Age of Wonders: Planetfall

Age of Wonders: Planetfall

Psynumbra Racial Expansion
49 Comments
Juz  [author] May 10 @ 7:49pm 
Nah you can't get them as hero vechs sorry.
joffrecordan May 10 @ 6:21pm 
Hey, Juz. I know you've moved on, but I guess there's no way to get the Paladin redeemer as a hero suit the way you did the Promethean Champion?
Kto nie umarł ten zdrowy Jul 15, 2023 @ 3:56pm 
Thanks for making these m8 :coolvanguard:
Juz  [author] Apr 17, 2023 @ 10:47pm 
me too
GoGoShalls210 Apr 14, 2023 @ 2:44pm 
wish there was a mod for celestian
Juz  [author] Mar 18, 2023 @ 4:45am 
Oft, I'm blushing. Thanks I'm glad you enjoy it. I wish I could have done all the Secret techs. And I'll ask Triumph for a cut of sales :P
As much as it wounds me to hear that the other secret techs will not be receiving their own racial specific units... I preferred Psynumbra and Xenoplague anyways. Thanks so much for what you've made, and I look forward to seeing what creative ideas you come up with for AoW4. Hell, I might buy that game specifically for your stuff. Good luck, and may your code only bug.. you know.. sometimes.
Juz  [author] Jan 19, 2023 @ 4:22pm 
Some timing, the new game was just announced, I'll be watching that space.
Ranger Dimitri Jan 19, 2023 @ 9:21am 
While it's a shame that you are likely not to do any more ST expansion mods. I do enjoy what you have offered. Perhaps someone might try to develop something in your stead. In any case I am glad you have offered so much as is!
joffrecordan Dec 4, 2022 @ 5:46am 
Hey, Juz. Thanks again for another awesome PF mod. Sorry to hear you are retiring from PF, though I get it. I guess that means Hero versions of your Oathbound stuff is out of the question?
Juz  [author] Nov 9, 2022 @ 1:42pm 
Very likely no more for PF sorry but the next game triumph makes.
Sultan Snorro Nov 9, 2022 @ 4:03am 
Juzz, thanks for all the hard work on this mod, and your previous work on racial expansion and the excellent Nexus mod for the weapons. Truly amazing, keeps me playing the game with my brothers;).
Hope you keep your fire, whatever comes next;).
Juz  [author] Oct 23, 2022 @ 4:49pm 
I'm not working on anymore sorry. These take me many months of consistent work and I'm burned out/working on other things. I've heard the next game is on the way so I'll be setting my sights there whenever it comes out.
vIIBreezyy Oct 23, 2022 @ 4:20pm 
Please add the other techs too as soon as you can these are cool and fun as hell to use
Estoc Bestoc Oct 19, 2022 @ 6:19am 
FINALLY! You probably don't remember me since i changed my name since then, but i commented back on your Promethean mod about Blackguard walkers for Oathbound Psynumbra :D

I never got around to doing it myself :v
Jowry Oct 10, 2022 @ 8:17pm 
I understand, apparently it's harder than it looks, at least it was worth the try
Juz  [author] Oct 10, 2022 @ 4:07pm 
I didn't say that. I just don't like 'overhaul' mods. I just want to add to the game, AM makes too many changes the base game namely, economy, and the evolving units. The evolving units in particular are extremely incompatible with other mods because to be compatible with the AM it asks other modders to comply with the AM's design as opposed to that of the base game. It doesn't even make evolvable units for all the base game units either. It's just not my thing and I don't want to adjust my works for someone else's thing.
Jowry Oct 10, 2022 @ 3:52pm 
Seriously? is the AM system so horrible in your eyes that you see it as an insult to the game?
Juz  [author] Oct 10, 2022 @ 3:22pm 
That'll never happen, I don't agree with AM's approach to the game.
Jowry Oct 10, 2022 @ 3:03pm 
@Ambalabada
if you haven't noticed, I'm suggesting a compatibility mod that makes the PRE (and the other variants) gain benefits from AM, since AM is a very famous mod that a lot of people use and Juz mods too and this will help Juz to get a lot of subscribers to the mods themselves, before intruding on other people's conversations, first understand the conversation and then say something because apparently you didn't understand anything
Ambalabada Oct 10, 2022 @ 2:01pm 
@Jowry
I dont get are you trolling here or not. Since when 2 separate mods should have 100% compatibility? And what about "I even tested"? How do you expect units from one mod to have custom evolution that all base units got?
It's discussion of Psynumbra Racial Expansion, not AM here, stop it.
Juz  [author] Oct 10, 2022 @ 1:43pm 
I am glad you and other enjoy them, they take me sooo much time and effort to do unfortunately. I wish I could smash out a Secret tech out in a month but as this is just a hobby it ends up taking much longer and I often don't have the motivation to spend the time it requires.
Edgy Banemaester Oct 10, 2022 @ 12:15pm 
I don't leave many comments on Steam, but I just wanted to say that I'm so damn impressed with the quality and fun factor of these racial expansion mods. They have easily added hours of additional gameplay to this rather barebones game, and have me coming back consistently. Sad to hear that you're more or less done with them (I was looking forward to seeing a Synthesis and Voidtech expansion, they're both rather minimal in unit offerings imo,) but it can't really be helped if your heart's not in it for PF anymore. Just wanted to say thanks for the mods, and as much as I would like to see all the secret techs get this level of treatment from you, if you've moved on you've moved on. Here's hoping that one day someone can flesh out this potential gem of a game.
Jowry Oct 10, 2022 @ 4:05am 
even so, it doesn't change the fact that the AM evolution system doesn't affect units from other mods, I even tested it with Promethean Racial Expansion and AM and the PRE units didn't get new evolutions along with new passives gained, you can still play with them 2 mods installed, but as the 2 mods don't mix 100%, it's almost no fun, not to mention that the PRE units (and the other variants) are great, but with the game's own units and the new ones from AM being able to evolving and gaining passives (thanks to AM) and the other mods don't, it kind of makes it seem outdated in comparison
Ambalabada Oct 9, 2022 @ 7:56am 
Before asking its better to spend some time searching, because there is in fact a Compatibility mod for AM that lets it be played with everything else
Juz  [author] Oct 8, 2022 @ 8:28pm 
It's not a system that lets them evolve, they're manually made units, it's not something that can be just applied to many units. The creator could have made a far more generic solution which although less unique could have been far more compatible with other mods. It's a bad design choice imo. I'm more or less done modding for PF, I'm fairly sure the next game is on the way from Triumph so I'll be setting my sights there.
Jowry Oct 8, 2022 @ 7:16pm 
exactly. that's why it's not compatible, as the units of other mods are not affected by the system that allows the unit to evolve 2 times from the Adventure mod, because when a unit evolves 2 times, with each evolution it gains 1 new passive, The only one way to fix this is by creating a compatibility mod, but I doubt you or the adventure mod owner will have the time to create such a mod given how difficult it is
Juz  [author] Oct 8, 2022 @ 3:14pm 
Incorrect, Adventure mod is not compatible with other mods because of it's non programmatic design. I won't design mods to fit the vanilla game and make an Adventure Mod version with units that evolve twice because some other modder made bad decisions on how to level units up. You just gotta deal with that sorry.

