Project Zomboid

Project Zomboid

Even More Traits
450 Comments
DeusExCoffeemachina Apr 16 @ 10:21am 
In B42.7 with this mod enabled, whenever I pick a smoker trait, my character's stress jumps from zero(no moodle) to max( "at breaking point" moodle) every in-game hour or so.
Jenek Apr 8 @ 2:11pm 
in B41, there's a small incompatibility with VFE Bayonet spears. If you have Spartan and use an M16 Bayonet, it will use the gun range instead of the actual spear range when buffing the range.

For example, M16 gun mode has a range of 27. If you have Spartan and use Bayonet in M16 (spear mode), Spartan will add 0.04 range to the gun mode's range instead, making it 27.04.
Fylas Mar 29 @ 1:57pm 
having this and the more traits mods causes several hundred errors if you try to work out :<
poopsock Mar 21 @ 1:32pm 
Thank you for making/updating this mod, I enjoy it alot. Is it okay for me to make suggestions about what I think could be done to help improve the mod?
Ichika Nakamasa Mar 17 @ 6:39pm 
Mod isnt showing up in game, are you sure the folder is meant to be called "42.0" and not "42"?
🌸♡Emily♡🌸 Mar 8 @ 1:55am 
is this an addon to and is it compatible with the more traits mod?
Albert Camelus Feb 28 @ 11:34am 
Amazing mod with really unique traits. It's a shame there's lots of bugs when trying to play splitscreen but completely understandable given the game's limitations.
Lucky Feb 23 @ 9:44am 
When I run this mod together with Lifestyle, the mood icons always overlap with each other. Can you fix it?
Jenek Feb 22 @ 12:34pm 
Umbral Sight needs a nerf. this is too OP for -3. :)))
Sneaky Bananas Feb 19 @ 8:01pm 
@Evan, @Dr. Lalaoz
Changing the item from TreeBranch to TreeBranch2 on line 1632 of LazoloMain.lua solved the issue of holding the tree branch and it not generating a new sentimental item.
otvinovskyi Feb 17 @ 4:45pm 
Please add the Ukrainian language for a more enjoyable experience!
鲁珀特·琼斯 Feb 17 @ 3:52pm 
Hey, my game it's getting a black screen everytime i kill a zombie, then i go to menu, rejoin and gets normal, but if i kill a zombie again it's get the same bug.
IcarusSai Feb 15 @ 7:52am 
I'm back again, so I managed to make the singleplayer version of the mod work with my edit to remove the ADHD trait, however when I try to host a game it gives me a Normal Termination error. I tried adding the mod to the host settings by workshop ID, downloading it and adding it that way from my files, and even changing the ID between my uploaded mod edit and the download of my mod edit. Any further ideas how to get hosting to work?
Dr. Lalaoz  [author] Feb 12 @ 7:41pm 
its probably exactly that, they might have changed the internal name for the branch. i'll look into it this weekend
Evan Feb 12 @ 1:21pm 
It seems the sentimental trait's ability to reroll the sentimental object is not working in 42.3. Not even getting an error its just not working. Part of me wonders if they changed the tree branch somehow, since it does specify weirdly "Base.TreeBranch2" instead of just Branch, but it could be some other aspect that got borked.
Dr. Lalaoz  [author] Feb 11 @ 6:54am 
@icarusSai

if you want to remove the trait you need to go to media\lua\shared\NPCs\TraitCreator.lua and remove the line that creates the adhd trait.

if you just want to disable it then you can go to media\lua\client\lazolomain.lua and search for ":HasTrait("ADHD")" and either remove those functions or make them never succeed. like adding "and false" to the if statement.

in both cases you'll have to reupload the mod to steam for your own server to use or friends to download. just remember to change the ModID or zomboid will merge the mods in unexpected ways and neither will work correctly.
IcarusSai Feb 10 @ 6:09am 
I am looking to remove/disable the adhd trait as it conflicts with another trait mod I use that also has an adhd trait, I've been going through the files to search for a true/false for this trait and haven't found it yet. Was hoping you could give me the directory to the file if this exists. I will keep searching whether or not I receive a response.
RusTopSkill Feb 8 @ 12:18am 
Traits that make your character say something, is this seen by other players? If not, is it even possible to add?
⚔Gared⚔ Feb 3 @ 3:18pm 
lmao ah ok makes sense, i did name it jason. had no idea you made a jason easter egg xD
Dr. Lalaoz  [author] Feb 3 @ 6:26am 
If you named the character "Jason Voorhees" then yes :P otherwise it was a 1% chance to roll the item and then like a 1 in 9 to get the mask
⚔Gared⚔ Feb 2 @ 4:21pm 
bro i made a character i wanted to base off of jason voorhees and i got jasons hockey mask for the sentimental item, that intentional???
bobgibbs Feb 1 @ 10:00am 
I love mods that deal with weight, nutrition, digestive, muscles, etc. I first had errors involving Berserker, then Anabolic Boost. I don't think this plays well with More Traits.
Dr. Lalaoz  [author] Feb 1 @ 7:06am 
Statslib is fixed, the issue was really dumb. but pretty easy to fix since i've run into it before.
Kyrox Jan 31 @ 10:52pm 
@Dr. Lalaoz It's no big deal man. Just thought I would gauge where you are at with it. It can wait, it's no big rush. Enjoy your weekend and do fun stuff. Thank you for working on your mod. It's a top 10 must have and you did a great job with it.
Dr. Lalaoz  [author] Jan 31 @ 7:24pm 
yeah i'll fix the moodle framework issue tomorrow. i dont think i want to spend my entire weekend working on the mod though. so thats probably all i;m gonna do this weekend
Kyrox Jan 31 @ 3:50pm 
Any chance you could take a look at your Stat Tweaks Lib dependency? It's still not playing nice with Moodle Framework.
Dr. Lalaoz  [author] Jan 30 @ 4:16pm 
@Evan. bloat is x2.5 calories. pretty much any non-vegetable food is going to make you gain weight. cabbage is what i used on my old bloat character.
also photophobic is supposed to be halved with sunglasses and i think its quartered with a welding mask. but that mechanic could be broken, i didnt test them in b42.
nyctophobic has a max panic it can reach depending on actual light level and time of day, photophobic doesnt care, its just "are you outside" and "is it day"
Mr. Kobaltz SOG Jan 30 @ 12:47pm 
Will this have issues with Evolving Traits World?
Evan Jan 30 @ 12:13pm 
I got a sort of "behavior report" regarding a trait and a question.

Photophobic seems like it raises to full Panic rapidly when outside during the day regardless of modifiers which should affect this. Being in the rain or fog and wearing sunglasses still results in panic skyrocketing to full after only a few seconds outside. This may be intentional but it does seem against the trait's intent. Upon testing it out, Agoraphobic climbs in what I can describe roughly as double the time comparably.

As for the question, I'm slightly confused on Bloat just due to semantics. Does it provide +50% calories from 100% or does it provide +150% calories from 100%? It seems like its just +50% but I wanted to make sure.
Dr. Lalaoz  [author] Jan 27 @ 6:04pm 
specifically the "+Stress" mechanic from TVs and Radios. if you have any cigarette stress it bugs it out and adds the stress together. its a bug i have to manually work around for my stress change effects. i was surprised it hadn't been fixed yet
irrelevantredundancy Jan 27 @ 3:00pm 
Wait, so are stress gains broken in vanilla? Like, what I was describing happens all the time? or is there some I specifically did to trigger it?
Dr. Lalaoz  [author] Jan 27 @ 2:06pm 
stress gains are broken, if your near a radio or tv that gives you stress it'll max out your stress if you have any cigarette stress. just because of how the game is coded.

