Total War: WARHAMMER III

Total War: WARHAMMER III

More Warband Upgrades for Warriors of Chaos
381 Comments
Joker Jul 27 @ 6:44pm 
@Reaper415 I greatly appreciate that, thank you.
Reaper415  [author] Jul 27 @ 6:39pm 
@Joker I'll go there and leave a guide on what to do and how to do it, so you can refer to it later and make the patch at your own convenience
Joker Jul 27 @ 6:38pm 
just did, and before I forgot, put in my request on how to go about doing so.
Reaper415  [author] Jul 27 @ 5:50pm 
@Joker No worries. Join the warband discord too and I'm sure the modders there will be happy to help you out as much as possible. I'm there too but I don't use discord much, but I'm easily available on steam, if you want assistance just shoot me a dm.
Joker Jul 27 @ 5:44pm 
@Reaper415 I will definitely look into seeing about doing that myself when I have more energy (I've had a busy day, so probably not for a day or so).

I already have Warband Upgrade Ultimate - swear by it, best warband mod out there, plenty of space to work with. I'll see what I can do.

Thank you. :3
ELECTROMAN!!!!!! Jul 27 @ 2:44pm 
Yey :D

thx my G, you made the game much less annoying for me :>
Reaper415  [author] Jul 27 @ 7:21am 
@ELECTROMAN!!!!!! That's it. Festus and all the other CoC don't have access to dragon ogres and Shaggoths for some reason. I've added them in. Thanks for reminding me. This was brought to my attention a few years ago but at that time I wasn't filling missing units in the roster, so maybe that's why I didn't add them back then, and then I completely forgot about it. You shouldn't have to restart your campaign, you can continue playing festus and get shaggoths for Kholek now.
Reaper415  [author] Jul 27 @ 1:38am 
@Joker I took a look at the mod and it seems it adds several new units, and moves things around on the UI to make room for them, causing major incompatibility (i.e. unit cards overlapping) with other warband mods. To fix that you'll need to create a simple submod that just moves things around on the UI. Since neither of us use each other's mod, I think your best bet is to make it on your own.

To do that yourself, go to BAGholder's Warband Upgrade Ultimate mod (linked in the description). He has a guide on how to make warband related mods, and also a link to the warband discord you can join and ask for help. All you need is to download RPFM and add the units you want to move to the unit_upgrade_group_ui_infos_tables table around so that they don't overlap.
You should get BAGholder's mod as well since it makes enough space on the UI for everything to fit, or wait a few months until the Slaanesh DLC comes out after which my mod will do the same.

Good luck!
ELECTROMAN!!!!!! Jul 26 @ 6:16pm 
Hey reaper,

No, I don't have any mods for warbands. I did get access to Kholek from using the "gather defeated lords" mod while doing my first festus campaign, so perhaps there's some strange kind of incompatibility between factions? I really can't think of any other mod that might be doing it.

I'll start a kholek campaign soon just to check, but my mod list is already pretty short, about 10 mods or something.

I'll let ya know if I find out what's causing it :)

thx 4 da mod king
Joker Jul 25 @ 11:41pm 
Just a quick question, and I have no idea if you can answer this. Is there a possibility of adding compatibility with Dead Baron's Chaos Marauder Expansion?

https://steamcommunity.com/sharedfiles/filedetails/?id=3333868527 - link to the other mod for clarity.

I'm just curious cuz I would love to have both this mod and that mod in use at the same time. I haven't found a submod for that purpose, and have no idea how to go about making one (I'm not a person with experience making mods).
Reaper415  [author] Jul 22 @ 11:18pm 
@ROCKETMAN!!!!!! Just tested Kholek, Shaggoths are upgrading fine for me. Are the dragon ogres level 8? Are you using any other warband related mod, or any mod that makes changes dragon ogres?

You can test it yourself by disabling all other mods and keeping just this one, then start a new game with kholek, open the warband menu while having a dragon ogre selected and see if the shaggoths light up (they'll stay locked and say the unit needs to be level 8, but this will confirm if the mod itself is working for you or not). You could even use the console command mod to level up the ogres to 8 and test if they are upgrading or not.

Lmk once you test it and I'll see if I can provide further assistance, if needed.
ELECTROMAN!!!!!! Jul 22 @ 1:58pm 
Hello.

TYVM for the mod, firstly.

