Total War: WARHAMMER III

Total War: WARHAMMER III

MIXER - Mixu's Unlocker
2,309 Comments
Kamen Rider Nexus Aug 20 @ 11:55pm 
I know this was probably asked before, but I can't find it: is there a reason non-Major Warriors of Chaos Factions CAN'T use Path of Glory to upgrade Chaos Lords and Exalted Heroes?
[TB] Partholon Aug 20 @ 8:42pm 
Numas is not converting to a Chaos Altar whjen taken over by WoC faction. Instead it stays as an unrepairable ruin.
B4rt0cH4 Aug 19 @ 11:33pm 
Hi, is this mod impacting unit rosters for existing major factions?
byrd9999 Aug 19 @ 11:23pm 
Sorry Dragon i'm new to all of this modding stuff and my computer doesn't have much memory left. Thx for letting me know! :steamhappy:
Azev Aug 19 @ 8:47pm 
Can i unlock legendary heroes with this mod on a Minor faction?
Dragon32 Aug 15 @ 7:47am 
@byrd9999
About medium. Seriously though, what are you trying to find out?
byrd9999 Aug 15 @ 1:45am 
How large is this mod memory-wise?
glospey Aug 14 @ 3:16pm 
Thank you for confirming my initial response? (That's a mod incompatibility problem, not a "this mod doesn't work in MP" problem.)
ᛣ Munin ᛉ Aug 14 @ 2:06pm 
@glospey I run SFO
glospey Aug 14 @ 1:46pm 
@ᛣ Munin ᛉ False. I'm in two playgroups and both groups use this with different mod lists. What you have is probably a mod conflict.

