Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire- Skeleton Warrior Overhaul
36 Comments
Shkiper Apr 10, 2024 @ 6:47am 
someone can do it?))
jfzKayoh  [author] Apr 9, 2024 @ 10:43am 
You'd have to change the animation slot within the land units table in the radious file. Radious has their own tables that are separate from vanilla
Shkiper Apr 9, 2024 @ 3:43am 
jfzKayoh, yes without radious it works fine(( two perfect mods cant use together(( is it possible to make for radious? or maybe instruction to port it
jfzKayoh  [author] Apr 8, 2024 @ 7:17pm 
Dairak, it should be fine.
Shkiper, read the description 😄
Shkiper Apr 8, 2024 @ 2:46pm 
please update. its not doing any changes( playing Radious mod)
Dairak Logrus Mar 11, 2024 @ 10:45am 
work with matched combat?
Anax Dec 29, 2023 @ 12:18am 
is this also a reskin?
jfzKayoh  [author] Jul 19, 2023 @ 3:26pm 
I'll have to figure out how to make them faction exclusive, Kong. Yeah, they use the TK skeleton animations the AiO mod has them using their base vamp anims.
jfzKayoh  [author] Jul 19, 2023 @ 3:25pm 
Marcus, I updated the AiO and added some wraps to various models and removed some bulk.
GeneralKong Jul 18, 2023 @ 9:33am 
also, if possible, maybe you could make it where the Brettonian looks are for Skeletons in Mousillon/Barrow Legion, the ones in the Screenshots for Skeletons for Vlad/Mannfred and maybe even Cathayen for the VC over in Cathay? (I know that it will be a lot of work, but it seems like it would be a great way to add some flavour to the different VC factions)
GeneralKong Jul 18, 2023 @ 9:11am 
Hello, I love this mod, and it pretty much is something I always wanted, the only downside is that when summoned, the skeletons have the Tomb King Blue magic VFX rather than the Vampire Count Dark Red VFX, and chance that this will change?
Marcus Aurelius Jul 16, 2023 @ 10:42pm 
I really love your mod but the new variants the new update added give a more southern realm- bretonia vibe. I would really love to have the older version without the bulky bretonain armors, hoodies. Also i dont see anymore the fantastic model with the eyes covered that I loved.
✯Lunion✯ Jul 5, 2023 @ 7:15am 
Baaaaased
TheOpiumMan Jul 4, 2023 @ 11:11pm 
All of your recent updates are really cool
Blood Lightning Jul 4, 2023 @ 10:19pm 
nice update
jfzKayoh  [author] Jul 2, 2023 @ 3:20pm 
Update! Added some visual updates- that is all
jfzKayoh  [author] Apr 27, 2023 @ 9:26pm 
They can now be dismembered!
jfzKayoh  [author] Apr 27, 2023 @ 1:13pm 
Still working on that - bit mind-boggling. Might be a while
sirmicou85 Apr 27, 2023 @ 12:24am 
Aaah really thank you ! They don't flee anymore :D
However, they still can't be dismembered. I've tested the "Unliving dismemberment fix" mod alone and it works without your mod. I hope you will be able to fix this :D
jfzKayoh  [author] Apr 26, 2023 @ 8:39pm 
It should be compatible, although I am not entirely sure how those dismemberment mods work. I'll look into it when I can
jfzKayoh  [author] Apr 26, 2023 @ 8:37pm 
Yeah the attribute groups in the land unit tables needed to be updated in order to affect their undead trait. All fixed
jfzKayoh  [author] Apr 26, 2023 @ 8:36pm 
Updated!
sirmicou85 Apr 25, 2023 @ 4:00am 
Yep two issues to report :
- skeletons now flee instead of crumbling haha
- the "Unliving dismemberment fix" (link below) mod doesn't work anymore with those animations

https://steamcommunity.com/workshop/filedetails/?id=2853265255
TheOpiumMan Apr 21, 2023 @ 2:44pm 
Same for me, the mod need an update. Love your mod btw
Reaper Apr 20, 2023 @ 11:08am 
Since activating this the skeletons have lost their undead trait and rout instead of crumble for me.
FrenSheep Feb 28, 2023 @ 2:22pm 
I find vampire counts far more interesting looking without the glowing eyes. They're creepier.
jfzKayoh  [author] Feb 27, 2023 @ 4:09am 
Updated! Added extra helmets
jfzKayoh  [author] Sep 9, 2022 @ 9:26pm 
Updated! I added multiple weapons to the spear and sword units
jfzKayoh  [author] Sep 9, 2022 @ 8:24pm 
Unfortunately, I wasn't able to find a solution. However, I will have an update soon that adds some spicy variations to them
sirmicou85 Sep 9, 2022 @ 3:01am 
Great thank you ! I hope you will be able to find a way. :)
jfzKayoh  [author] Sep 5, 2022 @ 12:58pm 
Yeah, I figured that would happen-the tomb king skellies don't have glowy eyes. I'll see what I can do.
sirmicou85 Sep 4, 2022 @ 2:45pm 
I have a bug : the skeleton don't have glowing eyes anymore when I use your mod... Can you fix that ?
jfzKayoh  [author] Sep 2, 2022 @ 6:59pm 
No problem!
Ashtaroth The Defiler Sep 2, 2022 @ 4:00pm 
Thanks for this, the sync skeleton bobbing used to drive me nuts, this is much better!
jfzKayoh  [author] Sep 2, 2022 @ 1:36pm 
Just a matter of personal preference really- I honestly think they look better; I never did like the original animations.
Ciaphas Cain Sep 2, 2022 @ 1:32pm 
Any reason for this? Does it look better? More disciplined?