but no, losing the sentimental item only causes unhappiness and its really slow.
irrelevantredundancy Jan 27 @ 1:57pm 
Is it because my player dropped sentimental object, that was supposed to remain in their inventory, that their mental state dipped to about to break in the first five minutes of the game. Did you make that trait to be a little more than just holding on to a necklace? Is the sentimental item easily identifiable?
Dr. Lalaoz  [author] Jan 27 @ 10:02am 
Underweight and Very Underweight were vanilla traits. unless you're talking about Anorexic, which is from this.
Zeensy Jan 27 @ 9:10am 
quick question as i remember there was very underweight negative trait where did that go
NopOYes Jan 27 @ 9:09am 
ILya Jan 27 @ 7:52am 
Translations Russian UTF-8
Dr. Lalaoz  [author] Jan 26 @ 7:46pm 
removed the debug "Sprint" line lmao.
and photophobic is really strong because its based directly on the light level of the tile you're standing on. so cloudy days have less panic than sunny ones. so it should fade too since the rate is fixed. i just dont know how much time or if the panic decay increase will outpace it ever.
ideally on a cloudy day it should be tolerable but ive never had a character last more than a few in game weeks before i've gotten bored. I also use Nyctophobic because i've always felt like its a fear that would really pop out in a zombie apocalypse
Evan Jan 26 @ 6:56pm 
Back again with two questions. Expeditious (I think) causes a popup above my character's head when sprinting that just says SPRINT repeatedly, is this meant to happen?

Secondly, does Photophobic eventually "fade" somewhat with the Months Survived Panic Decrease like Agoraphobic does or is it strong enough to overpower it?
Evan Jan 26 @ 5:33pm 
In the meantime I can likely lower the boredom gained via reading to be small enough to be offset by the books themselves via the Sandbox options at least. Good to know it was an easy fix, seeing the errors creep into the thousands was slightly concerning but also rather funny.
Dr. Lalaoz  [author] Jan 26 @ 5:08pm 
@Evan, the ADHD error spam while reading is fixed. that function didnt activate during my testing so it slipped through.
but yeah i see what you mean. books changed functionality in b42. so ADHD will have to be changed to accomodate that.
previously the only books you sat down and "read" were skill books. so the reading action did block boredom losses. it still does, but it looks like zomboid also blocks boredom gains as well while reading which makes your boredom spike once you stop reading.
pedrodchina12 Jan 26 @ 4:57pm 
Hell yeah!!!! Now this zeds are going to get some
Evan Jan 26 @ 4:31pm 
First bug report of the update, ADHD at least with my mods is throwing back a constant error when reading things (Brochures, magazines, novels, etc). Also, is the ADHD trait meant to make it impossible to decrease boredom via reading (IE books, magazines, comicbooks)?

While I'm going to poke around to see if some other mod caused the issue the error consistently mentions the functions ADHDGetProfSkillModifier, LWatchTimedActions, and LMainUpdate.
Fragment-Signal Jan 26 @ 4:10pm 
I can't even enable it :steamsad:
Dr. Lalaoz  [author] Jan 26 @ 2:53pm 
B42 update is out, i tested every trait in an isolated environment, but i expect other issues will pop up in specific circumstances. assuming my schedule doesnt change i'll be able to fix any new problems this tuesday.
Zeensy Jan 26 @ 12:35am 
w man gl
Dr. Lalaoz  [author] Jan 25 @ 8:20pm 
i'll have to look at this more tomorrow. i spent 6 hours on it today but build 42 removed the ability to prevent callbacks on the xp function. which means its really tricky to do xp bonuses now. i found a workaround but its not a very good one. this fix makes xp bonuses scale exponentially with other mods looking at the same bonus. better than instantly hitting max level when you gain any amount of xp, but not ideal for actual balance.
this seemed to be the biggest issue i needed to fix. so hopefully i'll have the 1:1 b42 version out tomorrow morning
Saiyan Of Legend Jan 25 @ 6:57pm 
I am so excited.
emopitis Jan 25 @ 3:51pm 
Hell yeah!!
Garydos Jan 25 @ 11:37am 
Take your time! I'll check back a few times this weekend. :3