Total War: WARHAMMER III

Total War: WARHAMMER III

Attack Speed Boost Only
48 Comments
Merve  [author] 4 hours ago 
Yes It's updated
AppleJack Sep 5 @ 9:19pm 
still working on the last update?
stormleo77 Jul 10 @ 7:39am 
its working for me
Merve  [author] Jul 3 @ 10:50am 
I have 71 mods activated along side this, it's working just fine.
Tested with only this mod as well. What's "not working at all"?
akem8 Jul 2 @ 1:34am 
not working at all
EggOnLegs Jun 12 @ 12:48am 
Loveeee this MOD
6h0$t942 Feb 20 @ 5:22pm 
thanks for this. I used a mod like this for WH2. My most core mod
Harbinger Jan 29 @ 11:21pm 
You fixed the game sir
Elemental Israelite Jan 24 @ 3:45pm 
I've noticed this is not compatible with SFO. Causes a CTD. Any interest in releasing an SFO version?
RisingForce Jan 6 @ 7:58am 
if i delete projectiles_table, can it still work? I just want melee attack speed up
Merve  [author] Dec 22, 2024 @ 6:44am 
I will update.
Though I need to update every time they push minor hotfixes too, it's very annoying.
ArrantFlame Dec 19, 2024 @ 6:22pm 
Will there be another update I do not know the necessity of keeping this particular mod up to date
CLOD Dec 14, 2024 @ 1:42am 
update plz
potato Nov 11, 2024 @ 6:57pm 
This mod + brutal battles is great, thanks.
Alvazia Aug 12, 2024 @ 11:59am 
It's ok we're already grateful that you can spare ur time to update the mod for free, thank you
Merve  [author] Aug 12, 2024 @ 11:55am 
There will be an update, sorry.
They keep pushing updates all the time and it's exhausting to update the mod.
It takes time to update properly.
Rosa Aug 10, 2024 @ 5:07pm 
update?
Forget2Ward Jul 22, 2024 @ 2:13am 
A little update for Kanarak is needed whenever you get a chance :)
Merve  [author] May 25, 2024 @ 12:23pm 
Updated.
Autumn May 25, 2024 @ 11:37am 
update please
Tiberius May 24, 2024 @ 1:45am 
can we get an update pls
Mike's Game Domain May 19, 2024 @ 10:49am 
broken :(
Pootsie Sniffins May 15, 2024 @ 2:41am 
they broke this with the hotfix today, sadgely
Chosen May 7, 2024 @ 9:22am 
It's a really cool mod. The Greenskin waaaa gauge is kicking too slowly. Can we adjust the gauge ratio?
Baltazar Mar 2, 2024 @ 1:27pm 
Like this mod, but cant use it coss waagh of greenskins doesnt work than. Any chance for it to get fixed pls?
Oz Aug 6, 2023 @ 12:48am 
Love this mod, however I agree with all saying ranged units are too strong.

Idea: revert all the attack timeout changes, especially for ranged units - for melee, maybe only decrease the timout base value by 50%.
Then make so that experience progressively further decreases the attack timeouts (both melee and ranged) until the minimum allowed.
2210632752 Jun 23, 2023 @ 8:20am 
Remote units are too strong, can Mod exclude remote?
Losenis Apr 23, 2023 @ 7:23am 
Any chance of having a version that excludes ranged units?

@Alvazia It's because the game caps at a minimum of 4 seconds of reload. Once you get there it can't get any faster, so any buffs are wasted.
Alvazia Mar 29, 2023 @ 4:04pm 
Hi, I scrap upgraded my orc arrer boyz with +25% reload time reduction, but it doesn't change at all does this mod has anything to do with it?
stormleo77 Mar 24, 2023 @ 8:59pm 
waaagh battle ability doesnt charge with this mod
Raccoon Feb 6, 2023 @ 1:42am 
hi, is it any chance to submod to exclude artillery from "improved" units to avoid the madness that comes with having a lot of it on the battlefield?)
almost perfect mod that makes warhammer almost perfect)
Lobuno Nov 24, 2022 @ 3:21pm 
@Bible Mann

Even doing what you propose won't make this mod remotely balanced. Maths because.
Rill Sep 25, 2022 @ 5:05pm 
This mod has some side effects on unit balance, since not every unit has a 4.0 attack interval. Rather than reducing interval too zero, it would be more effective to divide attack intervals by 10.

This would make combat alot faster, but would retain the original balance.
Soric Sep 10, 2022 @ 9:57pm 
Does this work with modded units as well? Or is each unit changed individually, not globally?
Merve  [author] Sep 8, 2022 @ 7:26am 
It seems to work fine but i'll check on an update soon.
SAS_Fury Sep 7, 2022 @ 2:09pm 
any word on an update or does it not need it?
Alexander Aug 28, 2022 @ 8:11am 
fantastic mod! makes the combat so much more visceral and not awkward to look at under a microscope of them stuttering a little! THANK YOU
Vain Eldritch Aug 26, 2022 @ 7:17pm 
Is the attack speed boost also applied to the AI? It looks great, btw!
EggOnLegs Aug 24, 2022 @ 4:55am 
Great to see this mod back again!
moomin Aug 24, 2022 @ 2:17am 
Installing this will not raise waaaaagh in combat.
Merve  [author] Aug 24, 2022 @ 12:39am 
Glad to hear that.
Jongi Aug 24, 2022 @ 12:08am 
The update fixed it for me. Thank you!
Merve  [author] Aug 23, 2022 @ 11:44pm 
Either way, I did go through the files and did update the mod to be sure.
Merve  [author] Aug 23, 2022 @ 11:19pm 
works for me and with a bunch of other mods.
Jongi Aug 23, 2022 @ 11:12pm 
Game won't start with mod enabled.
8sat Aug 23, 2022 @ 10:53pm 
YES MORE CARNAGE FASTER MORE SKULLS FOR THE THRONE!!
Merve  [author] Aug 23, 2022 @ 10:37pm 
Thank you @Theothain.
Fizzet Aug 23, 2022 @ 10:34pm 
Love you dude! You are the greatest modder out there! Genuinely!