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Sigvald is Warriors of Chaos rather than Slaanesh though, I think. So how you've got things set-up in MCT will take effect.
Also I meant "technology" rather than "diplomacy" a few days ago, oops.
Doesn't Bretonnia have its own confederation mechanic through diplomacy? Been a while.
It seem to have to wait for many turns untill I get the defeated lords.
Check how you've configured the mod in MCT, I think it's possible to set things up that way.
Imrik is knights of caledor, is that the faction you are accepting refugees from?
the blue line skills are missing
If you play as Karl Franz using this mod, it will cause you to lose fealty with elector counts every time you declare war against factions that have taken capitals/every time that same hostile faction takes a capital.
Example, every time I have declared war against festus while using this mod, every elector count receives a -2 to loyalty with the "declared war against elector count" modifier, and it increased to a -4 declared war against elector count once festus took Talabecland's capital.
I can only speak about my experience with the empire, as I have not used this mod for other factions as of yet.
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Updated Comment::
[!] Warning: this mode can get tricky with custom factions / large mods.
Cause random ctd on enemy AI turn. (10~ 30~ 60~ random.)
Test with famous faction modes: Ovn, Mixu, TEB, Nagash... (+auto-turn mode)
Activate only this mod and the console command mod. Start a Skarsnik campaign.
Use "fow off" in console command mod to turn off fog of war. Go to Grom's start position. Use "kill" on his starting army and "abandon" on his starting settlement. End the turn.
There is no prompt to recruit him on the following turn.
Repeat the same with Wurrzag. You DO get a prompt to recruit him.
Yes, I do have the Warden and the Paunch DLC. I originally discovered this problem when I failed to recruit Grom in a normal campaign, so this is not something specific with console commands.
Which Legendary Lord is it it from which faction, and do you have their DLC?