Project Zomboid

Project Zomboid

Shops and Traders
973 Comments
Chuckleberry Finn  [author] Nov 3 @ 5:15am 
You have to set it up
TRI$ Nov 2 @ 1:38am 
i have been lookin at this mod, if i start a new save file. can i just find shops or do i have to set it up?:AetherRay:
Chuckleberry Finn  [author] Oct 24 @ 8:44pm 
There isn't a sandbox option currently to disable markers. If I have time to revisit the mod I'll add such an option.
Cateyes Oct 24 @ 5:27pm 
Hello! Thanks for the great mod! Is there a way to turn off the markers for the shops? We tried the option from the sandbox options to no avail. Any help would be great! Again, thanks for the awesome mod! :)
Gojita Oct 19 @ 3:15am 
@Chuckleberry Finn: Not sure if its known issue or not, or simply just bugs:

- If Wallet & Withdraw options are disabled (only use Base.Money item), there's no way to make a transaction (buy/sell) with the container Shop nor adding spare changes for it.

- A minor UI-overlap with Faction Banking addon enabled: the wallet's "withdraw" button seems to be overlap with the vanilla's "Change" hair & "Appearance" buttons (from Spongie Customize Character mod). The money info also a bit off-screen (of the pannel) and are unable to be read.

- You could fix this entire UI problem by simply add your own dedicated tab in the character's info pannel (much like Killcount), and voila, problem solved.

- One last issue is that the Faction Banking system doesn't seem to be working correctly, just to let you know that, if you want further infor, I can provide it.
Chuckleberry Finn  [author] Oct 16 @ 7:18am 
Thank you, those are great ideas. If I had more time I'd look into it. 😅
Zlx Oct 15 @ 8:05pm 
The ability to sort items, and the ability to create a new custom shop category, these are the two missing features that would complete this mod. It's a great mod by the way.
roytohan Oct 2 @ 6:57am 
I bought the excessive Items out of the Stores and deactivated reselling. Now the Stock Items don't go beyond the wanted Max Stock.
roytohan Oct 2 @ 6:22am 
I deleted the Shops manually from the exportedShops.txt, that seems to work but I got another problem. The restock count wont reset it
BabaYaga Sep 30 @ 12:06pm 
Hello, I'm trying to remove certain locations from the list of shops, but I'm not sure how to properly edit the exported shops txt file and run into errors when trying to import it back.
Chuckleberry Finn  [author] Sep 30 @ 8:00am 
I'll look into it, if the shop is gone from the list it shouldn't have a marker.
roytohan Sep 30 @ 4:26am 
Soft wiped the server. Deleted all safehouses and stuff. The White Shop Icon from before Map Wipe is still there. I tried pasting in a Container, adding a Shop to it and removing it again didn't make the Icon disappear. What do?
benjamin5455 Sep 28 @ 7:04am 
How do I set up shop and stuff please make a tutorial on youtube i really cant figure it out
iDestin Sep 19 @ 1:46am 
Hey @chuckleberry Finn, love the mod. Running into a small issue where I believe from test, once the cap of a selected store is pass its capacity people can then sell things ' which don't get removed from there inventory' and basically clear the money in the store by ghost selling. Didn't seem to be like this on previous updates. Let me know if you need more info.
Chuckleberry Finn  [author] Sep 16 @ 5:32am 
Ty @bioinformer -- I recently added something to hide listings with issues, this may be throwing off mouse x/y check.
Chuckleberry Finn  [author] Sep 16 @ 5:31am 
It uses in-game hours which can vary -- but should be easy to decipher. Haven't ever looked if the game can even tell what time it is locally.
habibassiddiqi1 Sep 16 @ 3:19am 
please add restocking item by realife time, example by UTC, GMT, etc
bioinformer Sep 3 @ 5:30am 
cross posted this to Git as well.
bioinformer Sep 3 @ 5:30am 
Think I found a bug - when you have specific items listed and a Category of items, the click UI is off by one line when you finishing Managing the shop and open it for business.

for example - i created a shop the buys and sells Category: Food. exited manage mode. then sold a bunch of food to the shop. the items were added to the shop inventory to be resold, as intended, but when I select specific food items from the list the item that gets selected is one line ABOVE the line of the item I actually clicked on. I think there's an indexing issue / offset issue in the code perhaps?
Shiv1920 Sep 2 @ 9:18am 
Can someone please share vanilla exportedShops ready file
Seeker Aug 26 @ 10:08am 
What’s missing for the mod to be perfect is the ability to organize the order of items in the shop, for example, dragging the last item to the top. Also, in the future, it would be great if a single shop could access multiple product categories.
Seeker Aug 26 @ 10:03am 
Hello, Dev! In the next update, could you save the translations I sent in ANSI? I mistakenly sent them in the wrong format UTF-8. This fix applies to both PTBR and PT, so that accents and special characters like 'ç' display correctly.
Inboundfish Aug 24 @ 3:21pm 
the best way i can describe is when I click the + to confirm the settings for that item, another appears with the chosen settings but the one I was changing reverts back to the default 'Free, 0%, 0/0) etc.and im left with 2 items for sale yet neither work
Inboundfish Aug 24 @ 3:20pm 
i have tried doing it one by one, that doesnt stop the item from duplicating into 2 separate sale options in the window
Chuckleberry Finn  [author] Aug 24 @ 3:15pm 
You could include both ID types.
Inboundfish Aug 24 @ 2:38pm 
is there any work around for it?
Chuckleberry Finn  [author] Aug 24 @ 2:32pm 
Jewelry items are a bit strange as there's an id for both left and right (or other wearable locations)
Inboundfish Aug 24 @ 1:30pm 
i cant seem to get traders to accept some jewellry items, the way i have set up the trader is i can sell various jewellry items and also greenfire mod items to a shady trader. then take that money to other traders at a camp to buy goods.

