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I have removed the 1.6 fix patch from the Japanese translation side, so you can remove the comments in v1.6 of LoadFolders.xml without any problems. Please update it. Thank you.
Thank you for update!
<!-- Diagonal Walls 2 1.6 fixed patch -->
<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>
same other 2 defName
<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>
<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.
For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.
For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.
This is all you need to do to use it in 1.6 without errors.
Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Something about null map for dia-wall when pawn/mech try to replace it with new material. If this let go on and it will cause patch finding problems, and rocketman started to spam error and the game run in 10 TPS.
https://gist.github.com/HugsLibRecordKeeper/31a169b5c812f57160d494eab6913d30