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Nothing changed for storytellers, only thing this mod needs is a 1.5 tag.
sir :) thank you
Even with Trading Options turned off the mod wasn't firing certain events with the default code: https://i.imgur.com/QAl8MrK.png
Once it was fixed it now seems to fire: https://i.imgur.com/UsOqNS8.png
Not sure if it was always this way or something changed with 1.4. I have no desire to check.
I did not remove any code, just added the default chances for Randy's OrbitalVisitor and FactionArrival events. It's possible, that whenever code is present for the same events, Randy is going to just override anything the Cassandra code tries to do, but this should get it working for now, and a fix for that would probably require building a dll that changes how the game makes those decisions."
Not sure if this is what is causing the problem or if I've just got a weird mod interaction, apologies if I'm entirely off base!
Will post another comment with what was causing it for them.
thanks for the help! i get now on average 1-2 raids and suddenly the story teller seems to be way more active in general.
First occurrence on line 6009, inspecting it on the console says this: https://pastebin.com/YFcKUTYB
you can show your support but we can't show ours, nice.