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Guess the good news is that the mod is working! Sorry for the false alarm.
Since I noticed this, I double-checked that I had this mod enabled. Not only that, but I had MCT enabled and the options for this mod were in fact popping up. They were also already checked on.
I can test again by turning MCT off, but this mod was working for me a couple weeks ago, with MCT enabled. Since the newest patch just came out, I assume that was what was causing issues, but I also installed some new mods as well. I did not think any of them had any compatibility issues, but I'll test it in a bit and get back to you if I can find out the issue.
I added a lot of that stuff when the 2.0 AI was passive as heck and too scared to attack the bastion without overwhelming force. It definitely isn't now.
Morathi replaces Lokhir Fellheart
Malagor replaces Zhatan the Black
the mod will now take effect no matter who you play (if enabled)
moved some of the faction specific balance buffs to my other mod, which was designed more for creating a challenging campaign. (bonus starting treasury, bonus Slaanesh and WoC diplomatic affinity).
However, testing as Belakor, it does not work when you play as a different faction, for some reason. I simply went north to check on Sigvald, and he's still there.
I have been playing this game for a while, I Get 60-80 frames on the campaign map normally(3060ti)
I have some mods that add units and change Narkari, While they cause no frame drops by them selves, Maybe there conflicting with your changes in some way?
As it stands, unplayable for me.