Total War: WARHAMMER III

Total War: WARHAMMER III

Sea Lanes
43 Comments
Sin May 17, 2024 @ 1:06pm 
Update pretty please!!!
Merchant of menace Oct 18, 2023 @ 12:46pm 
Yes please add support for IEE.
Tunch Khan Sep 17, 2023 @ 2:08pm 
IEE support please.. :lunar2019piginablanket:
Pimpin Pippin Sep 14, 2023 @ 5:19am 
Thank you for this mod!
Could you please consider adding a sea lane that connects the most northern sea (where starts Throgg and Malus and The Daemon Prince) with the sea north of bretonnia or ulthuan?
Thank you very much!
Xenos Sep 2, 2023 @ 10:38pm 
Update please
Stargott Aug 5, 2023 @ 10:36am 
don´t work with IE Expanded


https://steamcommunity.com/sharedfiles/filedetails/?id=3007996493

can someone make a Submod?
Solaire Jul 12, 2023 @ 8:10am 
@Vince It says in the bottom of the description that they appear and work in coop
Gaizaz Jul 7, 2023 @ 7:08am 
something weird, so I used the new one by Nagarond, sent my dwarfs through it and its taking 4 turns, even if it says it should only take 2.
Vince May 28, 2023 @ 1:11pm 
is this mod working in coop if both player have it installed ??
fredrowe234 May 22, 2023 @ 2:53pm 
Please update
Frank May 7, 2023 @ 1:36pm 
How easy is it to make a sea lane mod? Can sea lanes be modded to be instantaneous?
Solaire Apr 14, 2023 @ 5:41am 
@thuynder got a link? I cant find it
Solaire Apr 14, 2023 @ 5:40am 
Does this need an update with 3.0?
Thuynder Apr 7, 2023 @ 7:41am 
The Land lanes mod exists already :)
Saphirre Mar 26, 2023 @ 12:49pm 
Hi!

I would like to know if it would be possible to add another mod on the side, which would make it possible to create "Lands Lanes" please?

The idea would be to be able to connect by land (and not only by sea) the North West of Naggaroth to the North East of the Eastern Steppes.

And a second "Land Lane" would connect the West to the East of the Southern Chaos Wastes.

Thanks in advance, hope you like this idea!
Duc de Bourgogne Feb 8, 2023 @ 5:15am 
If anyone is having trouble with the sea lanes not showing up, it appears the recent update to MCT is causing problems with some mods, like this one. If you deactivate MCT, the sea lanes should show up.
blóðþyrstr Jan 29, 2023 @ 6:58am 
No crashes for me. Do not understand why people do not try things for themselves before commenting. Did your mom never tell you do not believe everything people say online?

Only issue is textloc currently. Most lanes have no text, but double clicking the lane shows where you end up so no biggie.
BloodW0lf Jan 18, 2023 @ 4:55pm 
anyway to make ai use sea lanes in base game even?
hugoleomarinho Jan 9, 2023 @ 5:47am 
Hello Deadmeat, it is taking 5 turns to travel through the Sea Lanes. Is it normal? thanks for your job
Fumo Enjoyer Dec 31, 2022 @ 8:32pm 
Looks like the mod causes crashes now
Azureliger Dec 14, 2022 @ 5:38am 
The lanes to Ulthuan seem to say "Eleven" instead of "Elven"
hugoleomarinho Nov 6, 2022 @ 7:21am 
Nice
Deadmeat  [author] Nov 6, 2022 @ 6:06am 
Added two more lanes - one from ulthuan to fortress of dawn area (southlands) and fortress of dawn to citadel of dusk (lustria)
Solaire Oct 19, 2022 @ 8:45pm 
Seconded
Kami Oct 19, 2022 @ 11:23am 
Update would be great yea, not sure it's needed but I hate all the warnings on the mod launcher.
Winter Oct 17, 2022 @ 11:46pm 
G'day Deadmeat. Is A.I use planned for the future?
sjz1952 Oct 11, 2022 @ 6:29pm 
great mod
Emanon Oct 9, 2022 @ 1:53pm 
Excellent mod!
Aatrocy Sep 29, 2022 @ 11:17am 
Love this mod
Castillo de San Marcos Sep 28, 2022 @ 5:33pm 
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Tunch Khan Sep 28, 2022 @ 3:07pm 
sweet :lunar2019piginablanket:
Deadmeat  [author] Sep 28, 2022 @ 2:15pm 
Updated with five new sea routes, and adding four extra by the end of the week.
Deadmeat  [author] Sep 23, 2022 @ 7:44am 
updated, apologies to thesniperdevil and everyone else, i've been away on a training course
joshwiz23 Sep 13, 2022 @ 5:37pm 
is it updated?
Freelmeister Sep 10, 2022 @ 9:13am 
@Neil Done and works perfectly, thanks.
Neil Sep 10, 2022 @ 6:14am 
@Freelmeister, open it in RPFM
https://imgur.com/a/NM9eaPW
IfThenOrElse Sep 10, 2022 @ 5:34am 
Hey Deadmeat - heads up - in the packfile - change the script name so it doesn't read ruin_sea_lane.lua. This means our mods conflict. try changing it to ulthuan_sea_lane.lua or something related to your mod and then it will minimise conflicts.
Freelmeister Sep 9, 2022 @ 4:18pm 
How can you change the script name?
Thuynder Sep 9, 2022 @ 3:53pm 
Changing the script name makes it work with the river ruin sea lane :)) just tested it. good work!
KsH Sep 9, 2022 @ 10:55am 
Save game compatible?
lwhのsama Sep 8, 2022 @ 5:32am 
amazing work:steamthumbsup:
Deadmeat  [author] Sep 7, 2022 @ 11:12am 
fyi takes 4 turns for an agent to get from the south to imrik ;)
Lactation Consultant Sep 5, 2022 @ 11:10pm 
This is a genius mod, holy shit. Thank you!