Total War: WARHAMMER III

Total War: WARHAMMER III

Animation Table rework for stupid animations (Compatible with all mods)
129 Comments
Cerb Jun 1 @ 7:27pm 
Would love this updated and for more/all factions, if possible?
Chief_Wokka Apr 27 @ 1:11pm 
Great mod!
Helik Mar 3 @ 5:02am 
Had crash issue with this mod. Mb only me
DeathNote Feb 12 @ 12:44am 
update the mod and remove the jumping animations from state troops please.
浮夸s Dec 6, 2024 @ 11:31am 
Oh my god, I think this mod has solved the biggest problem with the viewing experience of this game. Thank you very much:steamhappy:
Slavic_RU_UnitedPower Nov 1, 2024 @ 9:53am 
bro can you make faster Attack for all units and radious mod?
fartsballs Sep 18, 2024 @ 3:31pm 
whats the point of using this if you keep in the most stupid animation?
Nullified Aug 20, 2024 @ 3:01pm 
Load order? does it matter... I think so.. but need confirmation?
Catteus Of Mars Jul 14, 2024 @ 5:19am 
:/ jump attack into enemy formation is the worst one though.... its the only one thats actively helping the other guy :D (still appreciate the work you but into this best animation fix on the market)
RatboyW Jul 11, 2024 @ 9:58pm 
Been using this for over half a decade now, thanks for the hard work homie o7
TheLoneCenturion  [author] Jun 15, 2024 @ 1:11pm 
@Dad Honestly.... that's because I put the jumping on charge back in because it caused to many issues without it.

This still edits MANY other units to remove some of the more serious outliers.

Ultimately the only animation that truly broke my immersion was the Ballerina spin from the empire soldiers.

If that wasn't what bugged you then this mod likely isn't for you.

P.S: If you remove the jump animation form Hu1 it affects all lords and heroes of all factions that use it which are a lot. (It causes them to delay and sit there for a moment sometimes to, this was not the case for any other animation)
Dad Jun 6, 2024 @ 1:03pm 
You claim that its both still working, at that it should affect Grave Guard. I can confirm that it's definitely not working right now, as I watch my Grave Guard leap out of formation and into the attacking force.
Danerol Lord May 21, 2024 @ 5:50am 
Did it works with Matched Combat mod?
fartsballs May 6, 2024 @ 8:17am 
No longer functions for me. Swordsmen still using stupid jumping animations. I beg you for an update
Vashanesh May 4, 2024 @ 9:42pm 
Does this get rid of those dramatic arrow/bullet death animations where they sail through the air backward?
Kang Apr 30, 2024 @ 9:35pm 
your mods make my game can not save, maybe need update
Cobalt Coconut Apr 6, 2024 @ 4:02pm 
I don't believe this is working. I'm still noticing empire troops using jumping attacks. Same for dwarfs and chaos dwarfs
Lampros Mar 9, 2024 @ 8:07pm 
Got it; thanks!
TheLoneCenturion  [author] Mar 9, 2024 @ 7:12pm 
@Lampros Yes, it is still working.

Also by its very design it should work regardless of updates
Lampros Feb 28, 2024 @ 5:34pm 
Is this still working?
Norym Feb 5, 2024 @ 1:44am 
hey man, can you remove the fireball animation for kdaai destroyer that wastes time and doesnt hit anything? thanks
Dantalien Oct 18, 2023 @ 6:01am 
There's jumping attack in cathay spear peasants if you could add them to pool that would be great
逆天者习近平 Oct 11, 2023 @ 3:07am 
plz change cathay legend lord dragon form motion
TheLoneCenturion  [author] Oct 9, 2023 @ 10:14am 
@flameshroud This mod does not use custom animations, it removes bad ones from the overall pool of animations so that they no longer play.
TheLoneCenturion  [author] Oct 9, 2023 @ 10:13am 
Mod has been updated, nothing new overall but checked file structure and tested in multiple battles to make sure these are sticking.
RVex Sep 17, 2023 @ 3:59pm 
another sugestion, was playing as chaos, got a bloodripper promoted to bloodthirst, and i see that MOF use a inverted axe (bigger blade is pointed to him!) and NONE of his animations use the axe!, ffs!
RVex Aug 17, 2023 @ 6:13pm 
amazing mod, i have 1 sugestion
remove all the monster animations who make them hit a single unit in the enemy squad
FFS! this pisses me off!!!!!!!!!!!!!!!! why a juggernaut monster will waste time with a single unit when facing 100+ enemies!?
this is ridicolous!!!!!!!!!!
LemurKing Jul 30, 2023 @ 4:45pm 
For anyone saying this mod is broken because of Chorfs, Chaos warriors etc., note that they aren't listed under the factions that have been changed so far!
flameshroud Jun 2, 2023 @ 3:57pm 
hey, just a heads up, getting this message in the mod manager:
Packs that contain outdated files that have since been changed in a patch:

