Project Zomboid

Project Zomboid

Firearms B41 AR & SMG Rebalance
93 Comments
Jopsakee Aug 19 @ 9:49am 
So after tinkering with multiple mods this mod seemed to cause the m16A2 and AR-15 to not have textures (invisible gun + red/white square model when dropped on ground). Sad cause I love this mod..
Nate Nuker Dec 28, 2024 @ 2:53pm 
Would really appreciate an update to this mod, you did a great job on it and it is broken now. :dungeons_heart:
[♛] DarkDragon [♛] Dec 28, 2024 @ 4:34am 
Are you planning into update the mod?
Crushed Dec 24, 2024 @ 6:03pm 
pls come back and update this, idk why doesn't work in b41 anymore
COMRADE MUTTONCHOPS Dec 17, 2024 @ 12:52pm 
Currently makes some weapons invisible. It seems the new update for B41 is incompatible with this rebalance :steamsad:
Juani Oct 28, 2024 @ 3:45pm 
is still in development? future gun rework?
bip Sep 19, 2024 @ 7:41pm 
It should theoretically work with any of the revamped guns which already existed in the initial version of the mod, since the item IDs are unchanged.
Andrew Sep 19, 2024 @ 5:35pm 
work with Firearms B41 Revamped version? ????
ึ ึ ึLigma9281 ึ ึ Sep 13, 2024 @ 10:30am 
Hii, does the mod works with Firearms B41 Revamped version?
Torpex Apr 5, 2024 @ 3:07pm 
Yes, this mod still works.

SKS is replaced with a full-auto model in game terms. It has slow ROF to simulate quick sequential semi shots. Ammo is rare though. I think i got 3-4 boxes of it while swimming in 7.62N and 5.45N. may be RNG
O'shovah Jan 6, 2024 @ 7:29am 
This mod requires the orginal Firearms B41 to work.
01110011011011100110100101100110 Dec 3, 2023 @ 4:52am 
so, should i have this AND FB41, only this one OR, only FB41?
Master oogway Nov 28, 2023 @ 4:53pm 
does this still work ?
トゥルルル、アワワ~! Nov 13, 2023 @ 1:44am 
Does this remove the SKS? I didn't understand the bit about it 100%. Ideally it'd stay as it is, a semi-automatic rifle, just with more believable damage.
Chlebek Sep 6, 2023 @ 8:08am 
Should i keep both mods or only use this?
大蛇 Aug 28, 2023 @ 12:12pm 
Awesome
bip Aug 2, 2023 @ 6:00pm 
Should be, in theory. Shouldn't mess with spawn tables.
Guinto Aug 2, 2023 @ 5:02am 
Is this safe to add mid-save?
Dr. Berry Jul 26, 2023 @ 4:55pm 
I have a problem with the UZI, it keeps shooting in automatic witouth any ammo, it just happens with the UZI in automatic
moofie nyashiro Jul 24, 2023 @ 11:41pm 
this mod is fire
xKilroyx Jul 18, 2023 @ 10:40pm 
Is it safe to remove this mod with existing save?
9825006546 Jun 15, 2023 @ 2:08am 
problem: no textures of m16 and m16a4
bip May 31, 2023 @ 1:52pm 
Have you ever considered expanding this into a total B41 stats revamp ? Currently, the stats and functionality of B41 are completely borked due to updates, even beyond just the ARs and SMGs. Obviously, this is a bit of a "when you code it" moment, but if you're interested I think it could be very popular.
ProtecTron May 17, 2023 @ 1:38pm 
Hi there! Thanks for the mod! Although, i'm having Overpowered issues when pairing with a "for fun" Insurgent character. Having aiming level 6 and x2 leopold or something scope, M14 lands every single shot into enemy heads or it kills them in one shot. Is it supposed to be that good at level 6 already?

