Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for the Vampire Coast
30 Comments
MacMillan May 15 @ 12:38pm 
do you know what building has the new depth guard, the cannon, the mortars, and the deck burners? have only found the deck droppers and Necrofexs
Sin Jan 3 @ 7:49am 
Are you still working on updating these? I noticed others have been updated
Majyek Jun 18, 2024 @ 9:52am 
I have a question. Or rather a request.

Is there a possibility for a Depth Guard lord?
Maybe as a 5th or a replacement for one of the four tech tree Legendary Admirals?

I've been running around Steam workshop asking various mod makers that did some VCoast mods but so far no one has thought or wanted to do this.

The closest thing I found is Lucky's Overhaul Lord from TWWH 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=1607361565

Depth Guard's armor is one of the coolest looking in the game and it's a damn shame that there's no lord option wearing this.

Even a port of Lucky's mod but with vanilla settings would be nice.
Alan Jun 4, 2024 @ 9:07pm 
Anyone know if there is a radious submod? I'm not seeing one, but perhaps I missed it.
CheesyRamen Mar 30, 2024 @ 2:13pm 
@Singemeister, I know this is one of your bigger unit packs but have you considered Depth Guard (Shields) as an additional variant?
fredrowe234 Nov 4, 2023 @ 6:20pm 
Thank you for updating! The mod is working great!
Unknown_Matter Jun 25, 2023 @ 4:22pm 
A Necrofex Colossus with a shotgun yes please
fredrowe234 Mar 26, 2023 @ 7:57pm 
Please update this great mod
toraakr Jan 8, 2023 @ 10:46pm 
Got about 1 crash per hour playing with this mod enabled
lwhのsama Nov 15, 2022 @ 7:08am 
这一组真的强 远程手枪深海守卫 尤其是两个变化版本的司令巨像,炮火输出有点超模
Krakenous Oct 31, 2022 @ 4:11am 
Can confirm on the below, any chance of a fix or an update? Hope so because coast needs lots more units in general!
Desdaemonia Sep 29, 2022 @ 11:43am 
Same, same.
يرحمك الله Sep 26, 2022 @ 2:38pm 
Same as the rest, it crashes 100% of the time after certain turn, fixed after i disabled the mod
blood_guts Sep 23, 2022 @ 10:04am 
I think the end turn crash is caused by other vampire coast factions. for a hotfix maybe just make the ai incapable of using the units?

I uninstalled the mod and then reinstalled after the turn pass because I haven't recruited any new units yet but eventually that's not gonna work.
americanmelzer Sep 21, 2022 @ 12:04pm 
end of turn crash for me too turn 21 when the drowned(cylostra) get there turn really bummed messed my pirate campaign up bad
Many Spiders In My Room Sep 19, 2022 @ 9:06pm 
Mod causes end turn crash. Didnt have any issues until installed mod
fredrowe234 Sep 19, 2022 @ 8:24pm 
Thank you!
Night Man Sep 17, 2022 @ 8:26pm 
Is this mod not working? I started a Noctilus campaign and don't see any of the new units available.
Praetorian19 Sep 13, 2022 @ 9:41am 
This causes the end turn crash can you fix it please?
Garem Sep 6, 2022 @ 5:03pm 
hope this can get upgraded for the latest patch soon
Singemeister  [author] Sep 4, 2022 @ 6:54am 
@lordn00ke
@Phoenix

Should be fixed now
lordn00ke Sep 3, 2022 @ 10:52pm 
ok, i changed the key in the buildings_units_allowed Table. the key right now must be identical to an already used number. seems to be working for me now. hope this helps
lordn00ke Sep 3, 2022 @ 10:12pm 
cant seem to recruit deck burners and Depth Guard with Pistols
Singemeister  [author] Aug 31, 2022 @ 10:07am 
Should be the same buildings for Corpse Cannon and Bat Mortars
Phoenix Aug 30, 2022 @ 5:02am 
I cant seem to find the building that allows recruitment of Deck Burners. Am I missing something?
LeMenaviRD Aug 28, 2022 @ 7:37pm 
Thank you. :D
Singemeister  [author] Aug 28, 2022 @ 1:25pm 
@Freya
Depth Guard fixed, cheers
Singemeister  [author] Aug 28, 2022 @ 9:54am 
@Freya

That’s mostly because the Deck Snatchers are an absolutely gobshite unit that I desperately need to rework, possibly sort out some animations for. High HP along with high weapon strength is a stopgap.
fish Aug 28, 2022 @ 9:07am 
Depth Guard (Pistols) have 660 base hp less than other variants, not sure if this is intentional or not.
Deck Snatchers seem incredibly tanky, considering they have more hp than a Terrogheist making them very oppresive to missle units, the might need some adjustments.