RimWorld

RimWorld

Rimworld: Machine War (1.3 - Not Supported)
11 Comments
enox21p Jul 20, 2023 @ 7:50am 
hello:steambored:
AtomicSparrow Sep 19, 2022 @ 9:18pm 
How do i get the mechanoids that he fights as in the one from reinforced mechanoids 2?
marc.michel2 Sep 17, 2022 @ 12:51am 
Found it : you reset the ressource dictionnary in the mod list.

I have another bug now :
I only receive the incoming raid alerts but no raids (got that for a few in game days now. Got dozens of incoming raid alert and no raid. It seems to get more and more often as well
marc.michel2 Sep 15, 2022 @ 10:25pm 
What was the trick to fix the component issue ? (having advanced component counted as regular ones)
foxblood Sep 12, 2022 @ 7:07pm 
@UltraEarth maybe start from his save to see his world seed and coordinates on the world, then you can just make the world again but use your own pawns and start on the same tile
Vectrix Sep 11, 2022 @ 7:06pm 
just letting you know 021 Tweaks galore is an alternative to anima replant and metal burning and a few other mods you usally add to your mod packs
UltraEarth Sep 11, 2022 @ 1:47pm 
How can i get the same map with the same structures? i want to use other pawns instead of Mr.Streamer pawns but use the same map, any idea?
Phrix Sep 8, 2022 @ 8:25pm 
I downloaded the save file and placed in the save file but it is not showing in the load game neither are my other saves, am I missing something?
Nananea Sep 8, 2022 @ 2:03pm 
Fully reset everything, got all the mods + graphics pack, but my mech agents look nothing like the playthrough and aren't carrying weapons like Sammy's agents either. Not sure what I'm missing.
MelsinAoW Sep 8, 2022 @ 4:57am 
Step 13 says "PharaohDynasties(ModManager)" instead of the new file. most will figure it out, but if possible this should be updated to "MachineWar(ModManager)"
Vectrix Sep 6, 2022 @ 8:28pm 
Can't wait to see the Mayhem