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at DMD<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void MrPlagueRaces.Common.Systems.UIRedirectionSystem :: InterceptCharacterCreationMenu(Terraria.On_Main+orig_Draw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main, GameTime)
at SyncProxy<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
A client.log file containing error information has been generated in
C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader-Logs
at MonoMod.Utils.DynamicReferenceManager.GetCell(DynamicReferenceCell cellRef) in Y:\src\MonoMod\src\MonoMod.Utils\DynamicReferenceManager.cs:line 167
at MonoMod.Utils.DynamicReferenceManager.GetValueRefUnsafe[T](DynamicReferenceCell cellRef) in Y:\src\MonoMod\src\MonoMod.Utils\DynamicReferenceManager.cs:line 219
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main, GameTime)
If not would you be fine with someone continuing the mod?
Ran into this same issue, here's more information for debugging:
[20:41:34.891] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Item.Prefix(Int32 prefixWeWant) in tModLoader\Terraria\Item.cs:line 1081
at CrystalDragons.UI.TopazTinkerNPCUI.DrawSelf(SpriteBatch spriteBatch) in CrystalDragons\UI\TopazTinkerNPC.cs:line 71
Beside that, still enjoying the mod
Exept for the Sapphire Dragon that is all fine
Sapphire Dragon swimming(?) teleports the player sprite to the host for 1 frame on use