Total War: WARHAMMER III

Total War: WARHAMMER III

Warrior Saints of the Empire
156 Comments
RickRicky007 Nov 27 @ 2:03pm 
for some reason even though i have the gunnery school my myrmdia close quarter wont let me recruit? it says additional building (gunnery school) is missing when its not can anyone help?
Pwner1  [author] Nov 23 @ 6:12am 
the entity hitpoints are a remnant of the old total war games, the actual HP value are in the land_units_tables so it's entity hitpoint+ land units
Ginger Breadmau5 Nov 22 @ 5:25pm 
Hello! How did you edit this unit so that they had reasonable hitpoints? I am new to modding and was making my own unit that is warrior priests and I used the hero as the base but I can't change their hitpoints in the entities table? Any advice?
GC_Rallo Sep 30 @ 10:21pm 
I disagree, the units look cool as ♥♥♥♥ and for people that want a fun, strong unit, its great for them. and for people who want to have these units fit into vanilla, its all simple editing with RPFM
Pwner1  [author] Sep 30 @ 6:58am 
Yea looking back on this it was not that well executed...
GC_Rallo Sep 30 @ 6:01am 
Love the mod, I thought it was way overtuned so I edited it with RPFM and now I'm all into modding WH3. Thanks for the cool units and for getting me into modding!

For anyone who feels the same about the unit strength, I'd recommend setting model count to 40 and definitely tweaking the Taal and Myrmidia units to fire less often. I went further than that but that alone should make them feel like they "fit" the vanilla game more, just with Empire having a good high-tier infantry option on par with Aspiring Champions / Wrathmongers .
Pwner1  [author] Sep 26 @ 12:52pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3575242340 Please check out this new Skaven airship mod!
Pwner1  [author] Sep 21 @ 8:03am 
They kind of suck IMO, I have more skill in my later mods.
aurore.auger Sep 20 @ 10:36pm 
Great mod, I'm really looking forward to the Bretonnian faction!
Ghostgg10 Sep 20 @ 9:24am 
hi mate. thanks for the mod. when you upgrade cathedral of sigmar from level 4 to level 5 you cant recruit the empire saint variant of taal, mymridia and moor. they disappear from the recruitment pool. but when the cathedral is at level 4 you can recruit them.can you please look into it.
Sr fred Sep 10 @ 8:39pm 
U should make them 32 models onlty
Pwner1  [author] Jun 14 @ 9:34pm 
In retrospect I would do them having 60 models and sligthly come up on top against chaos chosen.
>Big Lez< Jun 14 @ 7:36pm 
if its too OP then just have like 2 or 3 units for Elite work and then normal Empire units for the main bulk of your army, just like Astartes from 40k, 100 Space marines working with millions of Guardsman lol
Pwner1  [author] May 13 @ 11:57pm 
a lot of my earlier mods were not that well thought out.
NathanQueNaoEhSatan May 13 @ 9:09pm 
good ideas, but they are so strong that they are unplayable, almost all your mods are too strong, then it`s hard to fit with the game, the game is already too easy
Sapzaghi Mar 29 @ 11:25am 
The golden order is too op
3NG3LK3R Mar 22 @ 3:36pm 
This is awesome. Is it lore accurate at all?
Skarbrand the Exiled Jan 12 @ 1:56pm 
Adeptus Astartes
Jainjim Dec 11, 2024 @ 9:02am 
radious submod?
Pwner1  [author] Dec 6, 2024 @ 3:33pm 
I've seen them use.
HolyRedEye Dec 6, 2024 @ 1:19pm 
Can AI use them?
Grjóni Grjónason Nov 20, 2024 @ 7:26am 
update the no cap version?
farsani Nov 1, 2024 @ 5:17am 
SFO?
God Oct 18, 2024 @ 7:31am 
got it. thank you. goodbye sigmar's heirs.
Pwner1  [author] Oct 18, 2024 @ 12:55am 
I think at some part I tried but it was messing up so I went back to vanilla.
God Oct 17, 2024 @ 3:46pm 
Wont let me recruit without having "Great Cabin". Dont have that as an option to build. Im using Sigmar's heirs btw but i saw in comments you made it compatible. Would something else cause this issue?
Pwner1  [author] Oct 11, 2024 @ 4:48pm 
Fix't, i thought i fixed them long ago
StormCrow Oct 11, 2024 @ 4:10pm 
i found that some of the units are missing a head in the pfp and on the battle map
Lee Perry Sep 18, 2024 @ 10:57am 
Update
Skai Aug 21, 2024 @ 11:05am 
crashing on newest update
Pwner1  [author] Jul 29, 2024 @ 7:41pm 
Most likely.
Hogne Gunnar Tadeuz Jul 29, 2024 @ 12:27pm 
Would old world + radious break this?
Pwner1  [author] Jul 13, 2024 @ 12:59am 
Fixed for Gelt
Colsarico Jul 12, 2024 @ 5:45pm 
FANTASY ASTARTES
jackson.nmc Jun 9, 2024 @ 2:12pm 
Hey! I love this mod, very cool! I'm just curious if there is any way to fix the helmets bugging out and disapearing. Could it be my load order, or a certain mod conflicting with the units?

Thanks in advance!
Jo By' Din May 12, 2024 @ 8:33pm 
Dont seem to be available for Balthasar Gelt. Shows in the unit browser but not on his buildings
Pwner1  [author] May 6, 2024 @ 4:08pm 
Yes as they originally was a RoR, but since the recruiting with custom scripts was gimped I figured I did not want to den other mods used alonside of this.
Matrixx May 6, 2024 @ 12:37pm 
Okay it seems to work now I can recruit anyone, there is only supposed to be a cap on champions of the order right?
Pwner1  [author] May 6, 2024 @ 12:18pm 
I set the caps infinite for now.
Matrixx May 6, 2024 @ 11:33am 
Yeah unit caps don't work, I can't even recruit the units at all. I can only recruit champions of the order once and never again. I tried just this mod and console tool only but it still doesn't work.
SPUDSOFTHEAPOCALYPSE May 5, 2024 @ 1:30am 
Unit cap increases aren't working for me. Also, this might not be a bug technically, but Myrmiddian saints should get explosive damage from the gunnery school upgrade since they're in the unit group.
sfsgglv May 5, 2024 @ 12:49am 
need great cabin,cant recruitment
Kane Beckett May 4, 2024 @ 11:59am 
THANK YOU VERY MUCH!
Gummy May 3, 2024 @ 11:08pm 
cool
Pwner1  [author] May 3, 2024 @ 8:12pm 
updated
ballxxx123 May 3, 2024 @ 8:10pm 
Cool
dr_khuzema May 3, 2024 @ 7:12pm 
it says on warhmmer 3, need great cabin can anyone help please
Kane Beckett Mar 3, 2024 @ 12:20am 
Please update them! It is a great mod! :D
Hong90 Feb 16, 2024 @ 3:52am 
제국성님들 떡대 좋은거 보소