(OR, you may have to do what both those groups had to do and turn off MCT [after resetting everything to default]. Yes, your mod manager will complain but it will run fine.)
ᛣ Munin ᛉ Aug 14 @ 1:03pm 
This mod is broken in MP, very sad as almost all good mods rely on this.
Elitewrecker PT Aug 11 @ 3:15pm 
Classic version of this mod? What? There's only one version of this mod.
sher101 Aug 11 @ 1:41pm 
So I subscribed to this, the Classic version, and the Darklands version, as well as Mixer, SFO, and a bunch of SFO compatible mods. When I go to New Campaign, I only see The Lost Gods, The Realm of Chaos, and Immortal Empires. How can I play the Classic version of this mod?
1121474967 Aug 11 @ 9:39am 
Can you increase the maximum slot limit for minors settlements,bro
Dragon32 Aug 11 @ 8:03am 
Seen this DMCA notification on some XCOM 2 mods too. Apparently it's a spat in the HOI4 community that's escalated Workshop-wide.
Mixu  [author] Aug 11 @ 6:45am 
Mod seems to still work despite the false DMCA thing, CA is aware of the situation and can hopefully resolve this quickly with Steam.
Prokofiev Aug 11 @ 1:52am 
FUCK YOU DMCA !!!!!
麽麽茶 Aug 10 @ 6:35pm 
This DMCA spreads like cancer, I can't play my game anymore,god damn it!
thegreatcrusader691 Aug 10 @ 7:40am 
update plz id like to play the game bra
Cat Dad Aug 7 @ 8:38pm 
Constant desyncs in MP with this mod. Nigh unplayable-- happens on every turn.
Chase Mate Aug 5 @ 12:14am 
This mod works fine if you have just Mixu unlocker on for MP it is some incompatibility or multiple. Been days since we have been able to get into our game. This has never happened because of a mixer update, like bruh.
Miner Lover Aug 5 @ 12:13am 
hey, ive been having troubles with getting this mod to work and it wont cooperate, any answers?
EejitOnTheSilverMountain Aug 4 @ 2:54pm 
It allows you to play as the minor factions in the map, the ones without legendary lords that usually get smashed by the major factions, the ones with legendary lords, its also needed for many other mods to work including The Old World mod.
Corey Aug 4 @ 2:28pm 
Im confused what this mod does
glospey Aug 4 @ 7:18am 
We run without MCT all the time. This mod works just fine without it. Before you turn it off, though, I would have everyone reset everything in MCT to default. (That's what we had to do before we returned to stability.)
Warcommissar1 Aug 4 @ 6:24am 
I think the mod config tool is causing the instability, do you really need it anymore?
Sheriff Aug 3 @ 10:08pm 
Resubbing works but it is continuously an issue with just mixu's unlocker for MP. Removing Mixu's fixes any MP issues.
Tunch Khan Aug 3 @ 3:49pm 
Experiencing crash not before encountered around turns 5-6 with only difference now is Mixu update.
Skrit Backstab Aug 3 @ 9:47am 
Everybody that gets incompatible version with their MP campaign. Please resub to mixu's unlocker. After that your campaign should work fine again. Also whenever SFO gets updated also resub on that one since that also could couse incompatible version problems
seth is moon Aug 3 @ 7:43am 
@mixu yo i think you broke it, not trying to be mean or anything by letting u know but its broken
Chase Mate Aug 3 @ 7:40am 
Still same problem for us. I reckon it could be a mod conflict with Mixer, but a real bummer. Our campaign is awesome and i hope this is fixed asap :)
NESecretWeapon Aug 3 @ 6:03am 
@minhKhang - just updated Mixu and started a new SFO Campqign with no problem
MinhKhang Aug 3 @ 5:28am 
I have been using this mod with SFO and have had many great Campaign and great days with many modded/vanilla factions but suddenly new mod update made it incompatible with SFO. Now I cant play SFO with new modded factions :( No complain and I love your mod, but I hope SFO can work with Mixu again
The Sniper Aug 3 @ 2:51am 
Same online campain problem. since update it says incompatible versions when we try to play. we both have same version
Chase Mate Aug 3 @ 12:23am 
So me and my bro cant start yesterdays save. I think this mods update is the cause
NoNameTemper Aug 3 @ 12:14am 
So me and a friend have been running a mp campaign for a while. we have come to the conclusion that this mod with the required mod is causing all our issues. Also when using the mod configuration tool it disables the ability to be able play as minor factions. Dissable it and it works fine. Seems to me that it doesnt actually require it at all.
Miner Lover Aug 2 @ 9:46pm 
the mod is just constantly crasheing while starting the game, ive tried everything but it still wont work, does anyone have a solution?
Yuni Aug 2 @ 1:53pm 
Ignore that I put it in the wrong page. That page linked here, moving it over there
我是啊钧 Jul 31 @ 4:44pm 
why there be much low down speed end turn when i use this mod?
Pickapv Jul 31 @ 3:35pm 
im using a 3rd party mod manager to help with organizing stuff but mixu wont show within that mod manger and when i ask other for help they dont have a clue why this is any help would be nice
OomsouKitsune Jul 31 @ 2:48pm 
Oh also forgot they can only seem to get bright wizards and empire captains and witch hunters it seems as heroes so yeah....
OomsouKitsune Jul 31 @ 2:45pm 
I used the faction unlocker and wanted to check out the different boarder princes and turns out they can only recruit empire captains as generals and also recruiting captain heroes is locked at tier 3 while for the regular empire its at tier 2, also loading a boarder prince there load screen is Kislev. I know this is simply a faction unlocker but i thought it was concerning enough to bring up and if i should find a sub mod to fix these small things
Sandor Clegane Jul 31 @ 2:43pm 
Im having an issue where my multiplayer doesnt work, it says incompatible versions everytime my friend tries to join.
Nupa Jul 30 @ 7:48am 
The latest update seems to have fixed MP. Now I can play with my friend again!
AlphaHawk59 Jul 25 @ 12:01am 
It doesn't do it to factions added by Mixu's Unlocker, only for modded factions that require Mixu's Unlocker.
AlphaHawk59 Jul 24 @ 11:56pm 
whenever i start a new game with a modded faction, all factions are discovered. Their armies don't show up, but all of them are in the diplomacy screen and their settlements and territory shows on the map. Since there's so many factions, it takes like 20 seconds for the diplomacy screen to load. It doesn't do this for vanilla factions, only modded ones. I tested it with OvN Lost Factions: Araby and Legions of Nagash, and it does the same thing. Any idea why?
JeeZeys Jul 24 @ 7:13pm 
i tried to play as the Manann ( the Human Pirate sort of) but it says that i need DLC to play them but doesn't say which one
Dragon32 Jul 17 @ 6:01am 
@Don Garbage
I think that's because the idea is for people to use Cataph's Southern Realms or similar. I think that it's the changed startpos script that is doing what you're seeing.
Don Garbage Jul 16 @ 7:09pm 
This is a ton of fun, but I noticed the southern kingdoms like Tilea, Estalia, and New World Colonies are missing a lot of features and skills. For instance, even the generic emp general has a much slimmer skill line and only gets a regular horse as a mount, and you can only have bright wizards too.

Is there a way to just give them the same features as the empire? I cloned the mod and poked around with some culture settings to see if the tech was tied to that, and that doesn't seem to be the case. Is there a simple way to add those features in to make those factions a little more robust?
Olodyn Jul 15 @ 10:49pm 
Heya!
First up, thanks for your work, the mod is great. Second up, I created a bug report for the game and they pointed that your mod might be causing the issue. Could you please check out https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/7716-numas-has-access-to-a-major-settlement-garrison-with-tomb-kings?page=1

Thanks already.