Arma 3
Mike Force AI Overhaul (MFAIO) BETA
20 Comments
[OCB] Valour May 11 @ 6:59am 
Would be really handy if you explained how to use this mod properly.
Laffiel Feb 24 @ 10:17pm 
How do I mark a player built FOB helipad as a support pad so the AI auto generates supplies and troops to it?
Jacoopi Jan 6 @ 11:51pm 
Loads of fun for our group. One small, issue is it seems the newest vehicles to the CDLC (such as the Chinook) do not work with the crew or airborne information pads yet. Hoping you come back after a year to update, thanks
THC Jan 6 @ 2:30pm 
How can you expect anyone to have fun with this when you don't do a very good job at explaining how to use the AI as someone who's only played MP mike force that is such a better alternative than this horrible directions mate makes your mod seem shitty
Cheyenesku Aug 14, 2024 @ 2:33am 
Any tutorial on this would be awesome
SlammanDan Aug 2, 2024 @ 9:54am 
I Am Super Soldier Yes It Does!
I Am Super Soldier Aug 2, 2024 @ 7:53am 
Anyone here know if this works being installed on an in-progress mike force scenario on a server?
Gavdawg Jul 2, 2024 @ 11:20am 
Are the patrol and assault teams supposed to be invincible?
Knucklehead101 Jun 4, 2024 @ 9:13pm 
how to you set an assault point for the AI off of the helipad/garrison commander?
Griffin Apr 9, 2024 @ 9:45pm 
to run this on a server, does it have to be on server mods or client mods?
Hellbent Apr 7, 2024 @ 2:02pm 
THanks man!
Polox Mar 30, 2024 @ 3:18am 
Hello, that's a great addition. Is the MOD still being worked on? Troop pickup with CH-47 is not possible. As I said absolutely super mod. I mainly use the troop and crew support. Picking up troops at multiple defined points would therefore be great. It would also be great if the dropped troops search for opponents themselves and are automatically deleted after a predefined period of time. :steamthumbsup:
MFd00m1775 Feb 20, 2024 @ 6:07am 
This is dope, is anyone else experiencing random explosions near FOB? like grenades or mines ? I
Trooper146 Feb 19, 2024 @ 10:59am 
Are you planning to release a video/tutorial on everything? I cant seem to figure it out
MFd00m1775 Feb 19, 2024 @ 8:51am 
How do FOBS resupply work? i see the reinforcements coming in
SlammanDan Feb 8, 2024 @ 7:50am 
Awesome companion mod. I too noticed no squad with CH-47, still figuring out other stuff! Thank you for Great Mod
Polox Jan 21, 2024 @ 5:55am 
After troop transport and drop-off, the pilot menu is no longer active.
Polox Jan 21, 2024 @ 5:40am 
I adjusted the spawn points. That apparently worked well too. A server "SFF Mike Force S.O.G *MFAIO* =Vietnam=" is running here, but you can't select an AI for the garrison truck.
Polox Jan 21, 2024 @ 5:32am 
Hey, I noticed that squad transport isn't possible with the CH-47 Chinook. Loading a crew is also not possible. At times I get an error message in connection with the garrison truck. I tried changing the class of the garrison truck. unfortunately it didn't work.
Polox Jan 19, 2024 @ 9:13am 
absolutely great mod. Finally, as a pilot you can also transport ki. However, I wanted to limit the troops to 6 men. I didn't manage it. I'm looking forward to further updates.

:steamthumbsup: