Project Zomboid

Project Zomboid

Even More Traits [ Desc for B42.20 ]
550 Comments
Aug 15 @ 9:04am 
addict trait is bugged. Exhaustion raises rapidly and character isn't able to reduce it by any means.
Aug 14 @ 6:53am 
i am losing endurance no matter what i dont understand why
Aug 13 @ 8:47am 
idk if its incompatible with my other mods, but it just comes up as an error, wont let me use this one or the more desc for traits either.
Aug 12 @ 10:52pm 
The same comma is missing in both sandbox-options.txt files in LazoloTraits: the B41 root version and the one under 42.0.
Aug 12 @ 7:41pm 
It has been confirmed that in the original version, EvenMoreTraits.BacktrackingCheck is actually missing a comma after type = boolean. Could you please fix this issue?
Aug 9 @ 2:29am 
Please Update
Aug 4 @ 12:35pm 
(also if the original mod dev returns, dm me, I can give you the code and or help you update it, just be nice to have it back online more than anything)
Aug 4 @ 12:34pm 
Hey, I updated it for B42.20 (stable). Hopefully this helps someone: https://steamcommunity.com/sharedfiles/filedetails/?id=3777663603&tscn=1785870240
Jul 30 @ 8:41pm 
Please fix :(
Jul 30 @ 1:05pm 
No ♥♥♥♥ it's broken on 42 stable, it's a b41 mod that hasn't been updated in half a year.
It works perfectly on the version it was intended for. You all need to learn to read.
Jul 29 @ 2:41pm 
Crashing my game on new world load, broken stable 42.20
Jul 19 @ 12:12pm 
I dont see any new traits loaded. I recall this working in B41.
causes an exception after enabling in 42.19, probably unplayable
Jul 2 @ 2:47pm 
it broked my game :steamsad:
May 17 @ 2:43pm 
is it fixed?
May 5 @ 5:12pm 
loaded with errors
Apr 3 @ 4:22pm 
I hope you get around to fixing this sometime soon.
Mar 31 @ 10:19pm 
muito top
Mar 6 @ 10:41am 
shame, i can no longer be addicted to pills T-T
Mar 3 @ 8:10am 
Please update, this mod is cool
Feb 28 @ 9:33am 
I had to comb through so many mods to find this little trouble maker here.
Feb 23 @ 2:31pm 
Yeah this is what causes my 200+ modpack not to load :GDNormal: :GDNormal: :GDNormal:
Feb 22 @ 12:44pm 
Can't use this until Stat tweaks library gets updated it will give you errors per second. At least for b42 atm.
Jan 31 @ 5:12pm 
apparently this caused my game to give itself a rest prroobably because the update killed this, sad.
Jan 26 @ 12:49am 
I uploaded a fixed version here with MP support, still ironing out bugs and issues: https://steamcommunity.com/sharedfiles/filedetails/?id=3654113128
Jan 24 @ 7:22pm 
Dear @ Dr. Lazolo -- You mentioned that you were able to update Backpack Upgrades so quickly because someone else had pointed out the necessary changes that needed to be made.

I stumbled across a version of this mod that has been updated and uploaded by someone else. It seems (to my ignorant understanding of lua) that they have made the necessary changes, like updating traits to run from a script in lieu of traitcreator.lua , in order to make it compatible with B42.13. However, they have disabled single player.

Do you think that you could use what they have started, but enable single player ?
Jan 21 @ 11:05pm 
same problem than Blair Scott and KROKO
Jan 21 @ 3:34pm 
In my testing I created the trait module file (works, but incomplete - needs mutual exclusivity and likely other missed updates), the registries file, updated the lua trait name references, and verified the trait description update. The traits can be added and the game starts, but the more complex functions will require the lua functions update to work properly.

Though incomplete, I am happy to provide you with the files I updated or discuss it when time permits.
Jan 21 @ 3:33pm 
@Dr. Lalaoz

Thank you for all the work you have put into the mod. I am looking forward to using it in my next multiplayer run through.

In light of that, I looked into what is required to bring the mod up to date for 42.13.x


Things that need to be updated:

[list]
[*]Create trait module (42.13/media/scripts/<custom folder name>/<custom filename>.txt) and assign parameters (UI Name, Description, cost, skills/attributes to boost/reduce, recipes added by trait, mutual exclusivity)

[*]Create registries.lua (42.13/media/registries.lua) and register traits defined in trait module.

