Garry's Mod

Garry's Mod

The Poolrooms
505 Comments
egglord  [author] Oct 31 @ 1:16pm 
That could be fun, I’m never really done with any map so it’s possible
Destoroyah Oct 31 @ 11:57am 
If the map gets expanded again, something from Matt Studios´s Poolrooms video would be cool. The liminal Hotel like area would fit right in.
ScratchCat (EI goblino) Oct 31 @ 10:06am 
Ok.
egglord  [author] Oct 31 @ 9:59am 
Nothing changed except adding new areas, unless you mean the color correction that was added over a year ago, which you can turn off with mat_colorcorrection 0
ScratchCat (EI goblino) Oct 31 @ 9:23am 
Is there a old version of this map, i don't really like the new version of this map.
Tusu Oct 29 @ 3:34am 
glad to see this still gets uptates
egglord  [author] Oct 28 @ 8:15pm 
Added a new area to the map and readded gm_poolrooms_dark
egglord  [author] Oct 24 @ 8:55am 
Forgot to drag it into the upload folder this time, sorry.
pochatchapo38 Oct 24 @ 8:13am 
Luckily I still have bsp files but it is not complete and it is serious why did you remove it I hope you will be able to republish it or otherwise send me the bsp of the complete map of Dark poolrooms :(
pochatchapo38 Oct 24 @ 8:12am 
Hi Egglord, I tried to extract Dark Poolrooms from the .gma I have, but the gm_poolrooms_dark.bsp seems incomplete (only 132 MB). Could you tell me where to find the full .bsp or if you could republish it? Thanks! please help me :(
pochatchapo38 Oct 23 @ 1:25pm 
where is Dark Poolrooms ? :(
Apfel Kater Oct 23 @ 9:50am 
This looks sooo much better, thank you
Sayonara87 Oct 22 @ 11:50pm 
yayy!!
egglord  [author] Oct 22 @ 7:58pm 
Fixed the bright water error
Sayonara87 Oct 14 @ 2:27pm 
Im having the same issue as EksEvd with water's colour. It's too bright :cozybrawlhalla2:
EksEvd Oct 11 @ 10:14am 
Alright, water is normal using the stable 32 bits version while it'll turns electric blue when you play in 64bits.

The water shader has been updated on 16.09 to support new features and remove some old hacks that broke the water color ( by dividing the colors by 5 ), as far as I've understood only map that uses CS:GO materials are affected.

While I am not sure this map uses CS:GO materials, I saw others were having this odd problem so at least they may know.

But if it turns out that it is, you may want to check $fogcolor ( or smth else, not sure ) and divide each colors digit by 5 tu return back to what it was supposed to be.
Apfel Kater Oct 10 @ 6:33am 
the water still looks like the shield potion from fortnite
egglord  [author] Oct 10 @ 6:31am 
The map is exactly the same, just type mat_colorcorrection 0 in the console
Apfel Kater Oct 10 @ 4:12am 
Can this new look just be a seperate map please? I really just prefer everything the way it was before.
egglord  [author] Sep 25 @ 10:32am 
Oh lord that’s bright. I gotta check if it looks the same on my end. I’m looking into changing the water texture itself to make it bluer without using fog as a crutch
EksEvd Sep 25 @ 10:19am 
Thank you for answering so fast. Indeed, turning the conCommand fog_enable_water_fog to 0 did change the look of the water : it made it even more "electric blue" :/

Here is a screenshot of what it does look like : https://imgur.com/a/BchUJoS

Maybe my game could be corrupted somehow, but as it only happens in this map I don't know...
egglord  [author] Sep 25 @ 9:48am 
It’s a result of the water fog. You can turn it off in console with fog_enable_water_fog 0. I had to choose between vibrant water that looks bright everywhere or dull water with proper lighting in dark areas, and I chose vibrancy
EksEvd Sep 25 @ 9:25am 
Is the water in the map is supposed to be "electric" sky blue tone ? It's the only map where this happens like in every section of the map, while the night version mostly have "transparent" toned water and some section where the water have this sky blue tone.
Spooky Scrunk Sep 17 @ 12:22am 
idunno
egglord  [author] Sep 16 @ 6:42pm 
Don't they say "Great artists steal"
Spooky Scrunk Sep 16 @ 6:14pm 
check valve dev wiki but water textures need $lightmapwaterfog and $flowmap which is apparently a teeeeedddiiooouusss process
egglord  [author] Sep 16 @ 6:12pm 
Did it really? I'll check that out, thanks for letting me know
Spooky Scrunk Sep 16 @ 4:41pm 
you should recompile this map. gmod got an update recently for lightmaps on water brushes and it would improve the quality greatly.
jauda Jul 27 @ 3:08am 
Does anyone know the best values to change in the shaders tab to make it as accurate as possible to the original pictures? i alredy disabled colorcorrection btw
ProGaming122 Jul 26 @ 9:08am 
oh sorry
egglord  [author] Jul 26 @ 9:07am 
Read description
ProGaming122 Jul 26 @ 1:29am 
nav mesh?
egglord  [author] Jul 17 @ 12:00am 
I plan on coming back to this map eventually to clean it up, especially the soundscape placement
Jiyū to anzen Jul 16 @ 10:55pm 
found the cause in the console: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/soundscapes_gm_poolrooms_dark.txt
poolroomsdark.tunnel, (*poolroomsdark.dry*), (*playlooping*),
Jiyū to anzen Jul 16 @ 10:52pm 
There also seems to be an excessive amount of soundscapes in some places like large hall with multiple windows where you could use trigger_soundscape linked to an env_soundscape_triggerable instead.
Jiyū to anzen Jul 16 @ 10:51pm 
Hey I think the custom soundscapes do not work, I get this message in the console and nothing plays anywhere: Soundscape poolroomsdark.tunnel:Unknown command poolroomsdark.dry. Failed to load sound "poolrooms\tunnel.wav", file probably missing from disk/repository, other missing sounds, etc.
vitorex321 Jul 13 @ 10:55pm 
good
Houndy Jul 8 @ 11:15am 
ah ok thanks you can friend me whenever you want i can node your upcoming maps or other maps just add me and say it to me if you want it to get noded
egglord  [author] Jul 8 @ 10:45am 
To make things simpler I plugged your nodegraph in the description so it's optional. Did the same for your Backrooms nodes. Thank you again!
Houndy Jul 8 @ 8:31am 
ah thanks for adding my mod as a requirement :)
egglord  [author] Jul 8 @ 8:09am 
Wow thanks for doing it for me lol. Sure, I’ll add that in a couple hours. You’re doing god’s work
Houndy Jul 8 @ 4:55am 
egglord  [author] Jul 2 @ 12:06pm 
Thank you!
Lazi Jul 2 @ 3:02am 
beautiful map like seriously
TheUltimateDemon Jun 25 @ 10:01am 
OOooohhh Epsom Salt, That's the Good Stuff... 😏
egglord  [author] Jun 25 @ 9:13am 
mat_colorcorrection 0
la verdad la iluminación de antes era 100 veces mejor, el mapa ahora lastima mis ojos
egglord  [author] Jun 22 @ 6:47pm 
In my interpretation, the water contains nothing but Epsom salt
TheUltimateDemon Jun 22 @ 5:27pm 
It's only now I wonder, The Chlorine in this Place must be Suffocating...
TheUltimateDemon Jun 22 @ 5:25pm 
So We Have The Backrooms, We have the Pool Rooms, But we don't have the Tainted Pools (Level 130). I would Explain it, But It would make a way too big comment, So I'll just leave Broogli on YouTube to Explain it.