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I just updated the mod, should be fully compatible with things added in 1.6 such as new doors and travelling by gravship.
Thank you for kind words. :)
Also while I'm here, thank you for making such a useful mod.
Ahh, sorry for the lack of answers, I somehow missed these questions.
Anyway, yes it is possible to do it, but it is not a feature I want to add to this mod.
Opening/closing doors is done by pawns and is part of the game's difficulty level and changing this would make the game much easier.
Clicking allow/forbid on the hud is done by the player and does not take up any time in the game (it can be done during pause), so it does not make the game easier, it simply removes some monotonous clicking (and helps those who are forgetful and don't remember how many doors they have to forbid).
Theoretically, turning on the lock could generate a task for the pawn, ordering him to close the door and "enter" it so that the door activates and closes, but... it's too complicated for my level of knowledge. :P
I believe there is a mod that allows the player to close/open doors remotely using the hud button - you can always use it with my mod.
Yep. Update is live, Vault Walls and Doors should work now.
Doesn't seem to work with the doors from Vault Walls & Doors , so I suspect it needs a patch or something. >.<
Yeah, I don't think vanilla has any doors bigger than 1x1 so those mods have to cheat by creating multiple invisible single doors that open simultaneously and overlay 1x2 or 1x3 graphic on them to make illusion of bigger door. They kind of have to create special door type to make this work.
Just updated mod with added support for doors from [LTS]Furnishing.
I checked and my bad, it's not LTO, it's LTS Furnishing, oops! It has 1x2 and 1x3 doors that I figure probably aren't based on vanilla doors
So I decided to sit down and work for compatibility update but it seems that mod already works with Medieval Overhaul. Tested Rustic Doors, Wooden Gate and Slab Door - all of them have lockdown buttons and respond to them. So... uh, done. :D
I'm not sure what "LTO furnishing/building" is, only thing I found was [LTO] Texture Overhaul and [JAIL] Prison Walls. First one didn't add anything but I looked into second one that added two types of prison doors - but again - both of them work without any patches so... again, done I guess. :P
I will update description to include info about those mods.
Again, if I missed something let me know.
I'm using it together with Do Not Go There , this should solve this problem.
@PetLoverSpy
I'll look into it. Not promosing anything but I will try.
Also damn, the dutchman is really just everywhere looking to call mods unnecessary. People have very strange hobbies.
Instant must have, thank you!
@lukimuki - Spend your admonishments where they are needed. My level of civility matches that of the individual I was speaking to.
I think I saw a mod that added "Force Close" button to doors - maybe try this and close them that way.
Thanks for the mod Eldiarc. This is extremely useful.
Zoom to the perfect spot to place camera, double click, un/forbid, go to the other end of the colony, place camera, double click, un/forbid, go to the third set of walls, place camera, double click, un/forbid....
...or just click one button.
So you either keep all your perimeter doors different (like autodoors or idk... flaps?) or... just don't care about that, mark them with this mod, activate them with one button when needed and be happy.