Garry's Mod

Garry's Mod

The Poolrooms
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Update: Oct 28 @ 8:20pm

- Readded gm_poolrooms_dark with new changes

Update: Oct 28 @ 6:33pm

- Added a new area to the upper level of the map
- Improved lighting in several areas of the map
- Majorly improved nodes
- Updated cubemaps and navmesh

Update: Oct 22 @ 8:02pm

- Fixed bright water error on x64 branch
- Added NPC clips in the long room so they can exit the water
- Improved water color
- Improved optimization
- Improved nodes

Update: Jun 21 @ 9:34pm

Animated the icon

Update: Sep 29, 2024 @ 11:51am

- Added color correction to be more accurate to the renders
- Added a tonemap controller to fix strong HDR bloom
- Added brighter fog to water texture for accuracy
- Added and adjusted many lights throughout the map for accuracy
- Added phong effects to the nonreflective tile texture
- Added volumetric lights to some light sources
- Added dustmotes to some light sources
- Added more light blockers for accuracy
- Added clipping to more stairs
- Added another step at the top of the spiral staircase
- Added automatic optimization fixes for FPS
- Adjusted projected textures for accuracy
- Adjusted plaster texture properties
- Adjusted texture light bouncing for accuracy
- Adjusted some water caustics
- Adjusted some displacements to line up on the grid
- Adjusted soundscape DSP effects
- Adjusted shadow_control values for accuracy
- Improved tile texture seamlessness
- Improved a lot of geometry to be simplified
- Improved optimization
- Decreased fade distances of some props for optimization
- Fixed some weird shadows
- Fixed cylindrical rooms having gaps outside corners
- Fixed some cases of water flickering
- Fixed some overlapping brushes
- Fixed soundscapes not switching
- Updated cubemaps and navmesh
- Many miscellaneous changes

Update: Jan 25, 2024 @ 6:45pm

- Added several new areas to the upper section of the map
- Optimized many of the curvy walls by using displacements
- Improved lighting in a few areas
- Improved optimization
- Fixed some soundscapes
- Updated cubemaps, nodes, and navmesh

Update: May 4, 2023 @ 7:15pm

- Added a navmesh to gm_poolrooms_dark

Update: Apr 29, 2023 @ 5:14pm

- Added gm_poolrooms_dark ;)

Update: Feb 26, 2023 @ 1:07pm

- Added two new areas, both connected to the large open room
- Added a sloped ceiling to the hallway leading to the repeating arches room (and expanded it a bit) for symmetricality
- Added an arch along the ceiling of the staircase for consistent aesthetics
- Removed cheaper water texture in some areas for better texture connections
- Removed two of the windows from the staircase room
- Fixed some choppy lighting
- Brightened some areas
- Miscellaneous changes and fixes
- Updated cubemaps and navmesh

Update: Nov 20, 2022 @ 5:31pm

- Added some more areas
- Updated the pure white texture to make decals not appear on it
- Updated cubemaps
- Updated navmesh (used Navmesh Optimizer)