Total War: WARHAMMER III

Total War: WARHAMMER III

MIXER - Mixu's Unlocker
2,441 Comments
Elitewrecker PT 2 hours ago 
I’d expect them to be actually.
Vende Clarion 3 hours ago 
I really do like the mod.

Clan Kreepus turn 1 disaster campaing is pretty funny to play, lol.

I only got one thing I don't exactly agree with. So Wood Elves and Beastmen lords can be unlocked via purchasing Realm of Wood Elves and The Call Of Beastmen DLCs respectively. But Warhammer 2 also has The Silence and The Fury and Twisted and Twilight DLCs, which essentially give access to the same factions, pretty much full roster and everything, without the need of purchasing the race packs.

I only wish minor factions for these 2 could also be unlocked with smaller Warhammer 2 DLCs as well, if that doesn't cause any complications.
Warsmith Auric Sep 28 @ 9:44am 
@Latch Look man, that might be true but you said it in the first half. Mixu made a mod that every other mod depends on. He is one of the people who has been supporting custom modding campaigns for almost a decade w/o you having to pay a dime, and you're going to say: "Yeah he did me 4 favors, but he didn't do the 5th!"

Why don't you make the submod you want to see and keep it updated for 10 years man?
Vende Clarion Sep 27 @ 4:37pm 
So we played in COOP for like 70 turns total, across 2 campaings. So far no issues, the game wasn't crashing anything beyond normal. Only once had a desync message popping up, but otherwise it's playable.

Ans yeah, and don't use that mod configuration tool.

Besides this mod, we also were using Radious with a compatibility submod.
Magos Naveen Sep 27 @ 4:18pm 
I think this might be breaking The Maneater's mercenary contracts, they don't seem to generate new ones when I have this mod active.
cizqa Sep 27 @ 7:03am 
good
Dragon32 Sep 27 @ 1:33am 
@Latch
Try not using MCT, everyone uses default values. Works for some according to their comments here.
Latch Sep 26 @ 6:57pm 
I love how Mixu makes a mod that EVERY OTHER MOD depends on, and just doesn't fix it for MP at all, making any modded campaigns unplayable in MP. Very cool!:steamhappy:
SashaV1_SDF Sep 26 @ 7:46am 
quitaron facciones del mod? ya no me sale para jugar con midderland
Vende Clarion Sep 25 @ 11:59pm 
Does this mod work fine in multiplayer as of late? I'm planning on tryng it out with Radious (+submod for compatibility). Radious on its own works really well, I'm looking to explore some more starting positions with this mod for messing around with my buddy.

No, I'm not planning to use the Mod Configuration Tool.
RickDevon Sep 25 @ 10:42pm 
jojo_star 5. zář. v 9.55
Lizard man bless system is now working thanks

How did you do that? Still not working for me.
Madi92 Sep 25 @ 1:50pm 
Hello,
Just a quick question, i already found some comment mentioning they play with SFO with this, so it works, but do i need a submod or anything for it to work?
luna-baba Sep 21 @ 4:37am 
Dont know why but when i use mixu many legendary lord disapear in the menu, no Bretonnia or wood elves ?
EXODUS Sep 19 @ 7:09am 
@Chrisbug2394=vx9= i turn off MCT and game work well.
chrisbug2394=VX9= Sep 18 @ 4:17pm 
I'm not sure what happened but the mod updated and the mod manager updated and not I'm getting a incompatible error
Arkandos Sep 18 @ 3:15pm 
While it has previously worked in multiplayer, it now puts up a blank square without text when creating a multiplayer campaign in the lobby. When entering the map, the game freezes and then aborts.
Qbase101 Sep 17 @ 7:40am 
Is there a way to make Khemri a 4 settlement province instead of 2 with this?
Elitewrecker PT Sep 16 @ 4:36am 
:steamfacepalm: The point is to play with the minor factions which are given legendary lords by other mods. You think GW and CA would allow a mod that literally unlocks paid DLC in the workshop?
xitus Sep 16 @ 3:58am 
@elitewrecker PT everything still locked behind DLC ? what is the point of that mod i dont get it
Kingmaker Sep 15 @ 10:35pm 
Is there a way to use this mod to choose which factions are unlocked? Suppose I only want to add about a dozen of them to be playable. Can I do that?
Elitewrecker PT Sep 15 @ 3:56pm 
What specifically?
xitus Sep 15 @ 3:55pm 
why does it not unlock for me ?
Miku, Miku Beam! Sep 15 @ 11:30am 
It's a bit jarring to see 2 Gorbad's will this ever be fixed?
carlon89 Sep 13 @ 11:24am 
Papashoulz Sep 13 @ 3:40am 
Hi,

anyone else noticed longer loading time with this mod on ?