[*]Update main lua file, reference new trait names (Ex: laddict > EMT:laddict), parse and update trait functions to remove redundant code (Ex: trait descriptions and attribute/skill modifiers which are now handled by the trait module).

[*]Update trait descriptions to remove attribute notes. (Attributes and description update are now done via the trait module 'XPBoosts' field)[/list]
Jan 18 @ 1:39pm 
having the same problem as KROKO, sandbox settings for the mod is there but the actual traits dont appear for character creation
Jan 10 @ 10:32am 
i have an issue (b42.13.1 single player) where the trait modifiers in sandbox options are there but the actual traits are nowhere to be found when i get to the trait list
Jan 10 @ 7:59am 
Just so you know, you have the b41 tag when its updated to b42
Jan 9 @ 11:49pm 
Let's hope that you update the mod soon, I really like it.
Dr. Lalaoz  [author]
Jan 9 @ 2:42pm 
I haven't had time to work on either of my mods really. I know people have been asking me too but i've been super busy with life stuff recently. The only reason backpack upgrades got fixed was because someone told me exactly what broke and even went as far as to tell me what lines of the script needed to be fixed. I can't promise when i'll get around to it, but i haven't forgotten.
Jan 8 @ 7:23pm 
-nagrampss
Seeing as last update was December I'd say it doesn't work.
Jan 7 @ 9:35am 
does it work in the newest version??
Jan 6 @ 5:10am 
please update
Jan 2 @ 4:05pm 
hi! does this work for 42.13.1 multiplayer? :)
Jan 1 @ 5:29am 
Never mind it apears some traits had to be removed which is a bit of a shame but i understand
Dec 31, 2025 @ 3:12pm 
I would love to see this mod get fixed soon, for some reason Anebolic, Composure and Expeditious doesnt apear for me.
Dec 26, 2025 @ 2:15am 
Guys its the holidays stop being so demanding lmao
Dec 21, 2025 @ 2:03pm 
Please update
'More traits' is out. I would love to have your mod also
Dec 14, 2025 @ 5:11am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3434453874&searchtext=

This guy managed to make his mod work. I've tested it, traits show up (on singleplayer)
Dec 12, 2025 @ 8:11pm 
Yes, you realy understand what that mean... I can confirm you that all mods that add traits have to be deactivated for the last update...
Dr. Lalaoz  [author]
Dec 12, 2025 @ 4:40pm 
If that line is breaking in that way, that means that update broke every mod that adds traits using that method. including More Traits.
its saying that "TraitFactory" doesnt exist, which means its either not defined by MainCreationMethods anymore, or the name was changed. I don't have time to look into a fix right now but if you find a mod that can add traits successfully, send it to me and i'll copy their method.
Dec 11, 2025 @ 10:11am 
+1 don't work anymore with the Unstable Branch :
https://i.imgur.com/Dox6fMy.png
Dr. Lalaoz  [author]
Dec 9, 2025 @ 12:01pm 
Thats a weird bug, but it proves a well known issue with zomboid modding

If you look at the function chain, its all from StatTweaks until it jumps to LazoloMain before it errors. the thing is that function works fine on the LazoloMain chain of functions.
The only way that should have broken in that way is if it called the function without being able to access the stored variable. which i didn't think was possible.

I pushed an update that removes the stored variable from that function, since its been causing the most problems lately.
Dec 7, 2025 @ 11:16am 
`attempted index: getCurrentGameSpeed of non-table: null
function: GetGSMulti -- file: LazoloMain.lua line # 176 | MOD: Even More Traits [b42]
function: DoGradualChangeFor -- file: StatTweaksMain.lua line # 154 | MOD: Stat Tweaks Lib
function: LazoloApplyGradualStatChanges -- file: StatTweaksMain.lua line # 178 | MOD: Stat Tweaks Lib
function: LazoloLibMain -- file: StatTweaksMain.lua line # 261 | MOD: Stat Tweaks Lib
java.lang.RuntimeException: attempted index: getCurrentGameSpeed of non-table: null
Dec 7, 2025 @ 11:13am 
I keep getting an error every game tick for an issue relating to getCurrentGameSpeed

nothing seems broken, just makes the error box constantly tick up into the thousands
Dec 2, 2025 @ 5:33pm 
yo the traits working for me and all that but is this error thing genunie or just saying that