Total War: WARHAMMER III

Total War: WARHAMMER III

Mutations For All - Fleshlab allied units
43 Comments
Utopiaone Apr 30, 2023 @ 9:22am 
update?
The Insurance Plan Sep 16, 2022 @ 11:23am 
Thank you!
Reece  [author] Sep 16, 2022 @ 8:11am 
it works mid campaign and MP. Not sure about turning it off midcampaign. might mess with orks that tried to scrap upgrade mutations.
The Insurance Plan Sep 16, 2022 @ 12:10am 
Can this be enabled in the middle of a game? Work in MP? Just curious, playing a Throt campaign with my brother right now
Reece  [author] Sep 15, 2022 @ 4:31pm 
push a update. maybe that fixes it.
Reece  [author] Sep 15, 2022 @ 4:29pm 
Thats weird since it works for me, and i dont touch the wh2_dlc16_skv_inf_skavenslave_spearmen_0_flesh_lab
wh2_dlc16_skv_inf_skavenslaves_0_flesh_lab entries which should be those flesh lab units. hmmm...
Pirate34 Sep 15, 2022 @ 2:09pm 
To be perfectly clear the flesh lab works, it's the upgrade tab that doesn't.
Can't make Clone Warfare work in vanilla on a fresh save with no mods active.
Reece  [author] Sep 15, 2022 @ 7:06am 
Like the skavenslave upgrade thing is tied to a script. this doesnt touch scripts. Just a single table.
Reece  [author] Sep 15, 2022 @ 7:05am 
@Pirate34 It does, im using it right now lol. No clue why the fleshlab aint working for you. Must be a modconflict, might be vanilla. The games real jank in IEbeta.
Pirate34 Sep 15, 2022 @ 5:12am 
ah, looking through old replies it seems like the flesh lab upgrades don't work at all in the current version of the game
Pirate34 Sep 15, 2022 @ 5:00am 
seems like the flesh lab upgrade that gives skavenslaves extra mutations on recruitment is broken, not sure if it's by this mod or something else but I'm playing with this right now
salty fingies Sep 7, 2022 @ 8:29pm 
I was hoping this would be in the base game, but at least the modding community knows what's up.
hi3r0ph4nt Sep 4, 2022 @ 7:58pm 
i tried it out and they do seem to be working together
Reece  [author] Sep 2, 2022 @ 2:26pm 
@hi3r0ph4nt Yeah probably.
hi3r0ph4nt Sep 2, 2022 @ 1:22pm 
Reece  [author] Aug 31, 2022 @ 11:52am 
@FullAutoAttack If greenskins recruit skaven via an outpost it does, or if throt recruits greenskins when you dont play him.
FullAutoAttack Aug 31, 2022 @ 9:54am 
It doesn't happen to me in vanilla.
Kensaku Akazaki Aug 31, 2022 @ 8:11am 
Reece  [author] Aug 31, 2022 @ 3:43am 
@FullAutoAttack its not a mod conflict, its a vanilla problem. Check the desc at the bottom.
FullAutoAttack Aug 31, 2022 @ 1:08am 
Breaks scrap upgrades for orcs

Maybe its a mod conflict maybe its not, all I know with this on scraps for orcs don't work and with it off they do.

Haven't tried the other scrap races (actually scrap still works for goblins interestingly enough)
Reece  [author] Aug 30, 2022 @ 8:06am 
@Kensaku Akazaki Uninstall the mod and reinstall it is all i can say then.
Kensaku Akazaki Aug 30, 2022 @ 7:50am 
Hmmm with no mod it still doesnt work. So no need to bother you any further. Trying to validate the game. Btw thanks for the mod! I play the skaven becouse of it.
Reece  [author] Aug 29, 2022 @ 1:19pm 
@Kensaku Akazaki If you only test it with this mod on and on a new save, does the problem still persist? This mod doesnt touch the lab upgrades like clone warfare so its a mod conflict. Youll have to figure out which mod manually.
Kensaku Akazaki Aug 29, 2022 @ 12:04pm 
Still I can not upgrade the lab properly. For example taking Clone warfare don`t effect skvenslave units, but Genetic Filtering works as desgned.
Kensaku Akazaki Aug 29, 2022 @ 7:58am 
Removing any Drycha related mod and starting again. Thanks for help.
Reece  [author] Aug 28, 2022 @ 1:00pm 
@Kensaku Akazaki Look into that mods files, it doesnt touch the same data so i dont think its that.