!animationrework.pack:
Patch 3.0: Custom animations in mod need to be remade.
Solganis May 15, 2023 @ 2:06am 
Needs update
Daverin2112 May 10, 2023 @ 9:21am 
Wait, as in this mod is making it even worse for chorf units, or just that the chorfs specifically still have a bunch of silly anims despite this mod? The latter would just mean the author would have to update specifically for their faction.
|Pipe Dreams May 10, 2023 @ 8:32am 
Broken. Chorfs look hilarious with all the jumps and lunges haha.
RatboyW May 10, 2023 @ 3:29am 
Just a heads up, the wh3mm is giving this warning since Chorfs released:

Packs that contain outdated files that have since been changed in a patch:
!animationrework.pack:
Patch 3.0: Custom animations in mod need to be remade.
Ranger3158 May 7, 2023 @ 9:45am 
Broken atm for me at least. Chaos warriors keep trying to vault into people instead of swinging. Idk if its other mods causing this but its still annoying.
C8H11NO2 Apr 21, 2023 @ 6:54am 
There are unhealthy amounts of overly acrobatic animations found in chorf units.
TheLoneCenturion  [author] Apr 16, 2023 @ 6:52pm 
Mainly since I didn't add any new animation sets just deleted some
TheLoneCenturion  [author] Apr 16, 2023 @ 6:51pm 
The mod still works from what I can tell
Daverin2112 Apr 15, 2023 @ 4:23pm 
And just when we need it most, when Astragoth has dunked enough...
Lampros Apr 15, 2023 @ 11:55am 
:(
c.bundy99 Apr 15, 2023 @ 11:54am 
The update killed this mod since it changed how animations worked (Or something like that). :(
Lampros Apr 14, 2023 @ 9:03am 
Does this need an update?
~Arcc Apr 13, 2023 @ 3:23pm 
I would LOVE to see more realistic death animations (all of the elven factions foot units die flying away, it's not nice to see in battle).
davey Apr 5, 2023 @ 7:45am 
+1 on ranged death animations.

Also, would it be possible to remove the firing animation from thunderers and other rifle units? It's so silly seeing their barrels kick up 45 degrees. If this animation was removed gunpowder units could maybe once again feel like the glory of napoleon TW. (Would need better audio files, and camera shake, and projectile arcing logic, and projectile speed, and ricochet mechanics, but hey CA can't really compete with a game that THEY made many years ago xD)
逆天者习近平 Jan 23, 2023 @ 12:45am 
plz make Miao Ying,Zhao Ming... that motion is trash
Lord Tarkiann Jan 17, 2023 @ 5:38pm 
I totally agree with KingSnack's comment. Death animations, especially due to arrows or bullets, sending soldiers flying (even in heavy armor) is stupid and break my immersion.
I am a modder myself. Could you please give us some tips to edit ranged death animations through animation files instead of land_units_table ?
Or complete your mod with it ?
Thanks in advance
Conker Jan 13, 2023 @ 6:12pm 
I wish the Yin Dragon-Blooded Shugengan used their martial arts attacks more, and their flying beam craziness type moves not at all. I tried to learn how to do it myself, but all I did was make my game crash a lot :steamsad: Love what this mod does for the game's combat though.
Flow Like Water Jan 9, 2023 @ 3:28pm 
KingSnack is a Patrician of the highest order and you should listen to him. Great idea.
KingSnack Jan 7, 2023 @ 12:30pm 
with this mod, in theroy theres a way to edit death animations (for non matched combat) so when units get shot with arrows they dont go flying into the air. Id like to see if its possible to port the old Rome 2 death animations into this game because imo rome 2 had the best death animations. I miss seeing people crawling around on the ground it added a grim reality feel to the battlefield. being a modder do you know if/how that would be possible?
Dragonlord Tux Dec 3, 2022 @ 9:57am 
Bless you for your work @TheLoneCenturion

Here to hoping we can kick CA into removing the animation cap. Cheers!
TheLoneCenturion  [author] Dec 3, 2022 @ 9:05am 
Once Xiphos removes the stupid kick and spinning animations I would just advice using his mod going forward as I am sure it will become incompatible at some point.

His team has a much more ambitious goal in mind that I have wanted from the beginning so I will be sending him the info on which Hu1 animations are the spinning dive into enemy formation ones.