particularly the loading time from battle exit, 40 sec without 1 min with.
SUNT7U Sep 12 @ 7:46pm 
👍
JakubZodiak Sep 12 @ 2:33am 
Settra doesn't start with a war with Numas also Khemri and Numas are not one province but two separate ones
Llumac Sep 11 @ 11:14pm 
Heads up for everyone running SFO. SFO is not updated for 6.3, while MIXER no longer works for 6.2. You can rollback to 6.2 if you don't need MIXER, otherwise you will have to wait until SFO is updated (currently ~60% complete)
gr_vagabond Sep 11 @ 8:11pm 
I'm having problems with crashing while trying to run SFO and old world on 6.2.2
Marcus Sep 11 @ 2:52pm 
still breaking settras campaign and showing the wrong starting army for every lord in the game
Dragon32 Sep 11 @ 6:53am 
@G0DLIKE_
It works fine for me. Try unsubscribing & resubscribing. Try with just this mod and MCT.
G0DLIKE_ Sep 11 @ 12:40am 
not working. why ignore your own mod?
Dragon32 Sep 10 @ 12:13pm 
No worries, glad you fixed it.
Ularenn Sep 10 @ 11:44am 
Alright i have unsubscribed and resubscribed to both mods and that seems to have fixed it thank you for your help @Dragon32
Ularenn Sep 10 @ 11:42am 
Alright i will check thx @Dragon32
Dragon32 Sep 10 @ 8:03am 
@Ularenn; Fittest_on_Earthhh
Just started a Karl Franz IE Campaign with just this mod and MCT. No crash or errors. Check your Data folders for outdated .pack files
Fittest_on_Earthhh Sep 10 @ 1:50am 
same here im getting a crash report about some brettonia and other faction pack. Was their somekind of update done?
Ularenn Sep 9 @ 9:41pm 
Sorry reading it now i said that kinda funny.
What i mean is with only MCT and MIXU on with any version of the game it gives me some info when crashing to desktop about some bretonian subcult.
Ularenn Sep 9 @ 9:26pm 
Hi was wondering if there is going to be an update for this mod because as of this moment it does not work even if its just mixu and mct giving me a spiel about bretonian subcult.
Any info is good info pls and thx.
ZhangJao Sep 9 @ 9:31am 
I'm testing with only Mixer unlocker + Mod configuration tool and this one, and my lords are withou any movement stance to be changed, I can't see the yellow bar anymore.
Fur' Cha Puk Sep 9 @ 8:55am 
Not working anymore?
月亮忘记了 Sep 9 @ 4:09am 
mac 玩不了啊 怎么办呀
ζ 晚棠〃 Sep 8 @ 7:08am 
棒极了!
breathemeg Sep 8 @ 4:41am 
outdated
glospey Sep 7 @ 4:27pm 
Yes. You save a local copy of the older version for your future use.
<CM>-Ghost- Sep 7 @ 4:27pm 
right. is it possible to use older versions. i just lost my campaign too with the last update. Was Running on 6.2.2 to keep all mods working. The first invalid database record is diplomacy_Subcult_Bretonnia_&_OtherFactionChaos_&_Positive in table campaign_group_members_tables and pack file !b_mixer.pack that is my error i see same as saejogi said
Beleth Sep 7 @ 4:07pm 
Is it possible to use older versions of mods? Steam workshop is complicated...
Beleth Sep 7 @ 3:58pm 
This mod doesn't work on version 6.2. I'm using other mods that require this mod, and I'm playing the game on version 6.2. So, since the mod doesn't work, the other mods I use are useless.
Kuso Taberu hito Sep 7 @ 1:59pm 
therealjd did that work? im assuming i gotta wait for grimmhammer tp update to play with that mod?
TheRealJD Sep 7 @ 1:27pm 
@jordanclock My bad, I thought it was this one, I will unsub and resub to see if it get fixed