Total War: WARHAMMER III

Total War: WARHAMMER III

Selectable starting province
67 Comments
garum.swc Feb 22 @ 12:37am 
@Goodpie2 With my limited understanding of modding I believe it is impossible to add/remove/move custom buildings between settlements during a campaign. So that would require a completely different mod that happens while the map is generated.

Maybe there is some other "cheat" mod you can use to compensate for the lack of Hell Pit?
Goodpie2 Feb 17 @ 12:45am 
If anyone updates this, please modify it to let you keep your unique settlement stuff. Throt relies really heavily on having the Hell Pit, but starting off surrounded by kislev every time suuuucks.
DeathNote Jan 25 @ 3:01am 
Does this still work?
Blazing Oct 8, 2024 @ 5:44am 
Hey me and my friend tried to use this in multiplayer and it wouldn't work i think the patch might of messed it up.
jbaker1 Sep 27, 2024 @ 6:10am 
it didn't pop up for me!
Rocketpants Sep 15, 2024 @ 9:09am 
This mod is one of my favourites and I use it in some manner or another in almost every playthrough. Sometimes to tweak my own start, try something new and crazy, or 'adjust' an annoying neighbour.
Plan B Jul 6, 2024 @ 10:42pm 
I ve been on Steam day 1 and never made a comment, this mod single handily let me play with Skarbrand again. Skarbrand in Valkyia's SP is going to be legendary. I truly appreciate it. Keep up the good work.
talanarion Apr 15, 2024 @ 5:29am 
How to remove the buttons after making the change?
Nicol Bolas Mar 19, 2024 @ 5:22am 
Note: the options dont go away for me after the first turn. the option to keep the button is not checked in Mod Menu
Nicol Bolas Mar 19, 2024 @ 4:30am 
That is absolutly amazing. would it be possible to add the function to Vassalize target faction?
would be very nice to play as Empire United or Chaos Undivided from the very beginning :D
Blackinvicti Dec 31, 2023 @ 5:20pm 
Really changed the way I play the game, love this!
max.94 Nov 8, 2023 @ 1:29am 
please give us update :D doesnt work for me with the new lords
Ciaphas Cain Oct 26, 2023 @ 10:51am 
This should be fine with Immortal Empires Extended right?
Xenofang Jul 30, 2023 @ 3:38am 
@spartanking - It takes a bit of work but you can give the AI territory before you settle with your own territory. The way I did it was to choose swap territory with the AI I want to enhance. Grab the territories you want to give to that AI faction and then swap back with them when your done. Then just repeat the process for every faction you want to do this with.

