise that undertaking could be huge...but, perhaps if a submod was made with just one single modded creature example setup...I wouldn't mind taking it on personally and adding what I wanted with an example, as I've done that for a few mods now.
NinjaBeest May 6, 2024 @ 1:37pm 
Oh I just saw this was updated again and you've been responding to comments. My thread updated. Thanks for doing this I love Rakarth too!
Wahnnou  [author] May 6, 2024 @ 9:56am 
I totally forgot they existed (never played Lizardmen since Throt DLC).
I will see about adding them in a future update because the single enity dino roster for Rakarth start to be big.
Seazter May 6, 2024 @ 6:57am 
Would you consider adding Troglodons?
Wahnnou  [author] May 6, 2024 @ 12:37am 
@diggingdwarf26 Thank you, i just corrected the description.
I will think about the rites to give new monsters to Rakarth.
But i need to update a lot of myt other long outdated mod right now, so i can't say anything about implementing this new recruitment way for now.
diggingdwarf26 May 5, 2024 @ 11:11pm 
good stuff! started up a rakarth campaign, been having a lot of fun, this mod is great! do you think you would have any interest in integrating the new monsters into the rite rakarth can do to get units? it would be a neat way for a chance at some monsters you would otherwise have a lot of difficulty obtaining, like Toad Dragons

also, is the description for the Hell Pit Abomination correct? why do you get those from chaos dwarves? wouldnt skaven make more sense?
Wahnnou  [author] May 5, 2024 @ 7:03am 
Finally Updated,
Added 8 new monsters
Reworked the description when a new beast is captured.
A campaign restart is needed for the update to take effect in an ongoing campaign using this mod.
diggingdwarf26 May 4, 2024 @ 11:21pm 
exciting stuff! if you need any help testing the mod, i have all of the dlc.
Wahnnou  [author] May 1, 2024 @ 8:20am 
Hey,

So now that the DLC is out i am working on updating the mod (Toad Dragon incoming).
I am also planning to rework the description (finally).
And add some new monsters and rework the description after each captures.
I will try to also add monsters from the Shadow of Change DLC but because i do not own it i will not be able to 100% test it
Wahnnou  [author] Apr 23, 2024 @ 7:36am 
Heyyy guys, i jst came back from a loooooong trip.
Even before i left i was not much into modding anymore (lihe happens) but from now that i am back i will start reworking on all the mods i made to update/rework them to make them more correct.

@Quirkyturtle Of course, feel free to reuse as much as you want from my mod.
sigmars_disciple Apr 20, 2024 @ 5:12pm 
Maybe 2 ppl from the community could have kept them 100% playable with patches, eager to learn about modding, but nobody talked to nobody.

If you have smth playable, I'd like to give it a try soon, if I may <3 Thanks, your updated version sounds very good brother
sigmars_disciple Apr 20, 2024 @ 5:12pm 
@Quirkyturtle, please upload your mod!

You guys (you and the original author) can also solve it after you've uploaded - if you're the type of person who does things properly and with respect (as your comment below proves) and you label/credit accordingly, nobody will have ever have a problem with it. If you got something that's ready to play, please don't wait forever for a reply. It occasionally happens that a modder (however talented) disappears for an extended amount of time. Then real life happened, I guess.

