Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=3256221896
I have some oddities in the game. When building a city playing for the Chaos Dwarves, there is no texture of the city. But if you rebuild the city into an Outpost or Factory, everything is drawn.
One error I found: Lahmia held by NPC Court of Lybyas faction appears as a vampire city.
Playing with OVN / Immortal Empires Extended / The Old World
Maybe it's related to this mod, because i dont really use other settlement mods knowingly...
https://steamcommunity.com/sharedfiles/filedetails/?id=3256221896
So far counts for Pfeildorf, Kislev, Vampire Count castles.
Works with Sartosa however.
because i've noticed it seems somewhat random but i've noticed the vast majority are the smaller outpost skin
I have been looking for something like this after not really understanding why the buildings stayed as they are when I was playing as sisters of twilight.
So I consider it might make the most sense to have it so Occupy does not get rid of previous building architecture and yet if a area is Razed and rebuilt/colonized from ruin that it should be rebuilt with the faction building. This mod with such features will prolly be the best.
The main mod I use besides this is the one that adds visuals like little houses and props around a area for the faction that conquers the area.
I am a bit suprized there is not visual's for tree houses in the forestst for Wood elf factions also I am suprised that forest rebirth does not visually make the area foresty on the campaign visuals.
https://steamcommunity.com/sharedfiles/filedetails/?id=3256221896
It’s a real shame as this is such a brilliant mod for immersion.
********************
SCRIPT ERROR, timestamp <35.1s>
main_warhammer ERROR: get_local_faction() called but this is a multiplayer game, reconsider or force this usage. Please bug this.
stack traceback:
[string "script\_lib\lib_campaign_manager.lua"]:3639: in function 'get_local_faction'
[string "script\_lib\mod\simple_settlements_controller.lua"]:76: in function <[string "script\_lib\mod\simple_settlements_controller.lua"]:74>
[C]: in function 'pcall'
Please test it first before commenting.