The only issue I have found is, if you permanently swap an AI faction away from their starting province, like let say moving Skarbrand to the Northern Wastes the AI tends to be fairly passive in their expansion to start off. Its because they keep their starting diplomatic relations and who they are at war with. Gimps them for a few turns, but they eventually declare war on their neighbours or are declared war on.
spartanking Jul 4, 2023 @ 11:47am 
Great Mod ty. Anyone know of another mod to use with this one in order to balance the enemy so the player is not so OP?
I like being able to start anywhere turn one with a whole Provence maxed out and get right into it but the AI is simply not caught up.
Shinoda  [author] Jun 8, 2023 @ 8:56am 
yes its only scripts
Chairman Rufus Jun 8, 2023 @ 7:20am 
is this mod compatible with the current version?
Bloodwar May 29, 2023 @ 8:42am 
Thanks for the info. Will do that then.
Shinoda  [author] May 29, 2023 @ 7:38am 
You can hide "end turn" banners mate :D
Bloodwar May 29, 2023 @ 3:38am 
Hey. Love the mod. Makes it really easy to play coop and not be faction locked to the nearby factions. One thing that does drag is that the "end turn" banners in multiplayer hover over these buttons in the top left corner. Even with just 1 friend it makes it impossible to use the two top buttons.
So my friend has to take a place nearby and abandon his starting town, which is not that diffucult but the Lord is still there. So are there plans to move the buttons or make them overlay the end turn banners in multiplayer?
1509ARL May 19, 2023 @ 4:47pm 
It does
Argondrey May 19, 2023 @ 1:42pm 
does this mod work with the immortal game mode?
Shinoda  [author] Apr 27, 2023 @ 6:49pm 
unfortunately not, you have to mess with the order of actions, one of the 2 approaches should work
1. don't do anything until one has finished his move, then the next and so on, the end of the turn should synchronize everything.
2. do an action, e.g. switch places, then start the fight (this will start the synchronization procedure) and so on, so that each action is synchronized separately
iceheart1441 Apr 27, 2023 @ 4:25pm 
keep getting desync that resets places on multiplayer any ideas
Godsworn Apr 23, 2023 @ 1:23pm 
This mod makes multiplayer 10x better!
Shinoda  [author] Apr 23, 2023 @ 6:03am 
the mod has been updated, but you should not worry about it in the future. Mods are just scripts that run independently of the content in the game, so any changes like dlc don't affect it
ahvcu Apr 19, 2023 @ 7:58am 
update plis, the perfect mod
max.94 Apr 17, 2023 @ 10:11am 
update please <3
Karnak Apr 8, 2023 @ 5:41pm 
Hi. It doesn't work in MP for me :) Same for prop joe mod, but before it worked !
kotlarski974 Mar 22, 2023 @ 3:54am 
please update §§§§§§!
kotlarski974 Mar 6, 2023 @ 8:25am 
Please update !!! :)
RandomSpud Feb 23, 2023 @ 10:55am 
Mod is now showing outdated, does it still work?
Shinoda  [author] Jan 17, 2023 @ 2:34pm 
it works in multiplayer but you have to use it carefully and it often gets out of sync. I tested it with my friends and it seems that the safest way is to perform the mod's action by the first player, then the move that causes synchronization, i.e. attacking some army. A message about desync will pop up and the game will reload, then the second player will do the same, first mod actions and then an army attack move. Once everyone has done their actions and the game is in sync in the next turns, there should be no problem.
Red Ben Jan 17, 2023 @ 12:33pm 
Simply doesn't work in multiplayer.
Harberto Jan 12, 2023 @ 2:11am 
I think it would be very useful to add a button to restart the first hero (random traits), it would help a lot for the perfect start.
Sol Dec 2, 2022 @ 10:29am 
This mod is so great!
Ca Bong Nov 24, 2022 @ 7:14am 
good mod, i enjoy it :D
can u add the buttom that make a specific faction become your vassal ?
Metroxide Nov 21, 2022 @ 5:12pm 
Its not going away after the first turn for us
MrUnstoppable Nov 16, 2022 @ 8:59am 
Would it be possible to make a mod to also be able to change multiple factions starting settlements? Let's say you want to rearrange the wood elves. Put Durth closer to Festus for example.

Or make the green skins own the majority of the eight peaks.
Shinoda  [author] Oct 23, 2022 @ 10:33am 
if u for example upgrade yours settlement and take over yours provinces, end the first turn immediately, it looks like 1 turn needs to be spent on synchronization, without any movements.
Onyxian Oct 23, 2022 @ 10:26am 
the problem is tha6t if I for example upgrade my settlement and take over my province once the game is done resyncing its all reset and the mod optiona are gone
Shinoda  [author] Oct 23, 2022 @ 7:12am 
First use the mod's functions, only after all players have finished the mods options, you can go into the game, the game will have to synchronize after the first action. After synchronization, the game will reload and you will not be able to use the mod's functions anymore, so it's important that everyone does it before troop movements etc.
Onyxian Oct 19, 2022 @ 4:07pm 
after using your mod in multiplayer attacking for the first time desyncs the game so the second person cant use it because the options dissapear after loading in
1509ARL Oct 19, 2022 @ 9:41am 
Any chance this will be updated with the game?
Pendra [GER] Oct 9, 2022 @ 12:07am 
FRKING LOVE THIS MOD Thanks for making something great (works fine with Radious)
✨❤️Lumi❤️✨ Oct 4, 2022 @ 2:53pm 
Hey just wanted to let you know when using this mod with the other province mod, it breaks quest battles and some campaign mechanics completely.
Shinoda  [author] Oct 3, 2022 @ 4:47am 
you can just hide player list in multiplayer and turn it to show after first turn
Einalast Oct 2, 2022 @ 1:08pm 
Can't use it in multiplayer since theb uttons are covered by the players name. could be greate to move those osmewhere else
Anh Sep 21, 2022 @ 3:26pm 
Tested it again, unfortunetly this mod seem to not work for 3 man campaign coop Immortal Empires (desync alot - unplayable). We used following mods (show me the fatigue, better camera, climate rebalance, building progress icon III, double skill points and skill dump, disable splash intro, actually auto resolve quest battle, no mixu landmarks, more land battles).

But at least it works for singleplay :D
ByteSmarter Sep 20, 2022 @ 6:48pm 
When playing in IE Co-Op the first turn/round it desyncs and removes all upgrades from my cities but not the hosts cities