3 or 4 major mods with ten thousands of subscribers were abandoned in the last 6 months, just for the fact that they used LOTS of custom/kitbashed animations and the modders (apparently) refuse to fix their large mods 5 times in a row with lots of effort, just so that CA can bork them again completely with (mostly unrelated) small update releases for the game.
Quirkyturtle Apr 17, 2024 @ 1:50am 
Hi, I have spent the last couple of weeks learning to mod so I could update this (fixing some bugs, properly implementing some of these units, and more than doubling the units added in this mod) I could not get the dread saurian to work though so scrapped it. Anyway I wanted to ask if I could upload this because it is based on the script in this mod, or if I could send this to the creator as an update?
NinjaBeest Nov 9, 2023 @ 11:48pm 
Is this mod updated, does it still work? Also it should add way more options that would be great!
Kentathor Sep 12, 2023 @ 1:06pm 
An update? Or is it just going into rpfm and adding the new tables to this mod?
[PZS]khorse26 Jul 1, 2023 @ 10:51am 
hello seems some error occured due to the mod amount of slaves turms into -290325235, or somth after rite on searching monsters
ADHDoug Jun 24, 2023 @ 2:24pm 
I see the comment saying you added lamasu, any chance of updating the description to be accurate to current selection? I'd also be interested in seeing a discussion potentially started for suggestions, and the logic that goes into including or discluding particular beasts if done intentionally.
Guvenoren May 27, 2023 @ 6:03am 
Might need to update the vanilla scripts you edit
Guncannon May 8, 2023 @ 10:45pm 
Any plans to add Leviathan?
Wahnnou  [author] Apr 27, 2023 @ 10:25am 
@Devin1451 Not planned for now
@The Great Bear I have no idea
The Great Bear Apr 26, 2023 @ 8:37pm 
Is this mod compatible with SFO?
Devin1451 Apr 22, 2023 @ 9:53am 
i know you already added the lamasu but will any of the taurus make it aswell like the bale or great taurus
Colithiel Apr 20, 2023 @ 10:38am 
very nice thx!
Wahnnou  [author] Apr 20, 2023 @ 8:12am 
-- UPDATE for DLC --
Added the Lamasu to the Monster Pen after attacking ChaosDwarf city
Colithiel Apr 19, 2023 @ 8:26am 
Cool thx!
Wahnnou  [author] Apr 19, 2023 @ 12:04am 
Yes it should work fine. But i am planning an update soon adding the Taurus from the Chaos Dwarves to Rakarth Pen.
Colithiel Apr 18, 2023 @ 12:16pm 
Does this need updated?
Taxation Mar 23, 2023 @ 2:08pm 
They're redundant in the Lizardman roster too, I just think they're cooler than Stegadons and can't find a mod that adds them to Rakarth.
uvm Mar 23, 2023 @ 8:45am 
Ty for clearing that up :)
Wahnnou  [author] Mar 23, 2023 @ 7:49am 
@Taxation I think Feral Bastilladon will be redundant to the Stegadon.
@uvm Because that is how it is implement through script. Ther percentage will always be at 0. The only way for you to get them is by capturing/raiding or batteling in the coresponding place.
uvm Mar 23, 2023 @ 6:03am 
Why do they have percentage to recruitment? Does that mean they can spawn regardless of my actions or i have to occupy the setlement in order to boost percentage?
Taxation Mar 22, 2023 @ 11:41pm 
Can you add the Feral Bastiladon?
benzar7 Dec 9, 2022 @ 7:10pm 
Do you plan to update this mod to the current update?
Ovaire Dose Nov 8, 2022 @ 6:37pm 
t'es le boss wanou
GODofGREECE Oct 28, 2022 @ 8:54am 
there needs to be a compatibility patch to use with radious
Varukaii Oct 28, 2022 @ 3:43am 
Honestly i am fine with that, personally i feel like chaos/demonic creatures shouldn't be even possible to be tamed lore wise, sure you could tame a skaven abomination by employing the same tactics skaven would to control it.
Also is it possible to add a way to get the "settlement occupation" creatures the same way you get some vanilla creatures, like the black dragon where it specifically says you have to "attack" a certain type of settlement but not occupy it. In the grad scheme of things this would put very much a limitation on what you can acquire in the long term especially because some races might be completely wiped before you would discover them. For instance you would have to rush Torox to attack his hordestone settlement in order to have a chance at a Jaber, i mean sure, they are powerful creatures but wasting like 10-15 turns just to get there especially in the early stage seems like a chore and by the mid late game he could might as well be wiped.
Wahnnou  [author] Oct 28, 2022 @ 3:34am 
UPDATE :
The Dragon Ogre Shaggot has been removed from the monster pen because of bugs he was causing with other races.
As of now no replacement has ben made to him.