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WR Critters v3.3.2 - Recooked for Age of Heroes Chapter 1
Your only option to get the horses will likely be to use the library or void forge recipes method.
Also the mods not dead :P
The inventory craft method of Swift Foal + Fodder is only for the backup recipes to make the horses learned through the void forge or Dead city's library in the event a mod conflict breaks the normal horse training method.
If the game crashes when *only* running this mod on the new update, then please provide the details and I will take care of it once I have time to fuss with the devkit.
* Removed: BP_PL_Crafting_Station_AnimalPen_Stables overwrite.
* Added: New method of allowing horses to be crafted without source file change.
This should fix the issue with the Hotfix mod preventing the added horses from being raised. I have not tested with that mod as I do not run that mod. Anyway, genuine props to Testerle for fixing issues before Funcom decided to get around to it, and hopefully this works now. :D
* Updated to Age of War Chapter 3.
However, there are several mods I work on or contribute to and I would like to consolidate the important additions or things I personally care about into a single mod to make things easier.
If the scope of this mod changing is a problem for you, please voice your concerns in the Discussion I opened about this.
This mod will be updated for this weeks game update before Friday.
I am going to have some time to work on CE mods >soon.... So if there are any other unreported issues besides what @DreadMaw mentioned. Leave a comment and I will take a look.
* Recooked for Age of War Chapter 2 Hotfix
* Updated to Age of War Chapter 2.
* Added missing journey trigger to stable.
* Removed the quick and dirty fix for the missing Mane's and Tails in the stable post AoW update.
- I still plan on working on a better fix to this if it is still not fixed in Funcom's next patches, time permitting... I had to redo the stable overwrite for the horse crafting and lost the dirty fix I had in place.
No idea about BetterThralls, my horses as of AoW are nothing more than reskinned vanilla horses, all the custom stuff I had to do to get different textures on manes & tails is no longer necessary with the new horse meshes that Funcom added. The WR-Critters horses inherit off the base mountable pet blueprints just like the 4 vanilla horses.
The only substantial game play change this mod makes anymore has to do with the stable to make these horses directly craft-able.
1) If the height of the character placing the horse is 0.8 or shorter (using IQOL's body slider), the horse becomes unmountable by anyone. We tested for a bit, and it always seemed to work at 0.81 and higher and never at 0.8
2) Sometimes the horses cannot be picked up into inventory by BetterThralls. BetterThralls complains that the inventory is not empty, even though it is. Could not reproduce the bug. Things I tried: server transfering, feeding it food, leveling it up, leveling it up with food. I can't say for sure it doesn't happen with vanilla horses, but the only horses we are unable to pick up are WR Critter horses. It seems to only apply to older horses.
I was getting pretty annoyed by the horses in the stable not having manes and tails since AoW.
V3.1.0
Servicing Update
* Fixed some missing icons
* Added a quick and dirty fix for the missing Mane's and Tails in the stable post AoW update.
- I will circle back to this if it is not fixed in Funcom's mid season bugfix patches, for now all horses have the same color mane & tail in the stable, I figured this was better than nothing..
* Removed all mod logo's and custom item frames to make mod more visually consistent with the AoW UI.
* Added missing tags to Hardy & Regal Foals, this should allow the Journey step for raising a horse to now complete. Thank you @screamwolf for reporting this issue.
* Added missing tags on the rest of the horses, just in case this also prevents journey or battlepass steps from completing.