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I'm so sorry
rifle grenade adapters for old school bolt actions and some of the self loading rifles would give the mid technology grenade options beyond just throwing them
luftwaffe drilling M30 to double the amount of shotguns available double barrel shotgun with a rifle barrel underneath
OICW 556 assault rifle with a 25 millimetre grenade XM8 too
I really like this mod I've got an M16 and AK GP 25 already from quests gonna be my favourite 2 guns at the moment
M16 with a master key under the barrel I know it's meant for breaching but come on stubby shotty under an M16 why not
that pistol from kingsman that has an under barrel shotgun
MP5 with the under barrel grenade launcher they did make for the like the Navy and special forces half life 1 and the movie end of days
ps i am bad a spelling
(Or some other way to attach/remove attachments)
This just adds 'variants' with the UBGs/etc already permanently attached.
GL have a important role for me when raiding base. Pack few smoke round and HE round can make you quickly bypass turret and overrun enemy first line of defense while retaining the firepower of a rifle when you cant afford one more person to go. Or you will face a fire exchange against a static defense position which is risky and slow especially on early games.
my only request would be to add those shotgun shells made for vog launchers. Maybe Im just too into the underbarrel shotguns lol
-The sub mod is highly invasive and replaces almost every raider ranged weapon with the listed weapons. Seriously, you will see no end of TP-82 and Savage 2400 should you enable this mod, except boss types and other high cost enemies.
-None of the guns find their niche, which indicates that the implementation of the attachment system suffers from bad design. You will never have to shoot two different calibers out of one gun in this game, especially when said different calibers are abysmally tiny (.22lr? Come on). The underbarrel grenades are difficult to use and have their own set of issues, but are ineffective in general.
This mod should absolutely be treated as a tech demo and only as a tech demo to not be used in regular gameplay. The mediocre crap guns need gone and a real mod needs to be made based on this. Do not install.
Welp, there's your problem xD
underbarrel/secondary weapons feature doesn't work for me, at start of game I get
"Could not find type named CombatExtended.CompProperties_UnderBarrel from node"
theres no possible way you could discern the two