RimWorld

RimWorld

Diagonal Walls 2
272 Comments
Oya Oct 10 @ 1:34pm 
Anything else getting a bug where Hard Soil Tiles also cover the surrounding tiles?
sea Oct 6 @ 3:22pm 
yea the shadows are hurting me
Daemonjax Sep 24 @ 12:46pm 
Really cool mod. But the shadows. I just can't do it.
Money Gear Aug 29 @ 12:28pm 
is this compatible with vault walls?
Pyrostone Aug 25 @ 5:35am 
thank you for the work ! are you planning doing the same with smoothing walls ?
Freya Aug 13 @ 11:40pm 
do you think it might be time for diagonal walls 3 with how gravship walls work? :D
Snuggl Aug 12 @ 7:27am 
I don't know if it's a mod conflict but when using the mod "Celsius" - which makes every single cell have its own temperature - your diagonal walls isolate extremly poorly compared to normal walls. 🤔 The exact same building, built with normal walls or yours, behave very differently in a hot desert.
RingaDingBat Jul 26 @ 11:33am 
10/10 will make diagonal walls
Geisthander Jul 24 @ 10:16am 
@GVLT I was really disappointed in how finicky the diagonal walls were in 1.6. Only ship hulls, and placing any substructure next to it renders it blocky again? Really ruins the line of my ship when I put turret platforms outside :/
GVLT Jul 18 @ 3:02am 
@1vincintm It doesn't seem that 1.6 diagonals have the same functionality as this mod
Proxyer Jul 14 @ 8:03pm 
@Roughrider
I have removed the 1.6 fix patch from the Japanese translation side, so you can remove the comments in v1.6 of LoadFolders.xml without any problems. Please update it. Thank you.
Proxyer Jul 14 @ 7:48pm 
@Roughrider
Thank you for update! :cupup:
Roughrider  [author] Jul 14 @ 6:46pm 
Oh yeah and gamers, make sure you use your connector tiles, it can fix most of your texture and alignment issues.
Roughrider  [author] Jul 14 @ 6:28pm 
A thousand thank yous, Proxyer. I've applied these updates and the mod should now be 1.6 compatible.
Vanasonic Jul 14 @ 7:33am 
o7
1vincintm Jul 14 @ 2:21am 
goodbye child, go join your brother, wall light o7:steamsad:
Proxyer Jul 13 @ 10:57am 
If you don't want to bother with creating a patch, you can apply a patch for 1.6 by subscribing to [1.6] [Sub-MOD] Diagonal Walls 2 add Japanese Translation . It includes a Japanese translation (size:23kb), but the patch will be applied without any problems in other languages and can be used without errors in 1.6.
Proxyer Jul 13 @ 10:47am 
Ex; fix patch
<!-- Diagonal Walls 2 1.6 fixed patch -->

<Operation Class="PatchOperationConditional">
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<match Class="PatchOperationReplace">
<success>Normal</success>
<xpath>*/ThingDef[@Name = "DiagonalWallBase"]/placingDraggableDimensions</xpath>
<value><designationCategory>Floors</designationCategory></value>
</match>
<nomatch Class="PatchOperationTest">
<xpath>*/ThingDef[defName = "MealSurvivalPack"]</xpath>
<success>Always</success>
</nomatch>
</Operation>

same other 2 defName

<xpath>*/ThingDef[defName = "DiagonalFence"]/placingDraggableDimensions</xpath>
<value><designationCategory>Structure</designationCategory></value>

<xpath>*/ThingDef[defName = "DiagonalSandbags"]/placingDraggableDimensions</xpath>
<value><designationCategory>Security</designationCategory></value>
Proxyer Jul 13 @ 10:41am 
In defs/chv_DiagonalWalls.xml, change <placingDraggableDimensions>1</placingDraggableDimensions>,
For Name="DiagonalWallBase", change line 37 to <designationCategory>Floors</designationCategory>.

For defName = "DiagonalSandbags", change line 361 to <designationCategory>Security</designationCategory>.

For defName = "DiagonalFence", change line 430 to <designationCategory>Structure</designationCategory>.

This is all you need to do to use it in 1.6 without errors.
Borkonin Jul 13 @ 10:21am 
o7
Lazerus Vain Jul 12 @ 3:18pm 
o7
Giggles Jul 11 @ 4:08pm 
I've heard the Rebuild team are going to make their own diagonal walls.
NivMizzet Firemind Jul 11 @ 12:40pm 
o7
Erix The Swift Jul 10 @ 10:51pm 
o7
I blame Earthshaker Jun 27 @ 12:57pm 
Mod is gonna be main game in 1.6 anyways
Dacapo135 Jun 26 @ 4:11am 
o7
Traceletz Jun 17 @ 10:07am 
o7
o7
Xawet Jun 15 @ 2:36pm 
o7
Acido Sekico Jun 11 @ 8:10pm 
o7
69 Birds in a Trenchcoat Jun 11 @ 1:17pm 
o7
5150 Jun 11 @ 10:54am 
o7
Alison Jun 11 @ 9:48am 
o7
Defo Jun 11 @ 9:38am 
o7
Ladiesman217 Jun 7 @ 2:06pm 
o7
古明地口乙烯 Jun 2 @ 9:25am 
o7
rhyndo Jun 2 @ 9:13am 
o7
uranium_238 May 28 @ 2:19am 
o7
Giggles May 26 @ 9:11am 
o7

Hopefully whoever carries on the torch can touch-up the textures and fix some of the glaring issues with the thin wall.
Creeper_Man May 24 @ 5:28pm 
o7
RedGoat May 15 @ 2:13pm 
o7
ufo May 6 @ 11:56am 
o7
Volkov Apr 29 @ 6:24pm 
o7
thesoupiest Apr 7 @ 12:09pm 
o7
零号氢化物 Mar 28 @ 11:07am 
o7
萨尼铁塔摸你穷 Mar 25 @ 10:23pm 
o7
renrical Mar 17 @ 4:23pm 
o7
_baseplate Mar 17 @ 9:18am 
o7
Roughrider  [author] Mar 14 @ 9:17pm 
Please note I am no longer working on this mod as I don't have the time. Consider this a blanket approval for any patches, translations, re-releases, etc. anyone wants to do. Cheers!
Ghost Mar 1 @ 8:50am 
Makes for a great citadel!