However, I have a small problem, it just doesn't seem to work for some units. Dragon Ogres seem unable to be upgraded. Still cant doomstack my kholek, it seems. :(
Reaper415  [author] Jul 7 @ 6:52pm 
@☠Be'lakor☠ Pretty much, yes.
☠Be'lakor☠ Jul 7 @ 5:33pm 
Hey, many months ago, i've been asking if you could add All Deamon/mortal RoR's missing in WoC from Doc/monogods into woc like this mod did https://steamcommunity.com/sharedfiles/filedetails/?id=2856630451

Today i see " RoR Update: after slaneesh dlc", does that mean you will add all missing mortal and deamon rors into woc? like the RoR soulgrinder only nurgle has? and sourgut pink horrors? would be awesome!
aidanpaidan Jun 22 @ 11:52am 
Got 20ish turns into a Be'lakor campaign, ready to mix in elite Daemons to reinforce my mortal units before realising he basically only gets basic Daemons and top shelf SEMs. This is a fantastic mod, thank you :D
Reaper415  [author] May 12 @ 12:47pm 
@Avaloth Oath Thanks! Glad you enjoy it. I'm waiting for the Slaanesh DLC to come out first, I've got a UI and upgrade tree overhaul planned which will give me space to put in the RoRs for all units. Currently BAGholder's mod has the UI increase, but I want this mod to remain standalone and not have any dependencies.
Avaloth Oath May 12 @ 10:05am 
Excellent looking forward to the next update :D! Your mod makes it a lot more fun
Reaper415  [author] May 12 @ 9:27am 
@Avaloth Oath I'll keep that in mind and lower it in the next update. I was already planning to lower level requirements across the board because of RoRs.
Avaloth Oath May 12 @ 9:02am 
Just to clarify on the previous comment i am talking about these 2 chains

Any Chosen -> Aspiring Champions (lv9) -> Greater Daemons*
Chaos Spawns -> God-dedicated Spawns (lv 9) -> Soul Grinder/Warshrine*

I think it should be more like this:

Any Chosen -> Aspiring Champions (lv5) -> Greater Daemons*
Chaos Spawns -> God-dedicated Spawns (lv 5) -> Soul Grinder/Warshrine*
Avaloth Oath May 12 @ 8:45am 
Having played this for 2 campaigns now, i think the level requirements for the top tier units are too high and you can only get them when campaign fatigue kicks in. Would it not be better to lower the level requirements from Chaos spawns to something like aspiring champions? That ones you have the chaos warriors you can upgrade to aspiring champions. Or half the level requirements
NorscanWarlord May 11 @ 3:02pm 
fair enough, thanks for the reply :)
Reaper415  [author] May 11 @ 2:17pm 
@NorscanWarlord Don't worry about it. It's in the description under the "Recommended mods" section:

"BAGholder's Warband Upgrade Ultimate to use my warband upgrades for other chaos races, and enable upgrades for every faction in the game."
NorscanWarlord May 11 @ 12:39pm 
aye i understood that much, i was asking mostly because of the title, "Upgrades for Warriors of Chaos" those i mentioned are not WoC faction, so had to ask :P
Reaper415  [author] May 11 @ 12:30pm 
@NorscanWarlord Yes, but you also need BAGholder's Warband Upgrade Ultimate to enable warband upgrades for those factions.
NorscanWarlord May 11 @ 7:58am 
does mono god factions also get access to these expanded ones? lets say Skarbrand, arbaal, tamurkhan etc
Reaper415  [author] Apr 7 @ 8:08am 
@zverofaust because I like it that way. I wanted it to be something very powerful at the end of a long upgrade chain, so I went with RoR instead of regular. Although I'll change it in the future once I roll out the RoR update after the Slaanesh DLC, but there is no timeline on when yet.
zverofaust Apr 7 @ 7:08am 
Why have Giants upgrade into the Bloodbrute Behemoth Ghorgon RoR instead of just a regular Ghorgon? Because it's a Beastmen unit?
lucianotrisini Mar 28 @ 9:49pm 
Thank you for your work man! awesome mod!
leonli1010 Mar 27 @ 10:58am 
Thank you so much!!!
Reaper415  [author] Mar 26 @ 7:27pm 
Updated to 6.1

