Total War: WARHAMMER III

Total War: WARHAMMER III

{{{{DISCONTINUED}}} GDP: A Projectile Overhaul (2.3 Vanilla)
161 Comments
awpanda1 Aug 29 @ 5:43pm 
got permission, updating now, it will take a while
ColdflameThe1st Aug 25 @ 5:29pm 
Amazing:) time for another karl franz campaign then
ColdflameThe1st Jul 22 @ 6:44pm 
I mean as long as you mention it in the description and all then I’d say it’s fine, not much choice if he never responds here
awpanda1 Jul 22 @ 2:58am 
as much as i would want to i wouldn't be able to post it, at least not in good spirit
ColdflameThe1st Jun 30 @ 7:32am 
@awpanda1 would be amazing if you could, this used to be my favourite mod
Husky May 30 @ 3:47pm 
@awpanda1 I don't think he's active anymore, but many of us would appreciate an update.
< blank > May 11 @ 4:34pm 
who can update this?
awpanda1 Apr 5 @ 7:24pm 
may i update this mod and post it? ill give you the credit and link to the original mod, only with your permission though
Quo Vadis ? Sep 6, 2024 @ 6:59am 
So is there any mod similar to this ? That just dosen't speed up the projectile but make it more realisitic ?
Dani.Rockatansky Jul 21, 2024 @ 11:15pm 
Rrreeeeee
Niki1911 Jun 12, 2024 @ 2:27pm 
Oh i didnt know that, sryy xD!
Could you name the alternatives for us, please?:)
_D3rpyN3wb_  [author] Jun 12, 2024 @ 6:25am 
nooo dont do that xD, against the EULA and modding itself, I saw some alternatives though for this mod that boosts projectile speed
Niki1911 Jun 11, 2024 @ 10:12am 
Hey buddy,
would money help to convince u to continue your great work?
Grey Ghost Jun 10, 2024 @ 1:27am 
i miss this mod so much
Fierro Jun 7, 2024 @ 1:05am 
Maybe you should remove the link from the Rune Golem mod's description. Sad thing it is discontinued, it looks so cool!

Thank you for the hard work!
Frejth King May 31, 2024 @ 6:02am 
we love you modder, try to bring it back someday
_D3rpyN3wb_  [author] May 14, 2024 @ 6:28am 
This is the hardest to maintain 🤔, but RIP for now 🪦
eddyout May 12, 2024 @ 2:39pm 
why rip, bring it back!
_D3rpyN3wb_  [author] May 11, 2024 @ 3:26pm 
RIP :C
Inerael May 11, 2024 @ 2:26am 
sad, looks verry cool :(
Bizarro Feb 13, 2024 @ 8:28am 
RIP! :(
Grey Ghost Dec 17, 2023 @ 4:02am 
RIP
DunluN Dec 6, 2023 @ 10:50am 
Are there any alternatives to this mod? Something's working (speed of bullets and arrows for eg) but most things don't. I miss it so much but there're to many errors in the tables of packfile to fix it myself.
Solaire Oct 14, 2023 @ 5:14pm 
We miss you man
El guitaro Sep 26, 2023 @ 11:59pm 
Greetings, an update for september 2023 would be nice for this beloved mod !
thanks !
n.pedrazalis Sep 11, 2023 @ 10:07pm 
uptate
N0x May 18, 2023 @ 4:40am 
any updates on this mod?
Nawaaan May 9, 2023 @ 6:40am 
ah i tried this mod just before chaos dwarf, now i m like many others, waiting for an update, because your mod is reaaaaaallly cool
jfknut1 Apr 27, 2023 @ 6:10am 
Badly needs updating :) Come on guy!
ThatWasMyPlan Apr 20, 2023 @ 2:01am 
@Boldor, yes I agree an update would be nice. :)
Boldor Apr 19, 2023 @ 12:00am 
Same, this mod makes gunpowder factions so much fun, Hashut will be pleased
Solaire Apr 15, 2023 @ 5:37pm 
Can't wait to see an update for this. It goes without saying that you make guns spectacular with this.
Daisuke Apr 1, 2023 @ 4:56am 
Is there any chance of adding Compatibility with the Lost & Found dwarf unit compilation?
Nakhthorheb Mar 23, 2023 @ 12:56pm 
obligatory annoying question re mod compatibility:

When multiple mods affect the same tables, for example altering stats of units, will loading multiple such mods at the same time just cause a crash, or will the last one in the load order just overwrite? If the latter, does it fully overwrite all entries related to the unit or just the ones it actually changes?

I am mainly trying to figure out how a mod like GDP projectile overhaul would interact with content mods, be it reworks or new faction mods like the OVN Marienburg one that was recently released on the Workshop.

Basically I like this mod's projectile changes so much I keep it on permanently, so I am trying to figure out if there is some way to either stack load order, edit my way to a generic version of this mod that doesn't clash with content mods I want to try, or if push comes to shove figure out exactly what I need to change to make compatibility submods for any given thing.
Vircyo Mar 19, 2023 @ 2:37am 
@DANKBOI yea it nerfs them to uselessness
zez;- Mar 16, 2023 @ 1:25pm 
Does this mod edit the Iron Hail Gunner projectile so they shoot 12 weaker shots instead of 3 stronger ones?
Price Mar 13, 2023 @ 1:32pm 
This mod really improves the game for me but unfortunately many ranged units can't depress their guns enough to fire on the enemy when mounting certain settlement fortifications and just sit there
DANKBOI Mar 11, 2023 @ 9:24am 
mate does this changes arrows? just curious
Vircyo Mar 10, 2023 @ 8:02pm 
yep literally most people here don't want the nerf, except that one clown.
奥威尔·切瑞先生 Mar 5, 2023 @ 1:03am 
His weakening of some ranged units is fatal



Even if my Thunder Gunner has got all the bonus and level 9



But his killing efficiency is still poor
Quo Vadis ? Feb 22, 2023 @ 6:15pm 
man just wanted to say your mod is perfect i'm glad somewhat finally took the time to make black powder finally pleasant to use, don't change anything this mod is perfect as it is
Six Demon Bag Feb 20, 2023 @ 1:27pm 
I agree with the opinions that the accuracy nerf is really hurting this mods. To the point that it's making WE very hard/legendary campaigns impossible since your archers are complete trash unless they are max XP. The general idea of this mod is good but in reality this mod feels like a handicap.
Vircyo Feb 17, 2023 @ 4:51pm 
srs, whats the point having fast projectiles if nothing barely hits.

This mod is a double edged sword that solves problems and then creates another problem
Ashi Feb 15, 2023 @ 6:38am 
@Fingolfin It is not, it'd need its own submod.
Spore2010 Feb 14, 2023 @ 7:07pm 
This compatible with SFO?
Nakhthorheb Feb 14, 2023 @ 6:22am 
Is it possible for this to be compatible with SFO? (note: this is not your usual 'SFO submod when' request, I am wondering if it would even make sense to do try to combine because SFO also overhauls shooting to begin with)
Vircyo Feb 11, 2023 @ 2:31pm 
could you make a version without the accuracy nerf. Archers cant even hit the side of a barn because of it
Kaiborg92 Feb 6, 2023 @ 3:25am 
Can you add this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2855048831 These units feel very underwhelming with your mod. I wonder if it is the decreased accuracy?
Kaiborg92 Feb 5, 2023 @ 3:53am 
I love, love, love this mod!
_D3rpyN3wb_  [author] Feb 1, 2023 @ 11:43pm 
So far its not crashing on my pc with this on and with 100+ mods, there probably is a mod conflict somewhere that i have yet to discover