Anyways, with normal characters progression feels better overall, shotguns are not the best as in vanilla.
Dopper Apr 16, 2023 @ 8:16pm 
This may be outside the scope of what you are trying to do, but do you think you can look at the M24 rifle and possibly increase damage? As of right now it seems to be very weak for its role as a military sniper rifle, doing less damage than M16 despite being higher calibre.
Zafriax Apr 4, 2023 @ 5:30pm 
@TheXester This mod is indeed compatible with Coavins Firearm Repair!
Vasiloktonos Mar 12, 2023 @ 12:53am 
Is this compatible with Coavins Firearm Repair mod?
foreskinavenger Feb 20, 2023 @ 7:58am 
yeah, i agree to both. spas 12 doesn't actually seem to be semi-auto either, even on "auto" its pump
CJ Feb 19, 2023 @ 11:49pm 
oh i forgot, the FN FAL fire rate also needs to be increased slightly, it is a semi-auto battle rifle but in its current state it takes forever to make a follow up shot even with "full auto" settings
CJ Feb 19, 2023 @ 11:47pm 
Hope that you get to the shotguns and handguns and other weapons ASAP. it makes no sense for a spas 12 auto shotgun to shoot slower than the other shotguns.
bip Feb 11, 2023 @ 11:45am 
Have you considered expanding this mod to fix the uh... "eccentricities" of B41 firearms ? Like the general high variance in damage across all guns, or the fact that the colt ace has the same damage stats of the 1911 ?
TMSJ Feb 3, 2023 @ 10:25am 
yes
Eroge Feb 1, 2023 @ 11:16pm 
Does this still works in dedicated server?
Ricksdetrix Jan 29, 2023 @ 10:16am 
Works perfectly in singleplayer (love the change to put mac 10s on the holster) but seems to not work in multiplayer (local host at least)
AstrayCuriosity Dec 13, 2022 @ 8:56pm 
Can someone tell me does ANYONE have texture issues with m14 model and attachments in the original mod?
Agitatio Nov 25, 2022 @ 2:56pm 
Does this affect Ammocraft compatibility?
Lucifer Nov 13, 2022 @ 6:40pm 
Please put the ID of each weapon, thank you very much.
Tony Nov 12, 2022 @ 9:29am 
Can I safely add this to an existing save or do I need to make a new one
tautology Nov 4, 2022 @ 12:32pm 
I'm glad you did this, saves me the trouble!
A couple things/bugs just from reading the files:
AR-15 has wrong DisplayName, it says M16A1
Colt Commando isn't in the files, though mention it in the mod description?

Also...you note that Red Dot and Laser Sights "have 60% increase to accuracy" and by that you mean it went from +5 to +8. While technically correct, it's a bit confusing...that's why I went into the files in the first place, to nerf those items from what I *thought* was a ridiculously over powered +60% to *total aim* accuracy :D

Maybe I'm just dumb though, and it makes sense to everyone else. Wouldn't be the first time. Hope you do pistols soon!
Vivaria—In Vivo Oct 30, 2022 @ 10:23am 
I really love this mod and look forward to adjustments on the other weapon types!
Khaos Oct 30, 2022 @ 3:41am 
@リハビリ中 Ah that will be it then as it was on a server, thanks man!
Straw Raccoon Oct 26, 2022 @ 12:17am 
Good mod! Looking forward to seeing what you do with pistols. It would be nice to have the Beretta not be strictly worse than the Glock.
Oguri Kyousuke Oct 24, 2022 @ 9:18am 
@LazyPyro without mag and bullets, yes. Taking them into consideration tho... nah ah
LazyPyro Oct 24, 2022 @ 8:43am 
Shouldn't the SKS be heavier than the AKM? The SKS has a longer barrel which is 520mm (20 inches) vs the AK's which is 415mm (16.3mm)
ボランティア田中  [author] Oct 24, 2022 @ 8:20am 
@Med-Japanese
This mod does not touch the core mechanics of shooting, so there probably should be no conflict.

@Khaos
This mod makes no changes to the shotgun.
Zomboid has a spec that reduces gunshot sound in multiplayer, so that may be the reason, or it may be another mod.
Oguri Kyousuke Oct 24, 2022 @ 8:15am 
and it turned out the full auto update is about accuracy over continuous firing, not the animation so... Yikes, I guess.
ボランティア田中  [author] Oct 24, 2022 @ 7:55am 
Hi, Thanks to all who gave me warm words :)

@Come What May
Yes, this mod also reduces AR/SMG jamming chances.

@teravolt
I agree, but that is a problem with Zomboid animation and I cannot fix it.
Khaos Oct 21, 2022 @ 1:39pm 
Seems like the Mossberg 500 has very low audio range. Had zombies some 15 tiles away not hearing it. Not sure if thats this or the original mod?
Crude Oil Oct 19, 2022 @ 4:02pm 
also why is the ruger 22/10 so pathetic
Crude Oil Oct 19, 2022 @ 2:20pm 
i like what you did with the ak47 it is very cool