Also, Idk why this would crash, if it works for me and the majority of people I can't fathom why it wouldn't for an outlier.
Jowry Oct 8, 2022 @ 12:39pm 
I really wanted to use this mod and the other variants but it is not compatible with Adventure Mod
MickeyJPerez Oct 7, 2022 @ 10:08pm 
idk why mine still crashes even when i only use this mod
LyKaizZ Oct 5, 2022 @ 7:41pm 
oh i waited and hoped you made this mod , and you did it ! thank you so much , can't wait to try it , have a nice day :steamthumbsup:
Juz  [author] Oct 1, 2022 @ 4:30pm 
Fixed those issues.
Ambalabada Sep 30, 2022 @ 9:35am 
New Amazon Executioner is bugged.
1 - Is not a psynumbra unit, thus not benefiting from +1 lvl doctrine or landmark.
2 - Its T3 skirmisher, was it intended to it not being elite?
3 - You dont have to teleport and kill shadow. I was able to spawn shadow and then teleport in any other places around 5 tiles. Shadow had "Death" status only if I tried to tp close to it, but since I can do it everywhere it stays alive
Guilty44 Sep 25, 2022 @ 12:02pm 
love the fact you are still expanding the secret tech, love all your mods sofar
MickeyJPerez Sep 16, 2022 @ 6:31pm 
I'm only using this, hopperhound mod, nexus and the alien waters one
Juz  [author] Sep 16, 2022 @ 3:38pm 
Are you running lots of mods? If so I direct you to the description of my mod Expanded Arsenal.
MickeyJPerez Sep 16, 2022 @ 12:23pm 
I think this mod is crashing my game and idk why that is. like i build the kirko manipulator and like 10 turns after the game crashes
Juz  [author] Sep 13, 2022 @ 3:36pm 
Have you tried using it? It's tanky asf for a T2 and it's buff really messes with ranged units. You can also give it Consuming Gaze or Sono Grenades for some kind of ranged attack.

What Shakarn unit stays on the defense better than this? Remember that this unit is T2 with close to T3 HP/Def and I'm not convinced if say a Firebrand is better at being on the defense because 1) much higher tech tier and much higher cost.
hazardcrystal Sep 13, 2022 @ 8:54am 
Shakarn Bastion seems way too weak. Melee unit, large target, cumbersome. I don't see any reason to use this guy apart from staying on defense, which other Shkarn units do much better
Shar Dundred Sep 8, 2022 @ 3:28pm 
Oh cool, Juz created a new mod!
Pyresryke Sep 4, 2022 @ 8:04pm 
Aw sweet, I was just thinking about a psynumbra run.
Guilty44 Sep 4, 2022 @ 9:53am 
yessss more stuff
Knell Sep 4, 2022 @ 7:57am 
Holly shit, he actually did it. The legend.
Sultan Snorro Sep 4, 2022 @ 4:39am 
Well done!
Master Necro Sep 3, 2022 @ 2:04pm 
Oh my, it's finally here! It is beautiful! THANK YOU!!!
NinNinNin Sep 1, 2022 @ 5:52pm 
I'm glad to see this series chugging along.
Mr. Fahrenheit Sep 1, 2022 @ 11:14am 
This looks so awesome. I've really enjoyed your other mods and I can't wait to enjoy this one too!
Atrixas Aug 31, 2022 @ 12:40pm 
Yessss. I have wanted this for the longest time. I cannot wait to try out the new units.
AeldariOne Aug 31, 2022 @ 9:51am 
Liked it alot <3