Crusader Kings II

Crusader Kings II

Reasonable Straits
17 Comments
Ama Boducam Oct 24, 2023 @ 2:13pm 
Concept of this mod is great, but considering how bad AI with army and fleet managing, i think that deleting straits may lead to disastrous consequences for AI.
If you pay attention, the army and fleet of the AI quite often get stuck and inactive when it needs to transfer the army somewhere on ships. It got to the point that the AI got stuck when it was necessary to lead an army to the other side of the Bosphorus Strait, but an army of 12 thousand simply stood in the province adjacent to the Gallipoli Strait. For some reason, a fleet sufficient to transport this army was stuck in the port of the island of Rhodes, where there was an army of 400, which he did not put on ships. I can't know what the reason might be, but the AI couldn't do what it wanted to do. Very depressing that such bugs were never fixed, they break the game.
Lazy Invincible General Apr 19, 2023 @ 10:56pm 
facepalms...
So I just realized I had missed clean slate.... and Clean slate has map data. should be easy enough to fix by throwing it in as a dependence on my end
Lazy Invincible General Apr 19, 2023 @ 10:54pm 
I'll check again, since I'm having all sorts of weird for what ever reason recently when it comes to mods, but none of them should have map data in them or history data for existed provinces
Ikari  [author] Apr 19, 2023 @ 10:49pm 
Very weird. I don't think this has anything to do with DLC's. Maybe other mods?
Lazy Invincible General Apr 19, 2023 @ 9:51pm 
not sure why this is happening (unless for some reason your mountain mod is causing problems) but the straights are really strange, for example going across france into germany for what ever reason. double checked the mods files just to make sure, but the only mod I have that would affect the map is this mod and your mountain mod
charlesccblelpfe Mar 14, 2023 @ 4:31pm 
the removal of the connection between iberia and north africa has helped on not allowing one region to dominate each other but sometimes its funny seeing Iberian Christian troops traveling all the way to the middle east just to get to north africa and vice versa.
Ikari  [author] Sep 25, 2022 @ 5:50am 
After some consideration, I added back the Kaliopolis (Gallipoli) strait.
Zeno Sep 24, 2022 @ 9:37am 
think the gallipoli strait should be added back. removing both the constantinople and gallipoli strait results in goofy crusaders marching through the steppe and across the caucuses to get to jerusalem. Adding gallipoli back would result in those who don't have boats going through anatolia and getting murdered by turks, which is more aesthetically pleasing if you ask me. so I'd say add gallipoli back.
cauc Sep 17, 2022 @ 7:07pm 
I think at least the Irish scottish one should stay because historically those regions were more connected with ireland than the picts
楚哲 Sep 7, 2022 @ 7:27am 
Glad to see ck2's mod community keep alive.
Xeno Sep 6, 2022 @ 7:18am 
Your work your rules of course. I think that the Kallipolis strait being there encourages invading armies to more around the Thracian countryside first before invading Constantinople directly, which visually looks better than just walking across the strait.

Though maybe getting rid of both straits is better since it encourages more naval play from the AI. Either which way, thanks for the update and your mod's been pretty fun to see how it effects balance between Iberia and Northern Africa.
Ikari  [author] Sep 6, 2022 @ 7:13am 
Interesting - in a hotfix I also removed the Kaliopolis strait. I will research some more and make the decision whether to keep it or remove it.
Xeno Sep 6, 2022 @ 7:11am 
Thanks for the update! I think removing the Constantinople strait (and keeping the one at Kallipolis) makes a lot of sense. Should hopefully make Turkish armies in later start dates actually adhere to more historical invasions and not just waltz across the water right on top of the city.
Ikari  [author] Sep 6, 2022 @ 6:58am 
Done - it was a good idea, in line with the entire concept of the mod. I wasn't aware of how the Byzantine armies behaved back then that well. The strait is gone now.
waxerandboil Sep 6, 2022 @ 5:41am 
Could you remove the strait connecting Constantinople with Anatolia? I think this would make a Latin Empire, or Byzantine game more interesting.
WormWormJoe Sep 5, 2022 @ 10:48pm 
genius mod
Zeno Sep 3, 2022 @ 1:48pm 
did you add a secret easter egg model as a treat? :steamhappy: