RimWorld

RimWorld

Door Lockdown
35 Comments
poggles789 Jul 15 @ 10:29pm 
Yay, thank you!
Eldiarc  [author] Jul 14 @ 8:17am 
@poggles789
I just updated the mod, should be fully compatible with things added in 1.6 such as new doors and travelling by gravship. :praisesun:

Thank you for kind words. :)
poggles789 Jul 13 @ 11:11pm 
Are you planning to update this mod for 1.6? I really like it and want to keep using it.

Also while I'm here, thank you for making such a useful mod.
Eldiarc  [author] Apr 10, 2024 @ 5:20am 
@tanitanino @Krush

Ahh, sorry for the lack of answers, I somehow missed these questions.

Anyway, yes it is possible to do it, but it is not a feature I want to add to this mod.

Opening/closing doors is done by pawns and is part of the game's difficulty level and changing this would make the game much easier.
Clicking allow/forbid on the hud is done by the player and does not take up any time in the game (it can be done during pause), so it does not make the game easier, it simply removes some monotonous clicking (and helps those who are forgetful and don't remember how many doors they have to forbid).

Theoretically, turning on the lock could generate a task for the pawn, ordering him to close the door and "enter" it so that the door activates and closes, but... it's too complicated for my level of knowledge. :P

I believe there is a mod that allows the player to close/open doors remotely using the hud button - you can always use it with my mod.
tanitanino Feb 17, 2024 @ 5:06am 
cool mod! I second the comment below - is there a way to close all doors that were held open at the same time? Thanks
Krush Sep 23, 2023 @ 8:58pm 
Does this also try to close doors that were held open? That'd be ideal.
Scorpio Jul 17, 2023 @ 1:00pm 
Omg how did i miss this is exactly what i needed
Eldiarc  [author] Apr 27, 2023 @ 6:28am 
@AerosAtar
Yep. Update is live, Vault Walls and Doors should work now.
AerosAtar Apr 25, 2023 @ 11:49am 
@Eldiarc
Doesn't seem to work with the doors from Vault Walls & Doors , so I suspect it needs a patch or something. >.<
hottt3 Jan 16, 2023 @ 2:21am 
I was looking exactly for this. And I've found it:steamthumbsup:
[FR] Edrïn Dec 7, 2022 @ 3:55am 
I tend to do my lockdowns by using restricted areas to my pawns, but I will try this to help with my caravans' horses going out of their way to get inside and crap all over the place. I wish we could forbid animals and those roping them to through doors.
dt Oct 17, 2022 @ 5:31pm 
Been looking for exactly this for days because it's annoying to forbid my perimeter wall doors individually during raids. Thanks
PetLoverSpy Aug 31, 2022 @ 9:39am 
Thank you very much!
Eldiarc  [author] Aug 31, 2022 @ 2:07am 
@PetLoverSpy
Yeah, I don't think vanilla has any doors bigger than 1x1 so those mods have to cheat by creating multiple invisible single doors that open simultaneously and overlay 1x2 or 1x3 graphic on them to make illusion of bigger door. They kind of have to create special door type to make this work.

Just updated mod with added support for doors from [LTS]Furnishing.
PetLoverSpy Aug 30, 2022 @ 12:37pm 
Hahaha, that was easy, thank you!

I checked and my bad, it's not LTO, it's LTS Furnishing, oops! It has 1x2 and 1x3 doors that I figure probably aren't based on vanilla doors
Eldiarc  [author] Aug 22, 2022 @ 1:21am 
@PetLoverSpy
So I decided to sit down and work for compatibility update but it seems that mod already works with Medieval Overhaul. Tested Rustic Doors, Wooden Gate and Slab Door - all of them have lockdown buttons and respond to them. So... uh, done. :D

I'm not sure what "LTO furnishing/building" is, only thing I found was [LTO] Texture Overhaul and [JAIL] Prison Walls. First one didn't add anything but I looked into second one that added two types of prison doors - but again - both of them work without any patches so... again, done I guess. :P

I will update description to include info about those mods.
Again, if I missed something let me know.
Eldiarc  [author] Aug 21, 2022 @ 2:24am 
@Victor
I'm using it together with Do Not Go There , this should solve this problem.

@PetLoverSpy
I'll look into it. Not promosing anything but I will try. :er_sweat:
PetLoverSpy Aug 21, 2022 @ 12:10am 
Welp, this would have saved my 3 yo colonist from having her eyes and legs torn off! Would you be willing to look at adding compatibility for LTO furnishing/building and Medieval Overhaul?

Also damn, the dutchman is really just everywhere looking to call mods unnecessary. People have very strange hobbies.
Victor Aug 20, 2022 @ 8:08pm 
Unfortunately, as it's Vanilla behavior, forbidding doors does nothing to stop friendlies from opening the gates for raiders coming in... :kag_frown:
Victor Aug 20, 2022 @ 8:06pm 
This mod does exactly what it says it does, and works very well.

Instant must have, thank you!
eldiabs Aug 20, 2022 @ 12:25pm 
@Eldiarc - Tested this out on a pretty large base with doors at completely different sections of the map. Worked perfectly. Again, thank you for this. One of the QoL mods that deserves to be in the base game.

@lukimuki - Spend your admonishments where they are needed. My level of civility matches that of the individual I was speaking to.
Eldiarc  [author] Aug 20, 2022 @ 7:03am 
I mean, its definitely possible but as you said, you would need to manually move pawns through them to actually close those doors.
I think I saw a mod that added "Force Close" button to doors - maybe try this and close them that way.
tanitanino Aug 20, 2022 @ 2:22am 
Mod sounds great! Would it be possible to have an alternative lockdown regarding "Keep open"? I tend to have lots of doors open all the time, but would love to be able to switch this to off during raids. Of course pawns would have to walk through each one to close it manually but at lease it would skip one by one clicking. Thanks!
lukimuki Aug 19, 2022 @ 10:17pm 
@Eldiarc and thanks for another QoL mod :D
lukimuki Aug 19, 2022 @ 10:14pm 
@eldiabs hey let's be civil no need to be rude here
natthegreat668 Aug 19, 2022 @ 4:59pm 
Hope this mod works unlike both locks mod.
Kaden Ha Aug 19, 2022 @ 2:15pm 
QoL mods are always welcomed to my modlist
eldiabs Aug 19, 2022 @ 1:24pm 
So, if you've already got everything figured out with forbids and doors why are you here @The Dutchman? Shouldn't you be off updating your actually useless, buggy mods and lame retextures?

Thanks for the mod Eldiarc. This is extremely useful.
The Dutchman Aug 19, 2022 @ 9:44am 
Our methods do the exact same thing with 1 click, except mine is base game. But if people want bloat, good for em
The Dutchman Aug 19, 2022 @ 9:42am 
Not sure why the bases have to be square like to do what I said but ok
Beagle Aug 19, 2022 @ 9:13am 
I think this mod seems like a cool and useful idea and I'll be using it so thanks!
Eldiarc  [author] Aug 19, 2022 @ 9:12am 
I don't know about you but my bases are very rarely square-like. Something like this would require a lot of adjustment.

Zoom to the perfect spot to place camera, double click, un/forbid, go to the other end of the colony, place camera, double click, un/forbid, go to the third set of walls, place camera, double click, un/forbid....

...or just click one button.
The Dutchman Aug 19, 2022 @ 9:07am 
Can zoom in to where the outside doors arent on screen, double click again and allow all the inside doors at once
Eldiarc  [author] Aug 19, 2022 @ 9:01am 
Yeah but that will forbid all doors of the same type in whole colony - even those inside, yes? So good luck spending time allowing them one by one.

So you either keep all your perimeter doors different (like autodoors or idk... flaps?) or... just don't care about that, mark them with this mod, activate them with one button when needed and be happy.
The Dutchman Aug 19, 2022 @ 8:28am 
Or just double click a door to select all on the screen and forbid