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Thanks man, just found out I forgot to delete the script on the launcher. Now everything went perfectly well :)
and see if the condition is wrong. You can also check if by accident you added the code without any condition to some object init field..
How do i fix the issue where the moment the missions starts, the missile just fires before i want to?
Does it has any to do with me setting it to radio bravo instead of alpha?
If so, how can i fix it?
Place enemy air assets flying arround, the USS will fire at them.
Making this VLS fire needs a script or laser target. It's much easier with air assets..its automatically
Nope
https://steamcommunity.com/sharedfiles/filedetails/?id=2462234630
Probably is...
Check this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2802974757&searchtext=
DLC: Jets
Meta: Dependency
File Size
Posted
0.006 MB
Sep 9 @ 10:15am
1 Change Note ( view )
If anyone should be credited it should be BI for developing the original asset and associated scripting...but we all can agree that's a little redundant.
cheers
What? From which mission I took it and why are you assuming it was taken from one?
I did a video of it long time ago and this script is out there from BI forum for ages, plus I have missions that Iv posted in my WS lloonngg time ago that uses it..
So do you have a decent reason to actually write this comment, or you just like to shoot blind?
https://youtu.be/h00qXb7vtVc
https://forums.bohemia.net/forums/topic/226554-mk41-vls-cruise-missile-reliability-problems/