currently when i set up trades for the silver ring, gold ring, silver bangle, diamond on both silver and gold rings, it creates a second trade option at the bottom of the list with the chosen settings and leaves the original item with its default settings.

i think this is making those items unable to be sold.
Chuckleberry Finn  [author] Aug 24 @ 10:34am 
That would be an interesting thing to attempt.
bioinformer Aug 24 @ 6:42am 
Thanks for the updates recently! So far - players on our server are loving the updates.

I have a suggestion: dynamic pricing option would be really cool. What I mean is the following:

Store owners can set a limit on how many items they want to buy back, and then control what happens to the buyback price once that limit is reached. This could be used in a variety of cool ways. For example:

1. Server stores could have a bounty on items. i.e. until a inventory threshold is reached, the store is paying % of the sell price, and then once it's stocking what it needs, the buyback price drops by %% or by $$ per additional item... this could eventually drop to zero
2. The server could use this as a "bounty" system for competitions - ie first player who finds a rare item sells it for a big payout, but afterwards, the buyback price drops to $0

loads of other fun things could be done with this as well.
Seeker Aug 21 @ 6:27pm 
Hello, Dev! In the next update, could you save the translations I sent in ANSI? I mistakenly sent them in the wrong format UTF-8. This fix applies to both PTBR and PT, so that accents and special characters like 'ç' display correctly.
Primedew Aug 21 @ 10:28am 
above and beyond...thanks for the update on a theoretical what if question...made our mod transition smooth as butter
Primedew Aug 20 @ 3:32pm 
thanx...i know it's good (in some cases) but no player shops
Chuckleberry Finn  [author] Aug 20 @ 3:10pm 
Before preferably, but it shouldn't matter. Also, Immersive Shops is a good mod. :(
Primedew Aug 20 @ 3:07pm 
thanks a lot....now we can finally ditch that unrealistic trade mode....btw we currently have "shops and traders" last on our load order..should "immersive currency" be loaded before "shops and traders" or after?
Chuckleberry Finn  [author] Aug 19 @ 4:13pm 
The config option shows all shops, I'd have to see what you're seeing.
BabaYaga Aug 19 @ 4:12pm 
Sorry for bothering but I'm still having the issue I wrote about before. The config only shows me the file of the shop I'm currently interacting with. Is there a place where the txt files for all the shops are stored? The ones I'm trying to get rid of, are physically inaccessible. When I press on them, there's no "apply store" or "shop" options available, despite the shop marker being there.
bioinformer Aug 19 @ 4:09pm 
This is amazing. You rock. Donating now.
Seeker Aug 19 @ 3:40pm 
The dev is referring to the Immersive Currency mod from the link below!
https://steamcommunity.com/sharedfiles/filedetails/?id=2929712315
Chuckleberry Finn  [author] Aug 19 @ 2:36pm 
Added support for Immersive Currency.
Chuckleberry Finn  [author] Aug 18 @ 5:09pm 
I've been on it for a few hours, I think I got all the money behaviors sorted. I'll test it more tomorrow.

If you and your friends/community want to visit my Kofi I also include stickers with donations. :)
Kuma Khan Aug 18 @ 4:00pm 
Please let me know Chuckleberry, don't mind sending some money your way!
Chuckleberry Finn  [author] Aug 18 @ 1:41pm 
I've been looking into and it does seem feasible.
Kuma Khan Aug 18 @ 2:07am 
Like bioinformer, I'd love to be able to use IC with Shops & Traders if that's possible! Willing to pay for compatibility.
Chuckleberry Finn  [author] Aug 17 @ 5:18pm 
The config menu applies to all shops regardless of where you access it.
Chuckleberry Finn  [author] Aug 17 @ 5:18pm 
Your right click can't reach it?
BabaYaga Aug 17 @ 5:14pm 
The problem is that I can't open "assign a shop" because my right click doesn't seem to be able to reach it and there's no container that I could click on either
Chuckleberry Finn  [author] Aug 17 @ 3:53pm 
If you go to assign a shop you can select configure to modify things.

You'll have to export the games stores, edit the text, and load them back into the game.
BabaYaga Aug 17 @ 3:35pm 
Sorry if this is a dumb question but I spent multiple hours and just couldn't find anyone else asking or answering this question. I have attached a shop to a tile that doesn't seem to be available anymore. When I right click on it, the shopping just doesn't show up as an option, so I can't even remove it from that area. Is there any way I could detach the shop remotely, as an admin? Is there a txt file that has all the shop information in my "user" that I could edit manually perhaps?
Chuckleberry Finn  [author] Aug 17 @ 2:27am 
Not to my knowledge, I'd have too look into IC. The main reason I avoided other currency mods was due to the fact PZ item stacks aren't true stacks. Even in the inventory you're actually dealing with hundreds of items - which is why you crash.