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The water shader has been updated on 16.09 to support new features and remove some old hacks that broke the water color ( by dividing the colors by 5 ), as far as I've understood only map that uses CS:GO materials are affected.
While I am not sure this map uses CS:GO materials, I saw others were having this odd problem so at least they may know.
But if it turns out that it is, you may want to check $fogcolor ( or smth else, not sure ) and divide each colors digit by 5 tu return back to what it was supposed to be.
Here is a screenshot of what it does look like : https://imgur.com/a/BchUJoS
Maybe my game could be corrupted somehow, but as it only happens in this map I don't know...
poolroomsdark.tunnel, (*poolroomsdark.dry*), (*playlooping*),