Total War: WARHAMMER III

Total War: WARHAMMER III

Realistic Charge
16 Comments
ReCore Jan 30 @ 3:18am 
Hey. What about Chariots?
nullmana  [author] Dec 18, 2024 @ 3:37pm 
should still work on 6.0
Bobbe Malle Nov 5, 2024 @ 5:53pm 
Does it still work properly?
nullmana  [author] May 31, 2023 @ 8:13am 
It does not need an update.
Ciaphas Cain May 30, 2023 @ 11:04am 
How about now with the mini update? Will this still work?
nullmana  [author] Apr 14, 2023 @ 3:21am 
Should work, but i will update in the next days
Pumko Apr 14, 2023 @ 12:22am 
Have anyone tested does it work fine with the new chariot collision models? 0_0
Elemental Israelite Jan 1, 2023 @ 10:28am 
Update?
acv55555 Dec 31, 2022 @ 2:30pm 
@Platoonterror absolutely, and demonstratably, false. Knock down giving units, especially shattered units, survivabilty has been an issue since WH1. Compare this to earlier TW titles where running down units with cavalry was a good way to annihilate fleeing models.

Instead what you get with vanilla is just units taking pitiful amounts of damage being knocked down repetitively, where as by contrast Lords who are immune to knock down actually can get killed faster because by standing they can get hit more readily.
Platooni Dec 22, 2022 @ 11:37am 
I am exactly sure on how or if collision damage works in melee. From my understanding lord's (and monsters) like taurox and nakai when in melee means in a way that they will also deal more damage to the entity's that are hit by those animations that send entity's flying correct?
Ciaphas Cain Sep 14, 2022 @ 10:49pm 
Will do fella! I hate it when units become stuck and then get slaughtered despite telling them to move out! :WH3_greasus_rofl:
Zooasaurus Sep 14, 2022 @ 7:01pm 
What's the difference between this and Enhanced Cavalry Breakthrough?
nullmana  [author] Sep 13, 2022 @ 3:51am 
Kind of. it is is a little bit easier to pull units out, but they can still be stuck. Just try it out :)
Ciaphas Cain Sep 12, 2022 @ 9:52am 
Haven't tried this mod yet but does it affect how cav can move through units? Ie, pulling out of combat for repeat charge?
hohi Sep 9, 2022 @ 3:33am 
very nice!
A.Pot Sep 8, 2022 @ 8:24am 
Gave this mod a try. Really improves the performance of cavalry, chariots and monsters so they can go right ahead with killing things rather than just needlessly knocking them down again and again.