Arma 3
Fire cruise missiles from ships and submarines
23 Comments
Benchmark  [author] Jul 1 @ 12:24am 
No problem
RouletteLah Jun 30 @ 11:27pm 
@Benchmark
Thanks man, just found out I forgot to delete the script on the launcher. Now everything went perfectly well :)
Benchmark  [author] Jun 30 @ 5:22am 
@RouletteLah Check your trigger or SQF files (wherever you run this script from).
and see if the condition is wrong. You can also check if by accident you added the code without any condition to some object init field..
RouletteLah Jun 30 @ 2:19am 
Hey man, thanks for the great script.
How do i fix the issue where the moment the missions starts, the missile just fires before i want to?
Does it has any to do with me setting it to radio bravo instead of alpha?

If so, how can i fix it?
Teamson Jul 14, 2024 @ 2:47pm 
Thanks for clariying!
Benchmark  [author] Jul 13, 2024 @ 11:22am 
Easy...Place the AA turrets on this ship (there're compositions of this USS in the workshop with all the "gear")

Place enemy air assets flying arround, the USS will fire at them.

Making this VLS fire needs a script or laser target. It's much easier with air assets..its automatically
Teamson Jul 13, 2024 @ 6:05am 
any idea on how to do this with Air Targets? Those rockets are Surface only
Benchmark  [author] Sep 29, 2022 @ 3:56am 
My pleasure. Enjoy
Teamson Sep 28, 2022 @ 8:16pm 
Perfect, thanks for your fast answer - means a lot!
Benchmark  [author] Sep 28, 2022 @ 7:47pm 
@Teamson
Nope
Teamson Sep 28, 2022 @ 7:39pm 
Would this needed as a dependency when used in a mission?
Benchmark  [author] Sep 15, 2022 @ 2:32pm 
Enjoy :)
Phillydog Sep 15, 2022 @ 11:17am 
Nice idea! Thanks, Benchmark!
Jakes Sep 13, 2022 @ 3:48am 
If I may @Bench ... @thorn try this composition, has example of firing at moving vehicle, static target or designated area.

https://steamcommunity.com/sharedfiles/filedetails/?id=2462234630
Benchmark  [author] Sep 12, 2022 @ 7:21pm 
Thorn Sep 12, 2022 @ 2:08pm 
Is there a way to make it lunch a cruise missile at a point that you select in the map instead of firing at a pre-designated target?
Captain Roman S'Jet Sep 11, 2022 @ 11:56am 
Data Type: Composition
DLC: Jets
Meta: Dependency
File Size
Posted
0.006 MB
Sep 9 @ 10:15am
1 Change Note ( view )
UD1E Sep 11, 2022 @ 10:43am 
i credit the forums in my mission !!
HoodleCV Sep 11, 2022 @ 4:22am 
Woah
Jakes Sep 11, 2022 @ 3:55am 
@ANZACSAS Steven - In general i fully agree with you but in this case its a stock standard target and fire at script use and has been around for ages used by every mission/composition/script/mod maker (and there mum) out there.

If anyone should be credited it should be BI for developing the original asset and associated scripting...but we all can agree that's a little redundant.
blarcy Sep 10, 2022 @ 4:16pm 
nifty comp
cheers
Benchmark  [author] Sep 10, 2022 @ 11:19am 
@ANZACSAS Steven
What? From which mission I took it and why are you assuming it was taken from one?
I did a video of it long time ago and this script is out there from BI forum for ages, plus I have missions that Iv posted in my WS lloonngg time ago that uses it..

So do you have a decent reason to actually write this comment, or you just like to shoot blind?
https://youtu.be/h00qXb7vtVc

https://forums.bohemia.net/forums/topic/226554-mk41-vls-cruise-missile-reliability-problems/
ANZACSAS Steven Sep 9, 2022 @ 8:36am 
If ya getting this stuff from other peoples missions, you shoukd geive the person a shout out.Thats how it works.:)