CA really dropped the ball on this one. Turns out, any uppercase letter in the pack file was causing a crash because the game can't read capital letters anymore.
secatal Mar 26 @ 2:29pm 
I've been using this mod for a long time and it's the best, but I can't use it. thank you very much Reaper415
leonli1010 Mar 26 @ 9:04am 
This is one of my favorite mods. Please fix it for the new update as I'm not able to launch the game with this mod enabled right now. Many thanks!
Zigg Price Jan 21 @ 7:40am 
So far I am having a lot of fun. It's helping me build my themed armies, while also just experimenting with units that are otherwise kind of difficult to get. It's been a lot of fun. I can even twist the lore and narrative a bit to make enough sense that I can roll with it. Really great job.
Reaper415  [author] Jan 20 @ 9:55pm 
@Zigg Price No worries, the confusion is understandable. Hope you enjoy it.,
Zigg Price Jan 20 @ 5:25pm 
Ah, that makes sense. Alright, sorry for the confusion, then. Just installed the mod so getting used to it, and it went into a campaign already in play. So i'm playing catch up. LoL
Reaper415  [author] Jan 20 @ 10:29am 
@Zigg Price That's the arrow from the base game that goes from Warriors to Chaos Knights. It goes "under" Wrathmongers. There was no other place in the UI so I had to put them there, and I don't want to touch vanilla arrows atm. I'll fix it when I expand the UI after the Slaanesh DLC comes out this year. So yeah, they'll have to become skullreapers first.

Like it says in the description, Chaos Warriors of Khorne (lv5) -> Skullreapers (lv5) -> Wrathmongers
Zigg Price Jan 20 @ 10:09am 
For Khorne Warriors to go to Wrathmonger, do they have the become Skull Reaper FIRST? Just asking because I have a unit of Khorne halberds at level 5. I can go to Skull Reaper, but there is an arrow pointing to Wrathmonger, but it says that upgrade path is unavailable.


Or does it need to be base Khorne Warriors, and not Halberds/Dual Weapons?
Reaper415  [author] Jan 13 @ 8:45pm 
@Danzy Fixed, thanks for pointing it out.
Danzy Jan 13 @ 2:12pm 
i can't seem to upgrade Screamers to flamers as it should, tested with just this mod running
Coffeebae69 Jan 8 @ 11:58am 
Riiight that makes sense, you're not wrong there!
Reaper415  [author] Jan 7 @ 9:37am 
@Coffeebae69 Design choice. heartseekers are better in every way, so instead of providing an upgrade path for exalted daemonettes -> seekers -> heartseekers I decided to omit them entirely and have them go straight to heartseekers.
Coffeebae69 Jan 7 @ 8:44am 
Hi! out of curiosity, why are normal Seekers of Slaanesh omitted?
Reaper415  [author] Jan 4 @ 3:11am 
@Lorcan Disable all other mods and try with only this mod active. If things are working, you'll see the new unit upgrades like in the screenshots (minus any units belonging to DLCs you haven't purchased).
Lorcan Jan 3 @ 10:47am 
Doesn't work at all, sadly; mod is activated and I've tried two different WoC factions, but absolutely zero change. Very odd.
Reaper415  [author] Dec 27, 2024 @ 12:11am 
@Sin By default, only WoC have access to the warband mechanic. If you want to use the upgrades provided by this mod for monogods, use BAGholder's Warband Upgrade Ultimate (as linked in the recommended section above) along with my mod.
Sin Dec 26, 2024 @ 10:06pm 
Does this only work for "Warriors of Chaos" and not the Mono God Chaos races?
Reaper415  [author] Dec 21, 2024 @ 11:54am 
@leonli1010 I just tested it, and red line lord skills are affecting all units. Tested as Archaon, Be'lakor and Valkia, all three were able to buff all the new DLC units with their red line skills.
Reaper415  [author] Dec 21, 2024 @ 11:01am 
@^Triumph RoRs will be added once we get the Slaanesh DLC next year. I'll expand the UI screen and restructure unit icons accordingly, so waiting for CA to finish one complete DLC cycle for all four chaos races first.
^Triumph Dec 21, 2024 @ 10:45am 
Been enjoying this mod for quite some time now! And I was wondering if the rest of the RoR units be added to the pool aswell? Thank you!
leonli1010 Dec 17, 2024 @ 6:07am 
Love this mod, thank you so much for making this, it is exactly what I was looking for! Can you make it so WoC lords also buff other chaos units, such as Wrathmongers? They currently do not.