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For example, M16 gun mode has a range of 27. If you have Spartan and use Bayonet in M16 (spear mode), Spartan will add 0.04 range to the gun mode's range instead, making it 27.04.
Changing the item from TreeBranch to TreeBranch2 on line 1632 of LazoloMain.lua solved the issue of holding the tree branch and it not generating a new sentimental item.
if you want to remove the trait you need to go to media\lua\shared\NPCs\TraitCreator.lua and remove the line that creates the adhd trait.
if you just want to disable it then you can go to media\lua\client\lazolomain.lua and search for ":HasTrait("ADHD")" and either remove those functions or make them never succeed. like adding "and false" to the if statement.
in both cases you'll have to reupload the mod to steam for your own server to use or friends to download. just remember to change the ModID or zomboid will merge the mods in unexpected ways and neither will work correctly.
also photophobic is supposed to be halved with sunglasses and i think its quartered with a welding mask. but that mechanic could be broken, i didnt test them in b42.
nyctophobic has a max panic it can reach depending on actual light level and time of day, photophobic doesnt care, its just "are you outside" and "is it day"
Photophobic seems like it raises to full Panic rapidly when outside during the day regardless of modifiers which should affect this. Being in the rain or fog and wearing sunglasses still results in panic skyrocketing to full after only a few seconds outside. This may be intentional but it does seem against the trait's intent. Upon testing it out, Agoraphobic climbs in what I can describe roughly as double the time comparably.
As for the question, I'm slightly confused on Bloat just due to semantics. Does it provide +50% calories from 100% or does it provide +150% calories from 100%? It seems like its just +50% but I wanted to make sure.
but no, losing the sentimental item only causes unhappiness and its really slow.
and photophobic is really strong because its based directly on the light level of the tile you're standing on. so cloudy days have less panic than sunny ones. so it should fade too since the rate is fixed. i just dont know how much time or if the panic decay increase will outpace it ever.
ideally on a cloudy day it should be tolerable but ive never had a character last more than a few in game weeks before i've gotten bored. I also use Nyctophobic because i've always felt like its a fear that would really pop out in a zombie apocalypse
Secondly, does Photophobic eventually "fade" somewhat with the Months Survived Panic Decrease like Agoraphobic does or is it strong enough to overpower it?
but yeah i see what you mean. books changed functionality in b42. so ADHD will have to be changed to accomodate that.
previously the only books you sat down and "read" were skill books. so the reading action did block boredom losses. it still does, but it looks like zomboid also blocks boredom gains as well while reading which makes your boredom spike once you stop reading.
While I'm going to poke around to see if some other mod caused the issue the error consistently mentions the functions ADHDGetProfSkillModifier, LWatchTimedActions, and LMainUpdate.
this seemed to be the biggest issue i needed to fix. so hopefully i'll have the 1:1 b42 version out tomorrow morning