If the button to empty the fleshlab doesnt work then i might be related a mod giving other factions new/similar mechanics since i remember that being an issue from an old WH2 mod. idk though, hard to diagnose without being there.
Kensaku Akazaki Aug 28, 2022 @ 12:51pm 
Then I guess "Drycha elite elves unlocked" could be the reason.
Reece  [author] Aug 28, 2022 @ 12:19pm 
@Kensaku Akazaki Anything thing that either relates to drycha upgrades, scrap upgrades, or the lab. Like giving eshin augments at high moulder reputation, or giving other factions the scrap mechanic. Anything that uses "unit_purchasable_effect_sets_tables" you can download rpfm and open the mods to check manually which has it if you want.
Kensaku Akazaki Aug 28, 2022 @ 10:23am 
Not sure. Any particular mod in mind?
Reece  [author] Aug 28, 2022 @ 9:50am 
@Kensaku Akazaki Cant help unless i see your load order. Worked for me, are you using an eshin contract rework related mods? This only edits a single table so its pretty light weight. Must be a mod conflict.
Kensaku Akazaki Aug 28, 2022 @ 9:28am 
In my camping lab upgrades don't work. Could it be related with the mod? Also during play emptying the vat no longer work. Only autoemptying after 1000 is working.
Reece  [author] Aug 27, 2022 @ 1:33pm 
@OH NO yeah thats from the table having both mechanics, the ai (and you if you play greenskins) can try pick all mutation entries as 'scrap upgrades'. This would also extend to Drycha and her mechanic. Unfortunately theres no work around. Youll just have to either ignore it (its no game breaking atleast) or disable the mod if youre not playing throt.
OH NO Aug 27, 2022 @ 12:58pm 
Sorry! It was late, I forgot to elaborate -- during an Eltharion game, a fair portion of Wurrzag's units had genetic instability; in place of scrap upgrade icons, they had blank, white squares.

https://i.imgur.com/RbOLINk.png
Reece  [author] Aug 27, 2022 @ 4:30am 
@OH NO What kind of bug? The greenskins use the same table for scrap as throt uses for augments.
OH NO Aug 26, 2022 @ 6:05pm 
There seems(?) to be a bug involving this & greenskins, possibly relating to their scrap upgrades.
Iceciro Aug 26, 2022 @ 11:58am 
Well, I just found my next playthrough.
Lord Tzeentch Aug 26, 2022 @ 1:35am 
Yes-yes absolut lore friendly, time to play with Throt!
LWH Aug 25, 2022 @ 6:53pm 
you are a talent,big bro
Reece  [author] Aug 25, 2022 @ 6:48pm 
tip: use with the mods "All Diplomatic Options - Vassalize, Liberate, Confederate" and "Fudging Vassals" to force enemies to undergo mutations.
Reece  [author] Aug 25, 2022 @ 6:45pm 
@SireFantobad In that you can mutate empire units? Yes
SireFantobad Aug 25, 2022 @ 6:42pm 
does this work for empire?
LWH Aug 25, 2022 @ 6:11pm 
amazing mod:steamthumbsup:
Reece  [author] Aug 25, 2022 @ 6:05pm 
This version doesnt include cavalry since i want sure if they should get infantry or monster augments, so ill upload two separate versions soon that does that.

Also a version where you can apply both infantry and monster augments to all units, and lords.